• 0

    posted a message on Murder Accusation

    mediocre.

    Posted in: Murder Accusation
  • 2

    posted a message on Dew Process

    This would be good if there was a Druid burn deck. This may not help the Druid model of aggro decks. 

    But I will definitely use it in evil MIll druid decks.

    Posted in: Dew Process
  • 2

    posted a message on Clear Conscience

    Ho ho ho this is going to be so annoying

    Posted in: Clear Conscience
  • 0

    posted a message on Wow, even wild sucks now ...
    Quote from Toribasher >>

     

     

    It is just very disappointing seeing this game get ruined.  It used to be expansions were a time of excitement and wonder.

    I really am in disbelief that they could wreck the game this badly.

     

     I play from Beta. When was that time of excitement and wonder? Always before the expansion rolls, or at least the first couple of days. Then a couple of oppressive decks start to appear. Why? Because many people have a goal to actually accumulate wins and reach legend. It has always been like that. 

    From my memory of ancient times,  I remember that the only expansion that we enjoyed for more than a couple of days without having denegerate decks was the Darkmoon Faire and before that Whispers of the Old Gods and I think Scolomance, maybe even TGT. 

     

    Posted in: Wild Format
  • 0

    posted a message on Elwyn boar BS card
    Quote from Andrei2007 >>

    If you think boar decks are easy to play,l you don't have a good enough understanding of the game. I cannot speak for wild, but in standard, I have been playing almost exclusively boar priest for the past week, and I still find it difficult to play optimally. Almost every game has lines that could have been done better. Pro player Dreivo has hundreds of games on boar priest and still makes mistakes. Just because you see the boar decks beating you it doesn't mean it's a "braindead" deck. Try it yourself and see how many games you insta win.

     Well in Wild though boar Priest is kind of easier to play because  you have too many tools. However if you try to play it in any other class it becomes super hard immediately. 

    Posted in: Card Discussion
  • 2

    posted a message on Kidnap

    this card is really good. Even if your opponent has a board and needs to trade to get the minion back it's still very good.

    Posted in: Kidnap
  • -1

    posted a message on Theotar, the Mad Duke

    These last years Hearthstone printed bold cards. Glad for this.

    Posted in: Theotar, the Mad Duke
  • 0

    posted a message on Clean the Scene

    Staple. Period. Even without the infuse.

    Posted in: Clean the Scene
  • 0

    posted a message on Convoke the Spirits

    Holy cow this is great.

    Posted in: Convoke the Spirits
  • 0

    posted a message on Forensic Duster

    5/5 card. People are clueless to how this will wreck many decks, especially aggro decks.

    Posted in: Forensic Duster
  • 1

    posted a message on Infuse will be bad for this reason...
    Quote from ShadowAldrius >>

    Nah, I think you guys are underestimating how many minions you lose per turn, and how few minions most of these infuse cards need. You don't need to run a token deck to take advantage of a lot of them, but some of them are certainly FOR token decks (like the Hunter legendary). But Door of Shadows for example REALLY doesn't need a token-heavy strategy to work. You just need to lose two minions.

    Quote from Chewmass >>

    For example Sinfueled Golem and Sire Denathrius that need a good build-up to become playable AND they also need to be on your hand to work will become unplayable, unfortunately. However, cards like Imp King Rafaam and Mischievous Imp will be far more playable, since they are cheaper and still decent to use without the infusion, while at the same time, due to their low mana cost, Infuse will have a bigger pay-off.

    Finally there are Infuse cards that will either become unplayable or at least their Infuse won't be triggered as often as desired, due to the fact that they belong in a class that can't support swarmy decks, like Frozen Touch in Mage. On the other hand, then there are cards like Buffet Biggun that become playable due to the staple ability of the Paladin class to summon tokens, while having also a big pay-off.

    Ehh... Denathrius doesn't take much to power him up. Even after 3 infuses, that's a huge board swing attached to a giant body. After 10 it's a Mask of C'thun attached to a 10/10 that heals you.

    As to Icy Touch... I mean a 2 mana 3 damage spell is already good. And they literally introduced a whole mage archetype that involves spamming the board with minions. To say nothing of Naga mage or mech mage... which also flood the board with minions.

     I am not underestimating the potential of Sire Denathrius, I just underestimate its ability to carry a deck to legend. It is not meta-defining, I would put it as playable. And then you have cards like Mutanus which nulify this card completely. So, even if you fetch it from your deck (in Druid decks for example) your opponent will know that you have him in hand. Which also means that if you're playing a proactive deck that summons minions, you won't be having more than 6 cards in hand so he has good chances in devouring him. Good card, love the art, I don't get excited though.

    As for Frozen Touch, I think due to the nature of the Mage class you won't be able to pull of the Infuse in time. You may need to use it during turn 3-4 very often. So why not use frostbolt? Just saying. 

    I am not trying to underestimate it as a mechanic. But I think its applications will be limited to 1) Cards that work well without the Infusion and 2) Cards in specific classes and decks, where minion summoning is constant and drawing cards is also constant. 

    Posted in: General Discussion
  • 2

    posted a message on Huntsman Altimor

    The best thing about this card is its art. Unfortunately.

    Posted in: Huntsman Altimor
  • 0

    posted a message on Solid Alibi

    Underrated. It could be a worse Ice Barrier but for 2 mana most of the times. Can't save you if you have less that 10 HP. 

     

    Posted in: Solid Alibi
  • 4

    posted a message on Infuse will be bad for this reason...

    I don't think infuse will be bad per se, but only some easily infusable cards will see play.

    For example Sinfueled Golem and Sire Denathrius that need a good build-up to become playable AND they also need to be on your hand to work will become unplayable, unfortunately. However, cards like Imp King Rafaam and Mischievous Imp will be far more playable, since they are cheaper and still decent to use without the infusion, while at the same time, due to their low mana cost, Infuse will have a bigger pay-off.

    Finally there are Infuse cards that will either become unplayable or at least their Infuse won't be triggered as often as desired, due to the fact that they belong in a class that can't support swarmy decks, like Frozen Touch in Mage. On the other hand, then there are cards like Buffet Biggun that become playable due to the staple ability of the Paladin class to summon tokens, while having also a big pay-off.

    All in all, I think Infuse will have its role in Hearthstone's history, it's just that cards like Sire Denathrius will be far more difficult to give a decent pay-off.

    Posted in: General Discussion
  • 2

    posted a message on Hearthstone not fun in this state

    Y'all ungrateful swines. This is nothing compared to the Naxx-Hunter fest, or the Grim Patron meta (Pre-TGT), or the Crystal Core Rogue (Un'goro meta). 

    Yeah things aren't shining bright, but we've been through unspeakable horrors in the past.

    Posted in: General Discussion
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