• 0

    posted a message on New Druid Card - Astral Communion

    Flashy but propably bad. Lategame this is horrible, also when you play 2 copys, 1 is for sure a dead card that you will draw 90% of games after you played the first.

    Fun card

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Card - Alexstrasza's Champion

    WOOT?? 3/3 charge for 2 mana? This card is the most insane of all reveales so far...OMG is this card good!

    Posted in: Card Discussion
  • 0

    posted a message on New Priest Card - Flash Heal

    This with wild pyro breaks aggros neck, and vs controll you keep to combo with auchenai for 5, insane card verry strong

    Posted in: Card Discussion
  • 1

    posted a message on New Priest Card - Confuse

    Pretty good with wild Pyro, and especialy vs. control warri...bye armorsmith, acolythe...

    can imagine this as a one of for things like ysera..not bad well see.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Aviana
    Quote from KKeegan jump
    Quote from soulzek jump
    Quote from KillahPriest jump

    I think this card is going to see alot of play...2 innervates turn 5 Aviana allows some crazy things to happen...after that everything is huge drops that cost 1 mana each.

    Ok. Then you just lose every game where you don't have that opening hand (because you're implying your hand is full of 6+ cost legendaries... which it would need to be in order for that play to have a good followup)

    AGAIN, it just goes back to the post I quoted. This card forces you to build a very slow, high cost deck which obviously loses to every aggro and midrange deck

    I'm not going to play more high-cost minions with Aviana.

    I mean, landing a 1-mana Ysera, Cenarius or Kel'Thuzad is absurdly strong, but putting a 1-mana Sunwalker, Ancient of Lore or Ancient of War is strong enough for it to be played.

    Sure 1 Mana Ysera sounds op, but you have to combo it with a 9 Mana Card that is only 5/5. And its a 9 Mana card, that will often stick around in your Hand doing nothing until lategame. This is an only 30 card deck game. Just replacing anything in an already slow taunt druid with a 9 mana card realy hurts the curve!

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Card - Ancestral Knowledge

    Pretty good lategame draw, you can play this and still have enough mana for Al'Akir. Plays well with lava shock in an overload deck, where this is designed for. Totem Decks will go with manatide for sure.

    Posted in: Card Discussion
  • 2

    posted a message on New Druid Card - Aviana

    This time im going to swim against the current and say, Aviana is way worse than anub'arak.

    This on itsself is only a 5/5 and when you play a 9 Mana minion for 1 u used 2 cards and have a 5/5 + 9 mana minion on Bord with 10 mana used thats actually not that impressive.

    She is a horrible topdeck, also you need hard cardadvantage to make use out of this, for me she is like a win more card, when not used in some kind of weird combo deck. However combo deck wich requires 10 mana combo in a deck full of faties doesnt sound to realistic to me.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Card - Brave Archer

    Worse lepergnome...at least in facehunter and since it doesnt push facehunter im okay with it even thought I dont know what its pushing

    Posted in: Card Discussion
  • 3

    posted a message on New Paladin Card - Eadric The Pure

    awesome legendary, realy good, maybe best legendary revealed so far...

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Armored Warhorse

    So Turn 1 coin, call pet, get this play...BAM 5 damage turn one the dream xD

    But serious, not so great card with terrible RNG design. 0/10

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Master Jouster

    This is wayyyyy worse than Sunwalker, even in control decks you play 1 drops, so this has a chance to be horrible, for only + 1/1 at best, which is totaly irelevant vs agro, to which this card is used. Poor mans sunwalker, terrible game design to rng 0/10

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Gadgetzan Jouster

    Terrible design, way to heavy rng on turn one. However I guess randuins needed a good 1 drop, chow however is way better for controll.

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Card - Burgle

    Dunno its random, and from whole class. I guess itll be slightly worse thought steal. Not what i hoped for rouge...so far 3 bad cards revealed, blizz giving rogue the finger till now...SAVE US ANUB'ARAK KING OF NERUB!

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Crowd Favorite

    Meh card, the problem with this is, that you realy almost always wont buff this dude over 5/5 the next turn because most batlecrys are less value than deathrattles and more expensive.

    Unlike Undertaker that was often a 3/4 next turn which was the broken part from the story.

    So my guess is this card might see some experimanting but its not obvious that its any good at all.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Druid of the Saber

    WOW this is the 2 mana beast i hoped for, to make beast druid a thing, this is so good, ofcause 2,1 charge and 3/2 stealth is a great choice.

    You can have either a two mana 2 damage removal to clear a knifejuggler when needed, or you can set up a druid of the fang. A 3/2 stealth is not that easy to remove. Briliant card briliant synergie, beast druid gets close to be viable with this!

    Love it, Ben was right on the druid cards so far!

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.