Way too late with the ban, but at least he finally got punished. Hopefully he doesn't win Worlds, or this will get super awkward.
He should have lost his spot in the worlds too as far as I am concerned, but determining his replacement would be controversial too, you would have to organise a mini tournament for it or choose someone from last championship.
As far as I understand, Grand Master tournaments are equivalent to previous year's Worlds, so not being able to participate will at least hurt him financially.
11
$20 is nothing, if the game is good and rewards skill more than RNG and grinding. I’m definitely excited for Artifact and I will be in the closed beta.
FTP players do not seem to understand the value of their TIME. That’s one thing that Artifact has explicitly set out to address - there will be no grinding for cards. It’s a brave move, in my opinion, and I hope it succeeds. It may be that Artifact targets a more cash-rich, time-poor audience, that are looking for a more complex, skill-intensive, game.
1
It’s funny because it’s true. 😂
4
I'd quite like to see a graveyard explicitly added to Hearthstone. Graveyard interactions in MTG, and other games, can be really rich and interesting.
Some 'timed' effects might be interesting. For example, there was a card in Gwent that went to your graveyard and activated after 3 turns (when it damaged an enemy unit and boosted a friendly one, creating a big tempo swing). Timed effects force planning ahead, which can be interesting.
Also, more cards that emphasise the order in which they are played and/or card position in the hand. Soul Infusion and Luna are good examples.
Overall, I want to see new mechanics that makes the game more complex, interesting, and skill-intensive. It won't happen. xD
7
Agreed. What a grubby company.
2
Will not be watching. SeemsGood
4
I can't. I am stuck on 'try again tomorrow'... For 2 days... The juice isn't worth the squeeze.
3
No, they are keeping it a secret, apparently.
1
This may be how Blizzard views 'balance' in Hearthstone. In my opinion, it's deeply flawed. It is the same logic that says Quest Rogue is fine, because it loses to very aggressive decks.
But, polarized match-ups are extremely bad for the game, because they create a Rock, Paper, Scissors meta.
Instead, the Blizzard balance team should be aiming for decks that have roughly 50% winrates against each other.
7
How about some transparency? HOW MANY bits will be required to unlock WHAT REWARDS?
Depending on the numbers, this could be anywhere from easy packs to a complete scam.
4
Blizzard knows that people collect card backs, so they use that knowledge to try to manipulate behaviour. I'm not surprised, but it does feel scummy.