For people to understand why some of us are looking forward to this new Warlock mechanic, this is basically the quintessential Warlock game play from World of Warcraft. Damage over time, that grows stronger and can potentially heal you too.
The idea is basically that you put a bunch of these in your opponent's hand and then run around and dodge their attacks while they wither away and heal you.
This is the closest we have gotten to actual Warlock game play in Hearthstone and I give no shits if this is actually good or not, I am going to enjoy the hell out of trying to make this work Day 1. That alone is worth the expansion for me. :D
1
ignore this animal ("TheDarksider" ^)
yes you're dead on about the current state of absurd consistency. but at the same time it feels good to play and bad to play against.. so idk how much of an actual problem it is? but certain decks definitely abuse the aspect a lot harder, like druid, switcheroo like you said, or any drek'thar deck
2
Absolutely, been liking it a lot, same with Stormpike Aid Station
3
yeah gonna need a guide please
1
Thoughts on mine?