• 16

    posted a message on Wretched Tiller & Hysteria Interaction Change Coming Next Week!

    Just change Wretched Tiller to: "Whenever this minion attacks an hero, deal 2 damage to the enemy hero."

    Posted in: News
  • 3

    posted a message on WILD is broken!!!! AGAIN

    It ’s not OP, since it doesn’t win more of 50% of mirror matchs…

    Posted in: General Discussion
  • 1

    posted a message on WILD is broken!!!! AGAIN

    60% of the decks I am playing against are running this f***g combo, at low legend level…

    Posted in: General Discussion
  • 1

    posted a message on Gold or packs?

    Real money.

    Posted in: General Discussion
  • 1

    posted a message on A few ideas to improve the game
    Quote from Pherosizm >>

    I don't really understand your point about heroic duels though, is it not already set up to match people based on where they are in a run? I mean, otherwise, you'd have people with way more cards/treasures than another person fighting each other. That really isn't fair.

     Sorry if I wasn’t clear. In Arena, the matchmaking is based solely on the number of wins/loose in the current run, there is no MMR system. In Duels, free and paid, there is a MMR system so the matchmaking will give you an opponent that has the same number of matches in this run (to get the same number of treasures, etc.), but also on MMR. If I think it’s good for casual (free) mode, it should not be the case for the paid mode. Because whatever is your skill (measured by MMR), you will always have a 50% w/l ratio (so 3-3 on the run as expectation). Hope that is more clear now…

    Posted in: General Discussion
  • 2

    posted a message on A few ideas to improve the game

    Hello,

    It seems to be a good time to present few ideas to improve the game…

    Please discuss:

    1) Double the XP for wins. I get the point of having a system based on time spent on the game, but we need a bonus for wins. Doubling the XP in case of wins would be incentive, will not having the feeling to have waste my time if I loose.

    2) Matchmaking of heroic duels based on current wins in the run. This new game mode is promising, even if not balanced yet. But having the matchmaking system based on MMR instead as being based on number of wins in the run (like for Arena) breaks the purpose of having a paid mode. Why would you play a game where the noob and the pro have the same 3-3 expectation?

    3) Give a trial period (24h) to refund after crafting a card. The crafting system is very expansive, dust wise. By definition, you don’t own the cards that you craft, so you had no opportunity to test them. Sometimes, it is very disappointing to waste 1’600 dusts for a legendary for a special deck just to discover that it’s not as good as expected. Having a 24h refund period would help people to test new stuff while avoiding disappointement.

    Does these propositons make sense for you?

    Posted in: General Discussion
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