• 3

    posted a message on [The Boomsday Project] Mecha'thun Miracle Otk Rogue

    This is a nice idea, but in terms of a functional deck, it is terrible. How do you stay alive long enough to play the combo? Spoiler: you don't.

    Posted in: [The Boomsday Project] Mecha'thun Miracle Otk Rogue
  • 5

    posted a message on Mechs from Boomsday
    Quote from Maxinalightyear >>

    Zillax, Giggling Inventor, Mechathun, Security Rover, Beryllium Nulifier are all good...MVP going to giggling and Mechathun...

    BN is not “good”, in my opinion. Do many people actually play it in their Warrior deck? It’s okay if you get from the Dr. Boom hero power, but not good enough to make starting deck lists. Same applies to Security Rover.

    Also, Giggling Inventor is not a mech, it’s a minion that spawns mechs. It’s a subtle, but important distinction. 

    Posted in: General Discussion
  • 1

    posted a message on Why Was Raza Nerfed But Aviana + Kun Kept the Same?

    Raza was nerfed while it was in Standard. Blizzard considers Wild to be a very low priority.

    Posted in: General Discussion
  • 1

    posted a message on 100% Winrate Discardlock.

    With that amount of cycle, maybe add the Mecha’thun Bloodbloom combo. Just don’t discard it. xD

    Posted in: Wild Format
  • 2

    posted a message on WILD STAR ALLIGNER IS BROKEN

    I can confirm it’s completely broken. It’s actually as bad as Naga Sea Witch, Blizzard should take urgent action (if they actually give a S about Wild that is, which is questionable).

    Posted in: Wild Format
  • 1

    posted a message on Start savings gold already?

    I will start saving now. I normally keep opening packs, as I get gold, until I hit a Legendary and then I stop (as the pity timer resets) - Assuming I have most of what I want.

    In the last week, I had an insane run: Electra, Luna, Mecha’thun, and Whiz in 15 packs! I’ve never had anything like it before, so I’m quitting while I’m ahead and saving gold. To be honest, I’m becoming a bit jaded with the game, so I’ll probably go F2P from now forward and switch to Wild.

    Posted in: General Discussion
  • 4

    posted a message on Star Aligner Combo Not Counterable
    Quote from DethmetalDawg >>

    Ok, thanks to juicy psychmelon, druid can draw their while combo and instantly kill you once they have 10 mana. Trying to counter this I've tried playing dead man's hand warrior which should have a decent chance with double dirty rat.

    But the odds of disrupting the combo are so low! You have to draw a dirty rat within the mulligan or first 8 turns. Mayyybe you can draw brann too and pull two minions. But even with a bunch of luck you only have one or two pulls before their combo is ready- sometimes by turn 6.

    But they aren't just running aviana kun. There's a bunch of others- brewmasters, floop, witchwood pipers and the two star aligner.

    And if you are lucky enough to pull something good, and for some reason can't kill it immediately, they can bounce it back with brewmaster.

    BTW I've also been playing hyper aggro even shaman and get consistently stalled until their combo thanks to armor gain, seeds and spreading plague.

     

     Everything is broken in Wild, that’s the point. I don’t see the problem.

    Posted in: Wild Format
  • 1

    posted a message on Why is hearthstone so toxic??

    I think it’s because the game is heavily marketed as being high-skill, whereas we all know it is heavily dependant on draw RNG. People spend a lot of time, money, and effort on “getting good”. They are then confused and salty when they lose due to RNG effects.

    Posted in: General Discussion
  • 2

    posted a message on Best Summon Quote

    “You are not prepared!” - beautifully BM, considering how crappy Illidan Stormrage actually is. 

    Posted in: Card Discussion
  • 1

    posted a message on Has been Boomdays project one of the most disappointing expansion in HS???

    I think Skyi101 sums it up pretty well. The puzzles were very disappointing to me - I still play Monster Hunt and Dungeon Run today, whereas I will never revisit the puzzles. 

    Mechs were very badly designed, in my opinion. They had great potential to be really interesting, but Blizzard was SO scared that Magnetic would be OP, they made almost all mechs severely under-powered, As a result, mechs are almost unplayable (without Dr. Boom and fringe Endless Army).

    One caveat: we know that Blizzard designs sets a long time in advance (they are currently working on the expac for mid 2019 I believe). So, I am hopeful that some cards that currently look unplayable (like the Priest legendaries) will come to life in the future. 

    Posted in: General Discussion
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