the Supporting Cards that are summoned in the following order from the triggers
In total you get a 1/1 that gives your opponant a 2/2
that 2/2 gives you a 4/4 when it dies.
that 4/4 gives your opponent an 8/8 when it dies
the 8/8 gives you a 16/16 with charge when it dies.
Interesting idea to have a domino effect but i think it is slightly complicated. Took me a while to understand the whole picture. In my opinion you can reduce the domino effect to perhaps 2. And the last one 16/16 charge is too OP. I can think of a scenario that on your 4-mana turn, you can already charge the 16/16 minion into the opponent's face:
Your 2-mana turn: Summon Undercover Operative
Your 3-mana turn: Hit it into opponent's minion. Deal 2 damage to opponent's Jaded Traitor and get 4/4 Returned Turncoat
Your 4 or 5-mana turn: Suicide Returned Turncoat (hit into opponent's minion), BGH opponent's Revived Monstrosity, and you charge your 16/16 Stitches into opponent's face.
1) This is a 8 mana 6/6 minion which cannot be targeted by Big Game Hunter for Control Warriors.
2) This minion guarantees to survive a Brawl (but if opponent also has a copy, only one may win the brawl). Also, if the opponent has Sylvanas Windrunner on board, you may let him gain control of this minion to benefit from its deathrattle.
Downside:
1) However when this minion dies, your opponent's board will be fully occupied with 1/1 minions. This requires the warrior to have some sort of whirlwind removals in hand such as Death's Bite, Whirlwind, Revenge etc, otherwise the opponent will benefit from those free 1/1 minions.
2) Most likely you are unable to play a brawl on the same turn you play this minion. Hence it gives opponent a chance to remove it on his turn and summon free 1/1 minions for him.
Edit: Toned down the stats of this minion based on feedback.
This is an interesting card which requires each player to play minions in their favor. It can be considered as an anti-aggro card. For example, a player can take advantage of the damage dealing ability to counter Muster for Battle. On the other hand, a priest can synergize the healing ability with Holy Champion. This minion has stealth, hence it may be tricky to be dealt with.
0
Interesting idea to have a domino effect but i think it is slightly complicated. Took me a while to understand the whole picture. In my opinion you can reduce the domino effect to perhaps 2. And the last one 16/16 charge is too OP. I can think of a scenario that on your 4-mana turn, you can already charge the 16/16 minion into the opponent's face:
Your 2-mana turn: Summon Undercover Operative
Your 3-mana turn: Hit it into opponent's minion. Deal 2 damage to opponent's Jaded Traitor and get 4/4 Returned Turncoat
Your 4 or 5-mana turn: Suicide Returned Turncoat (hit into opponent's minion), BGH opponent's Revived Monstrosity, and you charge your 16/16 Stitches into opponent's face.
Your next turn: If opponent has no answer = GG.
0
Any thoughts on this minion? Is it still too op with the deathrattle?
1
Upside:
1) This is a 8 mana 6/6 minion which cannot be targeted by Big Game Hunter for Control Warriors.
2) This minion guarantees to survive a Brawl (but if opponent also has a copy, only one may win the brawl). Also, if the opponent has Sylvanas Windrunner on board, you may let him gain control of this minion to benefit from its deathrattle.
Downside:
1) However when this minion dies, your opponent's board will be fully occupied with 1/1 minions. This requires the warrior to have some sort of whirlwind removals in hand such as Death's Bite, Whirlwind, Revenge etc, otherwise the opponent will benefit from those free 1/1 minions.
2) Most likely you are unable to play a brawl on the same turn you play this minion. Hence it gives opponent a chance to remove it on his turn and summon free 1/1 minions for him.
Edit: Toned down the stats of this minion based on feedback.
1
http://imgur.com/lHun1Mp
This is an interesting card which requires each player to play minions in their favor. It can be considered as an anti-aggro card. For example, a player can take advantage of the damage dealing ability to counter Muster for Battle. On the other hand, a priest can synergize the healing ability with Holy Champion. This minion has stealth, hence it may be tricky to be dealt with.