• 2

    posted a message on Flamewaker

    Daily reminder that this card is nuts. I get at least 10 damage out of each one I play, most of the time. Sometimes even 20+ which is absolutely insane for any card, let alone a 3-drop.

    Posted in: Flamewaker
  • 2

    posted a message on Why do cards like The Skeleton Knight exist?
    Quote from siggees >>

    The Skeleton Knight [/card] is one of the weakest, least-used and underpowered cards in the game. Unlike [card]Millhouse Manastorm it isn't very unique and can't fit into any meta.

    Even when it works, why in the world would you pay 6 mana for a Salty Dog in the first place?

    Why can't Blizzard, in a digital card game like this, buff or rework these cards so that they see play, instead of wasting card space, voice acting and art on never used cards.

    In Constructed, it could even be a 4 mana card and still wouldn't see play as it dies to shredder and BGH.

     Not every card can see play, MTG has existed for 20 years now and its all-encompassing format Vintage has the same handful of cards out of several thousand.
     
    Posted in: Card Discussion
  • 1

    posted a message on Make the Card

    @Proteen

    legendary Priest minion 5 mana 4/6: Opponent's minions with battlecry or deathrattle cost (2) more

    @Trolldar

    legendary neutral minion 6 mana 7/7: Replace opponent's hero with Ragnaros (with 8 health and 8 armor hero power - deal 8 damage to a random enemy)

     Idk any wow lore to find reasonable pictures/names for these characters.

    Posted in: Fan Creations
  • -7

    posted a message on (S21 TOP 5 Legend)Entomb Priest Kolento version

    just beat some kid that obviously netdeck this with my shitty control priest i threw together in 1 minute

    more satisfying than beating secret paladin tbh

    Posted in: (S21 TOP 5 Legend)Entomb Priest Kolento version
  • 1

    posted a message on Tomb Pillager

    a 5/4 for 3 mana seems pretty good... Why are people acting like this is so bad?

    Posted in: Tomb Pillager
  • 2

    posted a message on Mysterious Challenger

    Making it either 4/4 or 6/4 would be a fair nerf. It gets +1/+1 most times, so to make it "essentially" a 5/5 would be fair power for its effect, or "essentially" a 7/5 would still leave it vulnerable to BGH

    Posted in: Mysterious Challenger
  • 2

    posted a message on (S21 TOP 5 Legend)Entomb Priest Kolento version

    If you were playing mid range pally maybe all you've played is efficient decks that drop powerful creatures on curve with no thought.

    Control is very different from that. You look for control and clears and chip damage rather than smashing face. You ahve to play it to get used to it unfortunately. Sounds like it'll make you in particular a better player though

    Posted in: (S21 TOP 5 Legend)Entomb Priest Kolento version
  • 20

    posted a message on DR. 1 85% win rate FACE shaman

    Read Bloodlust more carefully

    Posted in: DR. 1 85% win rate FACE shaman
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!
    Quote from Skylarapas >>

    I will curse always Ben Brode for this tragedy called tempo mage and it's cards. 

     Tempo mage is a tier 3 50% winrate deck wtf are you complaining about? There are a dozen decks faster, more unfair, less skill intensive, played by shittier people. What a bizzare thing to see in a rant thread.
    Posted in: General Discussion
  • 7

    posted a message on Entomb is gonna be scary good.
    Quote from MolochZ >>
    Quote from DoctorWhoops >>

    Assassinate and Recycle aren't good so neither is entomb...

     Yup I can't see Entomb making the cut. It'll see play for a few weeks and just die off. Too slow.
    First of all Rouge and Druid aren't control classes. Secondly this is strictly better than Recycle and a lot better than assassinate. Third, Priest wants to play the slow game and is very capable of making it get there.
    In a typical aggro match it won't be that great but Priest still has tons of ways to handle aggro no problem. 
    Where it'll shine is in the control/midrange match as OP stated. Priest was already pretty good against CW with double death and lightbomb, now it can straight up steal one of its threats. I also like the sound of stealing any of Druid's goodies (like a claw, which priest otherwise struggles to deal with). Stealing highmanes from midrange hunters is pretty nasty too. Maybe a sneed's if you ever get some weird non-meta deck.
    tl;dr it's a fantastic card for priest, to call this a slow or bad card is showing ignorance of card game fundamentals
    Posted in: Card Discussion
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