I am a wild only player. Made it to legend several times. This combo is unfair as its just need you to draw only 3/4 cards and can be pulled off without thaurissan help .... BUT ITS NOT THE REAL PROBLEM. This kind of combo deck , specially the warlock one , gets completely wiped out by Kingsbane rogue, aggro druid , odd demon hunter and many others.
From a standard prospective i know this deck might seem stupidly overpowered but there are archetypes in wild that are way more consistent then hysteria combo... secret mage , big priest , reno priest , aggro druid ... those decks are a serius problem , they are like a jackhammer, every game always giving you stability and crazy power level overall.
So yes hysteria will get nerfed but those archetype i mentioned before need to get nerfed asap too..
16
Just change Wretched Tiller to: "Whenever this minion attacks an hero, deal 2 damage to the enemy hero."
3
It ’s not OP, since it doesn’t win more of 50% of mirror matchs…
1
60% of the decks I am playing against are running this f***g combo, at low legend level…
1
Real money.
19
Currently (before the Darkmoon Races), the set of dual class spell is:
Current list…
1
Sorry if I wasn’t clear. In Arena, the matchmaking is based solely on the number of wins/loose in the current run, there is no MMR system. In Duels, free and paid, there is a MMR system so the matchmaking will give you an opponent that has the same number of matches in this run (to get the same number of treasures, etc.), but also on MMR. If I think it’s good for casual (free) mode, it should not be the case for the paid mode. Because whatever is your skill (measured by MMR), you will always have a 50% w/l ratio (so 3-3 on the run as expectation). Hope that is more clear now…
2
Hello,
It seems to be a good time to present few ideas to improve the game…
Please discuss:
1) Double the XP for wins. I get the point of having a system based on time spent on the game, but we need a bonus for wins. Doubling the XP in case of wins would be incentive, will not having the feeling to have waste my time if I loose.
2) Matchmaking of heroic duels based on current wins in the run. This new game mode is promising, even if not balanced yet. But having the matchmaking system based on MMR instead as being based on number of wins in the run (like for Arena) breaks the purpose of having a paid mode. Why would you play a game where the noob and the pro have the same 3-3 expectation?
3) Give a trial period (24h) to refund after crafting a card. The crafting system is very expansive, dust wise. By definition, you don’t own the cards that you craft, so you had no opportunity to test them. Sometimes, it is very disappointing to waste 1’600 dusts for a legendary for a special deck just to discover that it’s not as good as expected. Having a 24h refund period would help people to test new stuff while avoiding disappointement.
Does these propositons make sense for you?