- CheeseEtc
- Card Design Champion
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Member for 8 years, 6 months, and 25 days
Last active Sun, May, 2 2021 13:53:49 -
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- 3,537 Total Posts
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shrvaaan posted a message on What's your opinion on otk decks?Posted in: General DiscussionPersonally I feel otk decks such as worgen warrior, malygos rogue, freeze mage etc. are the most cancerous decks period. Even worse than face decks. At least with aggro decks you can gain control with taunts, board clears etc. But these otk decks are just draw draw and more draw.It doesn't matter what you are playing. Playing aggro works sometimes but they usually keep control with removals and stalls. Everytime I see these decks I just feel like autoconceding but play anyways only to be proven right in the first place. Hopefully with emperor thaurissan leaving with the next expansion things will be better. Your thoughts guys and gals??
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baev_os posted a message on Ben Brode on Lack of Demons, Priests, PTR, and AggroPosted in: NewsOf course Aggro decks are not self-piloted ! They require a player who plays role of a bot behind the monitor !
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Loganawe posted a message on Weekly Card Design Competition 3.20 - Submission TopicPosted in: Fan CreationsREMOVED
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Tomerick88 posted a message on Weekly Card Design Competition 3.20 - Submission TopicPosted in: Fan Creations -
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ContaVelha02 posted a message on The Old Gods Travel Agency - Icecrown, Dark Portal, Vale of Eternal BlossomsPosted in: NewsI guess being brazilian came in handy finally.
"Imagine being surrounded by trees of golden leaves and majestic walls. You have just crossed the impenetrable Gate of the Majestic Celestials and a waterfall greets you in your path as you explore this exotic land. Open your eyes and feel the Valley of Eternal Flowers, found in the heart of Pandaria.
Enjoy the extraordinary views and the most famous dish in local cuisine - the traditional roasted bamboo sandwiches. Enjoy because it's gonna be a PANDAstic experience!"
Thanks for the +1. -
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iAmTheEvilHeckler posted a message on Corrupted Nozdormu: Murozond, The InfinitePosted in: Fan CreationsYour mother's a murloc
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Pandafarian posted a message on Weekly Card Design Competition 3.15 [Submission Topic]Posted in: Fan Creations -
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Ah_Zhou posted a message on Flamewreathed FacelessPosted in: Flamewreathed FacelessNerf
4mana-7mana
no overload
Battlecry summon 2 1/1 faceless bots. Warning:bots may explode.
Kappa
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SDhn2a posted a message on The Book of Unwritten Rules - From Hearthpwn users to Hearthpwn users!Posted in: General DiscussionTirion Fordring: Battlecry: Flip a coin. If heads, win. If tails, silence this minion.
Reno Jackson: "Well fought. I concede."
Dr. Boom: Battlecry: Win.
Wobbling Runts: Battlecry: "Let me change your mind."
Deathwing: Battlecry: Discard your hand and destroy all minions. Put a BGH in your opponent's hand.
Avenging Wrath: Deal 8 damage to your opponent. Unless you're pushing for lethal.
Millhouse Manastorm: Battlecry: Put every spell in your opponent's deck into their hand.
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To be clear, Gnaws attacks the damaged enemy minion as soon as it is summoned, like my Shark Attack.
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@Demonxz95: Yeah, that's broken as fuck. Drop the elusive, but the rest is fine I think.
@NOVEXOR: There's a loophole in your card. You are able to target your own Stealth minions so you could just target one of your own Stealth minions and that would make your card a cancer fiesta! The base concept is weird anyway though. There's probably something to do with this art but the execution as it is is not right.
As for me, since it would be weird for me to resubmit Shark Attack, here's some new cards.
In the absence of feedback, I will go with Gnaws as I think it has the best flavor. I'm thinking about making it a 4/3 and work ONLY on minions to avoid making PW cancerous again. Should I do that?
To be clear, Gnaws attacks the damaged enemy as soon as it is summoned, like my Shark Attack.
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What an excellent theme! Here's what I think I will submit :
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CheeseEtc's totally-not-biased global ratings
I rated each card on 4 aspects, weighted differently:
In addition, I sometime applied -1 penalties for aspects that don't fit neatly into those criterias but which are nonetheless important (e.g. not making slow mage decks more uninteractive than they already are).
Bad reviews are not to be taken personaly!
Here's the tl;dr rapid-fire rating of all cards:
The best (8 -> 10):
The good (6 -> 7.99):
The average (4 -> 5.99):
The bad (2 -> 3.99):
Pepe (0 -> 1.99):
Nothing here, fortunately!
Not rated:
And here are the detailed ratings:
6.01 FIND MLAY
* Gameplay: 3/3
* Innovation: 3/3
* Flavor: 2/2
* Balance: 1/2
9/10 Excellent!
A very good card to open this season. It has great flavor and put Aggro Priest closer to viability. It's also a perfect translation of the WoW spell into HS.
My only concerns are that, as a fatigue synergy card, it might suppress other control archetypes just like Jade Idol did before Skulking Geist. It can also snowball too easily against decks with no hard removal when put on a high-health minion.
6.02 NATURE ANOMALY
* Gameplay: 2/3
* Innovation: 2/3
* Flavor: 1/2
* Balance: 0/2
-1 for the art ugly as fuck
4/10 Mediocre.
I suppose this is destined to Ramp Druid. The problem is that 1) It has waay too much variance (but it's still Arcane Intellect at worst?) and 2) When you have a high roll (e.g. swap Innervate with Y'Shaarj) it's OP as fuck. The flavor is also weird and the art is ugly.
On the plus side, it's an original card that would allow lots of Trolden/Rage Orc moments.
6.03 FROG CYCLE
* Gameplay: 3/3
* Innovation: 1/3
* Flavor: 1/2
* Balance: 2/2
7/10 Good.
These are interesting (albeit not very original) and can certainly can allow new playstyles and archetypes to flourish. I can see each of them being played, and those arts.
I'll do as if I didn't see the typo on Chilled Frog :D
6.04 LEECHING POISON
Screwed by Blizzard LOL. Obviously Leeching Poison is now a thing so I don't think I can rate this properly. Too bad!
6.05 TOURIST TRAP
* Gameplay: 2/3
* Innovation: 3/3
* Flavor: 2/2
* Balance: 1/2
8/10 Great!
What were the odds of two Hunter Secrets being tied? Tourist Trap had the honor to have a tie with my card and clearly deserves it. Awesome flavor, original effect, and discover is common enough for this to be useful and compensate for Hunter's weakness: hand refilling.
The only bad side is that it's leaning not only on OPness but also on serious cancerousness. Being denied a Discover is frustrating enough, but seeing your opponent gain it instead might trigger WW3. I'm not sure I want to see this in the game.
6.05 SHARK ATTACK
6.06 COWARD WARTURTLE
* Gameplay: 1.5/3
* Innovation: 1/3
* Flavor: 2/2
* Balance: 2/2
6.5/10 Nice.
This card is mostly good because of the awesome flavor and because it fits the Priest class very well. Nevertheless it's too simple and not particularily impressive.
6.07 ANCIENT PORTAL
* Gameplay: 1.5/3
* Innovation: 0/3
* Flavor: 0/2
* Balance: 1.5/2
3/10 Bad.
That was my theme, so I'm partially to blame here. Still, this card is worse than a vanilla C'Thun buff minion because most 3-Cost bodies aren't worth 3 mana. Also this is the Dark Portal. Nothing to do with C'Thun! I would have liked to see the gates of Ahn'Qiraj!
6.08 IRONSIGHT RIFLE
* Gameplay: 1/3
* Innovation: 3/3
* Flavor: 2/2
* Balance: 1/2
7/10 Good.
An original concept with a flavor that fit them nicely. Sadly, it's a Hunter card. And it costs 6 mana on top of that. Needless to say it would never see play. Hunter is simply not a control class.
6.09 RAIN OF FIRE
* Gameplay: 1/3
* Innovation: 1/3
* Flavor: 1.5/2
* Balance: 2/2
5.5/10 Average.
HAHAHAHA DISCARD WARLOCK! More seriously, although the flavor is good, Discard Warlock is THE archetype Blizzard can't make viable no matter how much they try. This card is unlikely to fix this.
6.10 DIRTY SPELLSLINGER
* Gameplay: 1/3
* Innovation: 0/3
* Flavor: 1/2
* Balance: 1/2
-1 for being a buff to Freeze/Exodia Mage.
2/10 Terrible.
Yay! A counter for Cancer Mage... which is a fucking mage card itself! Apart from that, it's just Dirty Rat for spells. This exact idea pops up regularily and adds nothing but frustration gameplay-wise. Something mage clearly does NOT need.
The card is nice to look at. It has that at least.
6.11 ARCHANGEL OF TITTIES
* Gameplay: 1/3
* Innovation: 1.5/3
* Flavor: -
* Balance: 2/2
4.5/8 =~ 5.62/10 Average.
I didn't rate this card on flavor because it's a MTG (?) card and I'm not familiar with MTG so maybe it makes sense there.
Gameplay-wise it seems very frustrating and the idea isn't original (as a proof, even I did it once!) however it will sure force some decision-making from your opponent and is particularily effective against token decks. Would def see play if it were in game.
I legit never saw that it looks like "titties" even though I have a dirty mind.
https://www.youtube.com/watch?v=eu2OYcgr4rM6.12 MOLTEN ELEMENTAL
* Gameplay: 3/3
* Innovation: 1/3
* Flavor: 1/2
* Balance: 0/2
5/10 Average.
I get the idea behind the card: an attack/health swap makes the card hyper-resistant. However it's OP as fuck! First, it's a huge powercreep on Lord of the Arena. Then, it would make both Warrior (because of self-damage) and above all Priest (Inner Fire+Divine Spirit).
The effect isn't very original either, but the restricting theme is mostly responsible for this.
6.13 KEEPER REMULOS
* Gameplay: 0/3
* Innovation: 0/3
* Flavor: 1/2
* Balance: 1/2
2/20 Terrible.
10 is likely a hard-coded value for both hand size AND mana crystals. Coding an effect like this would be a nightmare (and I'm not even speaking of UI issues on mobile devices!) but that's not the main issue.
The main issue is that these effects are useless most of the time. In the late game, it doesn't make a difference if you have 10 or 11 mana and having 11 cards in your hand won't either. It doesn't do anything!
Also I've seen this effect a thousand times elsewhere.
6.14 HIGH HORSE
* Gameplay: 1.5/3
* Innovation: 1.5/3
* Flavor: 2/2
* Balance: 1/2
6/10 Nice.
The card's appeal is obviously due to its flavor. It's one of the few cards with perfect alignment between its punny nature and its actual effect.
With that said, from a purely functional point of view this has issues. First, it would be super broken in arena and would make Paladin even more cancerous than it is right now. It would also be a F2P killer in ladder.
6.15 DIAMONDROOT
* Gameplay: 3/3
* Innovation: 2/3
* Flavor: 1/2
* Balance: 2/2
8/10 Great !
Finally a playable Ironbark Protector! Obviously reaching 8 mana gives you plenty of time to draw it and make it just a regular Ironbark, but the ability to choose whether to summon it from your deck when you didn't draw it adds depth and (more) viability to Big Druid.
The only major issue is the condensed card text, but you probably couldn't do otherwise.
6.16 SELECTIVE HARVEST
* Gameplay: 3/3
* Innovation: 3/3
* Flavor: 1/2
* Balance: 1/2
8/10 Great !
Again, a card that adds a strategic depth to Druid decks. It's also a very nice twist on the very restrictive "cast this again" theme this card won. Why doesn't it simply cost 2 without the discount though ?
6.17 LEECH ARCHER
* Gameplay: 1.5/3
* Innovation: -
* Flavor: 0/2
* Balance: 1.5/2
3/7 =~ 4.29/10 Mediocre.
I didn't rate this card on Innovation because the theme (big common minions) didn't really allow innovation.
No, I didn't give this card a mediocre rating just because it beat Megagma Rager but for a combination of factors. Leech Archer leans on the weak side, which might be fair given that it's a common and would be decent in arena. I also don't get the flavor. Is this mob from Legion ?
6.19 TREASON, THEN
* Gameplay: 1/3
* Innovation: 0/3
* Flavor: 1/2
* Balance: 0/2
2/10 Terrible.
Not gonna lie, I really don't like this card. Almost everything is an issue.
I vaguely understood that it's a Star Wars reference, but in terms of in-game flavor there's non.
6.19 BLACK CAT
* Gameplay: 0.5/3
* Innovation: 0/3
* Flavor: 2/2
* Balance: 1/2
3.5/10 Mediocre.
This card has a nice flavor which fits that week's Halloween theme perfectly. But this card has no quality beyond that. When I look at this I see a worse Stubborn Gastropod. And Stubborn Gastropod is bad. It's not even useful for arena since it's an epic.
6.20 MUTANUS THE DEVOURER
* Gameplay: 2/3
* Innovation: 1/3
* Flavor: 1/2
* Balance: 2/2
-1 for the shit ton of tokens with ugly art.
5/10 Average.
To be honest if I were to follow only my guts, I would give this a much lower rating. There's just TOO MANY tokens and I don't like the art. But I still considered each aspect independently and was forced to come to the conclusion that it isn't so bad. It's a decent albeit unoriginal card that would certainly be played in Wild Renolock. Mutanus for such an effect seems somethat pertinent.
This shit took an hour to format!
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No legendaries, but still 4 epics I don't have :(
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The valuest play in the game.
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"Hey Arthas, how are you? I'm chilling in Northrend right now. Weather is great, people are friendly, and the breathtaking view is to die - and be raised as undead - for! They make swords as souvenirs. Come and bring one to your father!
Wish you were here.
Mal'Ganis"
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Rank 20 full of cancer decks. Blizzard pls fucking fix ladder.