• 0

    posted a message on Weekly Card Design Competition #39 - Discussion Topic

     

    Quote from Fremanofkol >>

    My Card

    the Supporting Cards that are summoned in the following order from the triggers

     

     

    In total you get a 1/1 that gives your opponant a 2/2

    that 2/2 gives you a 4/4 when it dies.

    that 4/4 gives your opponent an 8/8 when it dies

    the 8/8 gives you a 16/16 with charge when it dies.

     

    Interesting idea to have a domino effect but i think it is slightly complicated. Took me a while to understand the whole picture. In my opinion you can reduce the domino effect to perhaps 2. And the last one 16/16 charge is too OP. I can think of a scenario that on your 4-mana turn, you can already charge the 16/16 minion into the opponent's face:

    Your 2-mana turn: Summon Undercover Operative

    Your 3-mana turn: Hit it into opponent's minion. Deal 2 damage to opponent's Jaded Traitor and get 4/4 Returned Turncoat

    Your 4 or 5-mana turn: Suicide Returned Turncoat (hit into opponent's minion), BGH opponent's Revived Monstrosity, and you charge your 16/16 Stitches into opponent's face.

    Your next turn: If opponent has no answer = GG.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #39 - Discussion Topic

    Any thoughts on this minion? Is it still too op with the deathrattle?

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #39 - Submission Topic [Up-Voting Only]

    Upside:

    1) This is a 8 mana 6/6 minion which cannot be targeted by Big Game Hunter for Control Warriors.

    2) This minion guarantees to survive a Brawl (but if opponent also has a copy, only one may win the brawl). Also, if the opponent has Sylvanas Windrunner on board, you may let him gain control of this minion to benefit from its deathrattle.

    Downside:

    1) However when this minion dies, your opponent's board will be fully occupied with 1/1 minions. This requires the warrior to have some sort of whirlwind removals in hand such as Death's BiteWhirlwindRevenge etc, otherwise the opponent will benefit from those free 1/1 minions.

    2) Most likely you are unable to play a brawl on the same turn you play this minion. Hence it gives opponent a chance to remove it on his turn and summon free 1/1 minions for him.

    Edit: Toned down the stats of this minion based on feedback.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #38 - Submission Topic [Ended

    http://imgur.com/lHun1Mp

    This is an interesting card which requires each player to play minions in their favor. It can be considered as an anti-aggro card. For example, a player can take advantage of the damage dealing ability to counter Muster for Battle. On the other hand, a priest can synergize the healing ability with Holy Champion. This minion has stealth, hence it may be tricky to be dealt with.

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.