I chose Priest to remember what i hate the most
- Benom2207
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Member for 4 years, 5 months, and 8 days
Last active Thu, Mar, 4 2021 02:56:57 -
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RoxasxionXIV posted a message on The Road to Level 50 - What's Your Choice?Posted in: News -
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Pr1ncipe4i20 posted a message on Clown Pala 76% wr to LegendPosted in: Clown Pala 76% wr to LegendNowadays any deck reach legend. U just copied another man's list and stated as yours due some bad changes - How the hell do u think competitive is better than righteous cause?
Got legend with same deck list that u copied and changed from the pepega guy on the other post. I included only rebuke instead of zero healing.
Murloc Weapon is shit little dude, if u keep putting minions on board u may be screwed when u need to use clowns.
As I said before, any list cna reach legend these days, just need the archetype and some level of intelligence.
U have my downvote. -
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warcraftofworld posted a message on 19.2.1 Patch Notes - Edwin & Boggspine Nerfs - Battleground ChangePosted in: Newsblad these waste nerfs aren't enough. boggpsine needs to cost 7 mana cuzzy blud.
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Thaumius posted a message on 19.2.1 Patch Notes - Edwin & Boggspine Nerfs - Battleground ChangePosted in: News"Laptops, all of you!"
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BentiZ posted a message on 19.2.1 Patch Notes - Edwin & Boggspine Nerfs - Battleground ChangePosted in: NewsWas that it?
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Gargoyle posted a message on 19.2.1 Patch Notes - Edwin & Boggspine Nerfs - Battleground ChangePosted in: NewsHow efficient nerfs ... Applause for Blizz...
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sadonj posted a message on Most Insane Turn 3 EVER!Posted in: General DiscussionYou might have missed the turn 1 yshraj into colossus of the moon on big shaman
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sQuba posted a message on Wild meta is ******** lmfao, thanks a lot blizztard!Posted in: Wild FormatNice!you know what to tech up against!
You mean...100% only these decks? Thats 100% winrate for you if u build your deck right , then!
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SirJohn13 posted a message on The Dark Portal.....Posted in: AdventuresEquality + Fight Trainer + 0-mana Khadgar on t7 is the winning combo
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Fyrfytr998 posted a message on Option to ban a classPosted in: General DiscussionI would not mind this feature for casual play. For ladder or duels or Arena this isn't even an option that would be remotely fair.
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Found the first wild nerf, similar to the nerf DH got on Skull, only I doubt this is a day one.
Most this set So Far is more helpful for wild archetypes than for the staleness of standard.
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Definitely, and gonna try hl dh with this in standard too.
We had aggro in AoO, tempo in SA, time for mad(ness) control DH... at the Darkmoore Faire.
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If you need it vs DH, vs hunter or vs other aggro, don't play pure pally, there's no reason you lose to either archetype already (over 50%, obv)
This is an added card, not a build around to deny something you don't beat, so already not 10/10.
Helps vs bad matchups? Not really, because neither shaman, mage, nor rogue give a crap over another minion, and priest would thank yiu for this.
So, yay, a card vs warrior. Ok, ok, vs warlock too.
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Thanks blizz, finally a well rounded silencing minion for priest*
Unlike the salty ones who are annoyed by a class that requires a brain to operate, I'm sincere.
* rather than another dh silencer.
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Con - Works only on an empty board, so no naga combo, at least not for the first 8. Not much of a con, really.
Pro - this is Potentially 14 minion damage divided as you freaking Want between minions. Now that's a bulldozer class.
Vs hunter's - one mana more, better only on empty board, no quest shenanigans, so it's balanced, but obviously stronger and therefore the epic vs common.
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Fun, different, deckbuilding skill oriented, and progressive at that.
Wears out real fast though due the difference in heroes, and more so in minion/spell treasures is too polarized, it's like BG one on one with Queen Togwaggle vs Jandice sometimes. If they get to balancing it as much as they do BGs, we should have a great long-term one. If they keep yogg'ing though, it ain't gonna live long.
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I love this mechanic, it fits its classes perfectly, not op by any means, but those enabled by the mechabic, that's a different story.
I repeat myself from before SA in offering a neutral tech card we need - 3, 3/3(?), choose a player, remove 1-2 cards from that player's deck that didn't start there. Handles albatross, bombs, fragments, primes, portals, and some rogue stuff. So it's a "choose one", so what? We have a neutral weapon, time to open the creative envelope.
P.S. Void drinker being unplayed proves one thing - Earth Elemental's overload is beyond ridiculous.
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Saw it with Tyrande, it looks like she's on a 70's TV screen.
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Since I haven't played wild much so far - how does Veilweaver "act"? You have literally the Whole library at random here, isn't the variance 'too high' to be effective?
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So, exactly, that problem needs solving. In addition to GA though.
But ok, keep it, if they HoF'ed Innervate it'd solve enough.
P.S. turtle now only in HL, I approve of That insanity.