If you draw this during your opponent's turn, it also ends his turn. When you draw this on turn 10, it may be destructive to you (lose a turn). When you draw this on turn 3, this might give you better tempo (removing 2 small enemy minions) than you playing a card; and you can follow up with playing this card the following turn.
It's a free 8/8 minion only after you've summoned all 4 different basic Totems from your Hero Power. So technically speaking it is not that easy to get it for free in the early game because not only do you need (luck) to roll a different Totem each time, you also need to spend 2 mana each turn using your Hero Power to get it out fast. The earliest to summon this 8/8 for free is on turn 4 (with extreme luck). If you have played this from your hand and it dies before you roll 4 different basic Totems, it can be summoned again after you've rolled the 4 Totems.
Multi-purpose: 1. Simply kill an enemy minion. 2. Transform a friendly Murloc into a Dragon (more often than not, the outcome would be better). 3. Polymorph an enemy Dragon (i.e. Ysera) into a Murloc so it's easier to deal with.
For example, say this card swaps effect with Hellfire in your opponent's deck. So you cast a Hellfire for 2 mana. When your opponent draws and plays his Hellfire, it instead copies another spell effect from your deck for 4mana. And this repeats until there is no more spell in the opponent's deck.
2
Just to clarify, it only gets Immune until end of the turn but the +1 Attack is permanent.
6
36
He always sings a different tune when he opens his mouth.
Edited: Changed 'Swap' to 'Replace' entrance sound. Changed the effect.
18
Essentially 3 mana do nothing; 4 mana +1 weapon durability & draw 1 card; 5 mana +2 weapon durability & draw 2 cards; 6 mana +3 weapon durability & draw 3 cards.
1
If you draw this during your opponent's turn, it also ends his turn. When you draw this on turn 10, it may be destructive to you (lose a turn). When you draw this on turn 3, this might give you better tempo (removing 2 small enemy minions) than you playing a card; and you can follow up with playing this card the following turn.
5
Wish for Power, Wish for Glory, Wish for Valor, Wish for Companionship (Animal Companion)
1
Discover a Wish card: Wish for Power, Wish for Glory, Wish for Valor, Wish for Companionship (Animal Companion).
3
It's a free 8/8 minion only after you've summoned all 4 different basic Totems from your Hero Power. So technically speaking it is not that easy to get it for free in the early game because not only do you need (luck) to roll a different Totem each time, you also need to spend 2 mana each turn using your Hero Power to get it out fast. The earliest to summon this 8/8 for free is on turn 4 (with extreme luck). If you have played this from your hand and it dies before you roll 4 different basic Totems, it can be summoned again after you've rolled the 4 Totems.
4
When summoned: "Let's be friends!"
When a Beast is summoned next to it: "I'll take care of you!"
When killed: "She shall be independent!"
Does this help to bring hunter back to the meta? Turn 1 Pet Lover coin Alleycat (two 1/3s) or Turn 2 Pet Lover into double 2/3 Fiery Bat or a 3/4 Huge Toad with the coin.
1
Multi-purpose: 1. Simply kill an enemy minion. 2. Transform a friendly Murloc into a Dragon (more often than not, the outcome would be better). 3. Polymorph an enemy Dragon (i.e. Ysera) into a Murloc so it's easier to deal with.
1
17
11
For example, say this card swaps effect with Hellfire in your opponent's deck. So you cast a Hellfire for 2 mana. When your opponent draws and plays his Hellfire, it instead copies another spell effect from your deck for 4mana. And this repeats until there is no more spell in the opponent's deck.
1
A Rogue weapon.
1
Shared class card for Mage/Priest/Warlock (You probably burn more cards than you draw).