• 3

    posted a message on Deathstalker Rexxar

    You are definitely right. This new hero power is stronger than Dinomancy but Hunter's original hero power is still the best one for his gameplay. Hunter is all about aggression and 2 face damage every turn is very hard to replace because of it.

    Posted in: Deathstalker Rexxar
  • 1

    posted a message on Deathstalker Rexxar

    I think this card "ok" at best for constructed.

    1 - Hunter has already a superb 6 drop called Savannah Highmane. I'd like to play that card in any case.

    2 - Hunter's current hero power is the best one in the game to go face. Changing it usually doesn't work. (Does anyone remember Dinomancy?)

    3 - This card is very defensive which is not suitable for Hunter gameplay in any case. (usually hunter games end on turn 7-8, so making a defensive move on turn 6 is meaningless) If some of the new cards could support a control gameplay, maybe it can get better.

    4 - This card could be great for Arena only if it could be drafted since hunter suffers greatly there in the late game.

     

    Posted in: Deathstalker Rexxar
  • 6

    posted a message on Primordial Glyph

    Even though it is still OP, sometimes it can give some odd results:

    FROZEN!

    Posted in: Primordial Glyph
  • 3

    posted a message on Primordial Glyph

    The most broken spell in the game. Discover mechanic is okay but why there is also cost reduction? It is just stupid.

    Posted in: Primordial Glyph
  • 3

    posted a message on Cabalist's Tome

    This is a decent card for constructed but absolutely overpowered in arena. Last time my opponent got this from a Tortollan Primalist and got a Flamestrike, Blizzard and another fucking Cabalist's Tome and completely wrecked me :..(

    Posted in: Cabalist's Tome
  • 4

    posted a message on The Caverns Below

    Quest rogue is op, no doubt. But I don't think it needs nerf cuz it has a huge weakness. It is extremely weak against faster aggro decks like Pirate Warrior and Aggro hunter. While you are busy with completing your quest, they smash you with strong minions. Even if you complete the quest on turn 4, they can easily kill you on turn 5 or turn 6.

    The main problem is Blizzard still supports aggro gameplay rather than control gameplay.

    Posted in: The Caverns Below
  • 3

    posted a message on Bittertide Hydra

    A new staple for aggro decks which usually you dont care about your face health. 1 is very good for every deck, 2 could be a little bit too dangerous.

    Posted in: Bittertide Hydra
  • 2

    posted a message on Hemet, Jungle Hunter

    It must be a late game card obviously but the problem is some of the 3 mana cards (especially spells) are quite powerful even in the late game so this card could be more harmful than useful.

    Posted in: Hemet, Jungle Hunter
  • 3

    posted a message on N'Zoth, the Corruptor

    With all those deathrattle minions coming in Ungoro expansion, a new N'zoth age is upon us (if aggro decks get weaker of course)

    Posted in: N'Zoth, the Corruptor
  • 2

    posted a message on Jai/Coexist Pirate Warrior - Mean Streets of Gadgetzan

    argent commander or reckless rocketeer, i prefer argent commander over leeroy because leeroy is a good finisher, commander is more versatile.

    Posted in: Jai/Coexist Pirate Warrior - Mean Streets of Gadgetzan
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