Flashy but propably bad. Lategame this is horrible, also when you play 2 copys, 1 is for sure a dead card that you will draw 90% of games after you played the first.
I think this card is going to see alot of play...2 innervates turn 5 Aviana allows some crazy things to happen...after that everything is huge drops that cost 1 mana each.
Ok. Then you just lose every game where you don't have that opening hand (because you're implying your hand is full of 6+ cost legendaries... which it would need to be in order for that play to have a good followup)
AGAIN, it just goes back to the post I quoted. This card forces you to build a very slow, high cost deck which obviously loses to every aggro and midrange deck
I'm not going to play more high-cost minions with Aviana.
Sure 1 Mana Ysera sounds op, but you have to combo it with a 9 Mana Card that is only 5/5. And its a 9 Mana card, that will often stick around in your Hand doing nothing until lategame. This is an only 30 card deck game. Just replacing anything in an already slow taunt druid with a 9 mana card realy hurts the curve!
Pretty good lategame draw, you can play this and still have enough mana for Al'Akir. Plays well with lava shock in an overload deck, where this is designed for. Totem Decks will go with manatide for sure.
This time im going to swim against the current and say, Aviana is way worse than anub'arak.
This on itsself is only a 5/5 and when you play a 9 Mana minion for 1 u used 2 cards and have a 5/5 + 9 mana minion on Bord with 10 mana used thats actually not that impressive.
She is a horrible topdeck, also you need hard cardadvantage to make use out of this, for me she is like a win more card, when not used in some kind of weird combo deck. However combo deck wich requires 10 mana combo in a deck full of faties doesnt sound to realistic to me.
This is wayyyyy worse than Sunwalker, even in control decks you play 1 drops, so this has a chance to be horrible, for only + 1/1 at best, which is totaly irelevant vs agro, to which this card is used. Poor mans sunwalker, terrible game design to rng 0/10
Dunno its random, and from whole class. I guess itll be slightly worse thought steal. Not what i hoped for rouge...so far 3 bad cards revealed, blizz giving rogue the finger till now...SAVE US ANUB'ARAK KING OF NERUB!
Meh card, the problem with this is, that you realy almost always wont buff this dude over 5/5 the next turn because most batlecrys are less value than deathrattles and more expensive.
Unlike Undertaker that was often a 3/4 next turn which was the broken part from the story.
So my guess is this card might see some experimanting but its not obvious that its any good at all.
WOW this is the 2 mana beast i hoped for, to make beast druid a thing, this is so good, ofcause 2,1 charge and 3/2 stealth is a great choice.
You can have either a two mana 2 damage removal to clear a knifejuggler when needed, or you can set up a druid of the fang. A 3/2 stealth is not that easy to remove. Briliant card briliant synergie, beast druid gets close to be viable with this!
0
Flashy but propably bad. Lategame this is horrible, also when you play 2 copys, 1 is for sure a dead card that you will draw 90% of games after you played the first.
Fun card
0
WOOT?? 3/3 charge for 2 mana? This card is the most insane of all reveales so far...OMG is this card good!
0
This with wild pyro breaks aggros neck, and vs controll you keep to combo with auchenai for 5, insane card verry strong
1
Pretty good with wild Pyro, and especialy vs. control warri...bye armorsmith, acolythe...
can imagine this as a one of for things like ysera..not bad well see.
0
Sure 1 Mana Ysera sounds op, but you have to combo it with a 9 Mana Card that is only 5/5. And its a 9 Mana card, that will often stick around in your Hand doing nothing until lategame. This is an only 30 card deck game. Just replacing anything in an already slow taunt druid with a 9 mana card realy hurts the curve!
0
Pretty good lategame draw, you can play this and still have enough mana for Al'Akir. Plays well with lava shock in an overload deck, where this is designed for. Totem Decks will go with manatide for sure.
2
This time im going to swim against the current and say, Aviana is way worse than anub'arak.
This on itsself is only a 5/5 and when you play a 9 Mana minion for 1 u used 2 cards and have a 5/5 + 9 mana minion on Bord with 10 mana used thats actually not that impressive.
She is a horrible topdeck, also you need hard cardadvantage to make use out of this, for me she is like a win more card, when not used in some kind of weird combo deck. However combo deck wich requires 10 mana combo in a deck full of faties doesnt sound to realistic to me.
0
Worse lepergnome...at least in facehunter and since it doesnt push facehunter im okay with it even thought I dont know what its pushing
3
awesome legendary, realy good, maybe best legendary revealed so far...
0
So Turn 1 coin, call pet, get this play...BAM 5 damage turn one the dream xD
But serious, not so great card with terrible RNG design. 0/10
0
This is wayyyyy worse than Sunwalker, even in control decks you play 1 drops, so this has a chance to be horrible, for only + 1/1 at best, which is totaly irelevant vs agro, to which this card is used. Poor mans sunwalker, terrible game design to rng 0/10
0
Terrible design, way to heavy rng on turn one. However I guess randuins needed a good 1 drop, chow however is way better for controll.
0
Dunno its random, and from whole class. I guess itll be slightly worse thought steal. Not what i hoped for rouge...so far 3 bad cards revealed, blizz giving rogue the finger till now...SAVE US ANUB'ARAK KING OF NERUB!
0
Meh card, the problem with this is, that you realy almost always wont buff this dude over 5/5 the next turn because most batlecrys are less value than deathrattles and more expensive.
Unlike Undertaker that was often a 3/4 next turn which was the broken part from the story.
So my guess is this card might see some experimanting but its not obvious that its any good at all.
0
WOW this is the 2 mana beast i hoped for, to make beast druid a thing, this is so good, ofcause 2,1 charge and 3/2 stealth is a great choice.
You can have either a two mana 2 damage removal to clear a knifejuggler when needed, or you can set up a druid of the fang. A 3/2 stealth is not that easy to remove. Briliant card briliant synergie, beast druid gets close to be viable with this!
Love it, Ben was right on the druid cards so far!