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    posted a message on New Rogue Legendary

    So one of his signature moves is burrow, which is kinda stealth and rogue has no legendary with its main mechanic so i think itll, have stealth for sure... he is also verrytanky so i think HP should be higher than attack. Should also be a lategema legendary since rouge has non untill now.

    I Go with 8 mana

    6/7 Stealth, Battlecry summon a 2/1 carionbeetle with taunt for every minion that died this turn.

    Posted in: Rogue
  • 0

    posted a message on New rogue legendary poll

    OMG Aubarak is my favourite warcraft character since warcraft3! And im a Rogue main....i must be dreaming... this is basically an insta craft for me, when he not completely sucks as a card.

    Posted in: General Discussion
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    posted a message on New Card - Master of Ceremonies

    Interesting card, not bad for sure, might see play if there is some early spelldamage minion...maybe still hope for rouge! :D

    Posted in: Card Discussion
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    posted a message on New Card - Shadopan Cavalry
    Quote from YimmyTheTulip jump

    Has anyone noticed that a bunch of these new cards are straight value? People have remarked that blizzard is trying to slow down the game, but none of these cards seem to be able to actually stop aggro.  That's why many of you appear to be saying "won't see play"

     

    All it would take is one good early aggro answer for each class and we'll be in a value meta.  Don't lament value cards.  These WILL be useful, in this expansion or the next.

     

    Did anyone notice how much Tournament Medic could do to slow down aggro?  Usually, using your hero against aggro is so slow, it's a death wish.  But with him on the board, that changes.  Hero powers are intentionally mana-inneficient.  When that changes - when you can use your mana efficiently without consuming cards (inspire), Hearthstone changes fundamentally.  Value cards like Shado-pan Cavalry WILL see play.

    What is the value in this card you talk abaout? There is non. Without combo this card hasnt even vanilla stats. With combo its like a slightly better feugen, that doesnt see play either. Agro can just run araound, controll can just kill it with a lot of spells like swd,execute. 

    The best case for this card is when you can combo it turn 5 with backstab, who can keep coin till turn 4 without loosing bord hard?

    On turn six this is already to slow. If you want a 5 mana big minion so bad you could just run venture co merc/ NinjaOge, which I think are both way better cause they dont need a combo to pass vanilla.  

    From a combo I want to see value, this combo only brings this card to avarage /1 Mana worth of stats. This card should have gotten a 2/7 with taunt or another effect that isnt completely useless.

    Posted in: Card Discussion
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    posted a message on New Card - Shadopan Cavalry

    Im almost out of hope for rogue...both cards revealed are dust Tier, and inspire realy doesnt seem to work well with heropower.

    Maybe we get a prep for Minions aswell, that would chance the rating of this card but so far useless vanilla, kinda like feugen.

    Posted in: Card Discussion
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    posted a message on New Card - Shadopan Cavalry
    Quote from G4merGuy09 jump

    This isn't gonna see play as long as a minion based rogue doesn't exist.

    Ogre Ninja is an above average card that doesn't see play along with Trade Prince Gallywix.

    We need this kind of card for a type of deck like that to be possible.

    It is a pretty powerful minion that can be played on curve, which powers your other combo cards up.

    Completely agree, Rouge needs more minions that are good in itself, while we also need more cards to combo with, we have backstab and prep, but most of the time those are not played on turn 1-2 sso the 2 drops from rouge are just to bad because you cant activate the combo.

    Posted in: Card Discussion
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    posted a message on New Card - Shadopan Cavalry

    Useless Card, WTF Blizz? Why in the world give the rouge another 5 mana card? Are they realy this drunk?

     Rouge lowest winrate with most problems of all classes and they give us already 2 shitcards. This is completely useless, even in control who would cut loathep, harrison, Belchers, healbots for this?

     Rouge needs early game plays to defend face, that dont push aggro Rouge variants, not more 5 drops that dont do anything when played, the stats are nice thought.

    Posted in: Card Discussion
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    posted a message on New Warlock Card - Wrathguard

    This is obviously no card for Zoo, zoo needs to trade and keep bord control. This card is way to agresive for Zoo. Its like those weird people playing lepergnome in zoo, zoo is no rush deck. This is a face card to kill enemy assap.

    Posted in: Card Discussion
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    posted a message on New Warlock Card - Wrathguard

    This might create a deck like suicide black in magic, which trades speed for damage to your self. Pretty damn aggro, you might kill the enemy or yourself verry fast. I like the idea.

    Cool card, playable but balanced, i liked both cards today, maybe they ran out of bad cards lol.

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant

    God im loving ths card!

    This is what we need against agro, minions that forces the agro player to trade + it hardcounters freezing trap+ mirror entity. Huge Card, I hope I get fast 2 in my packs :).

    Posted in: Card Discussion
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    posted a message on Rogue Card Idea - Arsenal

    I dont like the card, because i think the RNG range is way to wide...get doomhammer = insta win most of times, get most other weapons you dont even get value from this card at cost of 3. Maybe this is better like a Mad scientist, search deck for weopon and equip, that would work fine and you basicaly get like 2 mana value at max if search for 3/4 weapon so i think its balanced.

    Posted in: Fan Creations
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Just how many shitty/bad cards can Blizz possibly put into one expansion? And most designs of cards so far are soooo boring! Now 5 Mana 8 dmg to minion...wow how creative....NOT.

    I get that not al cards can be mad scientist/dr Boom class....but cant they be at least playable or push borderline decks that dont have enough synergies yet?

    Posted in: General Discussion
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    posted a message on New Card - Flame Lance

    Guess this is a stealth nerf to mage in arena, less flamestrikes!

    However cant imagine why i would use this over poly or second bgh.

    Another good thing is, it doesnt buff agro hell it doesnt buff anything for that matter, realy only nerfs Mages Arena....GENIOUS!!!

    Posted in: Card Discussion
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    posted a message on New Card - Flame Lance

    Bad card, 5 mana slot is belcher, healbot, loathep, its way worse than the rouge spell that directly destroys a minion and that is not played either...pretty bad card wont see constructed play of cause as all cards from GT: Not so bad in arena lol

    Posted in: Card Discussion
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    posted a message on Ben Brode "You won't be disappointed in the Druid cards"

    Well if they want to put a beast druid up the meta there is a lot of work to do, the deck lacks a 1 drop beast, more 2 drops next to haunted creeper, more synergies....with Bens comment now I expect a lot.

    And I hope the other classes with no identity get also goddies, like rouge, priest and schaman.

    Posted in: Druid
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