• 7

    posted a message on Scholomance Academy Meta Decks - Ladder & Brawliseum Edition

    One of the most balanced metas - characteristics: CreatedBy, tremendous highrolls, two classes MIA, and priest Has lost its stature as most unfun to play against to at least 2 classes. 

    Brawl That. 

    Posted in: News
  • 1

    posted a message on Thoughts on swapping hands cards and mechanics
    Quote from KingCarnage >>
    Quote from Benom2207 >>

    Build your own decks... 

    Really? There are 0.01% who do build their own decks and the rest netdeck, and those 0.01% don't complain, we tech our decks better.

    And besides, this 

    Quote from ChrisRex >>

    Yeah, it's one of the benefits of playing a computer TCG.

     In mtg you couldn't do it, which is why I love HS shenanigans, with all its faults.

     No.

    I only play my decks and test of lot of stuff. Even though I abhor braindead combo decks like anything druid does, crap like mindrender is stupid and cards like mind vision/Madam Lazul piss me off. Not just before they get a card, they get to know whats in my hand..wtf?!

    But I havent felt this game had any decent kind of balance since Old Gods lol and definitely all gone to shit since boomsday.

     Well, I don't disagree, and you're one of 10k. My opponent could see my hand in mtg as well, and choose a card I should discard (e.g. Coercion). So what? If you know you're getting into a game where here and there your cards are transparent, that means you have leverage of bluff, that what they saw is what you have, while using the new topdecks as surpriae factor. 

    Card games Can't have all.decks at 48-52 WR, and they're not supposed to, that's why deck building and tech skills are important. I don't like my opponent playing Lazul, but he did. Is the game over? Not even close. Do they know the other cards? No.

    Don't want your opponent to see your hand? You're playing the wrong game. Trust me, it could be Much worse, where Stelina-like cards exist, at least priest doesn't 'discard'. It ain't fun playing vs priest, and I say it AS a (currently former) priest main, but it's a game, priest exists, and it's still better game than guardian druid decks that require 20 iq, and bomb warriors that require less.

    Posted in: General Discussion
  • 3

    posted a message on Thoughts on swapping hands cards and mechanics

    Build your own decks... 

    Really? There are 0.01% who do build their own decks and the rest netdeck, and those 0.01% don't complain, we tech our decks better.

    And besides, this 

    Quote from ChrisRex >>

    Yeah, it's one of the benefits of playing a computer TCG.

     In mtg you couldn't do it, which is why I love HS shenanigans, with all its faults.

    Posted in: General Discussion
  • 1

    posted a message on Possible Desired Nerfs
    Quote from csguba >>
    Quote from Benom2207 >>

    I agree nerfs are needed, but I barely agree even with shaman.

    Druid - Overgrowth to 5, yes. Remove rush from Guardians spell is even better.

    Mage - Sorcerer's Apprentice can't reduce below 1, I don't know what turtle mage does, I kill them before. 

    DH - Lapi to 4, 4/4, give +4. That's it, enough with the DH nerfs, the class needa its day.

    Warrior - Wrench to BC and DR, or bombs down to 3 dmg. Agree with Boom bots. 

    Paladin - braggart to 3 is fine, but Libram 'NOW' in deck and hand only get reduction is better (lady shouldn't create 0 mana cheat spells)

    Rogue - Really, you want more? Finally we have a three decks that work without superior mana cheats. 

    Shaman - none agreed, because OL 1 means 'this card should cost the OL amount more'. 

    Elemental is a mage spell on a 2/2, should cost 3. Portal is Lightning bolt (which is ok as is) + 3-cost, so 4-cost is fine. Tidal wave is a killer. But, both Forked Lightning and Lightning storm should be OL 1, Earth elemental at OL 2. We need the basic/classic fixed, not some set cards. 

    Still, a better nerf post than the utter most. 

     Your change to Sorcerer's Apprentice would I expect literally kill any variant of tempo mage, it's pretty much the whole deck popping off with combos. 

    I was considering Wrench BC or DR too but then does that make weapon removal worse? 

    Agree with Lapi, the introduction of Marrowslicer though makes Blade Dance a 2 mana clear the board. Seems too good for me personally.

    For rogue I think it's nearly fine but a 3 mana 3/3 draw 2 it absurd. The power the deck gains from this combo on curve is too much for most decks to contest seeing as the deck is mostly just face burn. If we use your Shaman example "Elemental is a mage spell on a 2/2, should cost 3" then Greyheart Sage is a mage spell with a 0 mana 3/3 body. That would then by your own argument need overload, correct? (Obviously it won't get overload as that's a Shaman mechanic, but should be a higher mana cost is my argument). 

    I do see your point with the Shaman cards though, the only thing is they're not played in their current state.

     Apprentice is almost the single cause the game feels bad when playing vs mage, because without it they actually need to combo properly. Make it 3 cost then, but That Is the card that needs nerfing. Turtle mage is BS.

    Wrench able to shove more than 2 bombs is the point, instead of shoving 10 thanks to weapon effects, while the weapon deals very little damage to face by itselt And what hurts opponent is Their rng draws. 

    Sage is fine, it's an epic 3/3 for 3, requires a Board condition (tougher than holding a dragon, and certainly isn't a mage spell by itself), it delays attacks with the stealths, and rogue as aggro needs fuel. With the only other one being SP, which doesn't 'belong' to early turns, it's fine. 

    My point with shaman is mainly the long run. Sandstorm, Portal, and Eye DO see play, and all are fine as are, but if you lower the Forked & Storm OL to 1, the whole shaman scene would be ressurected, because right now if you do either you go 2 turns back vs aggro, or in other words - you basically give aggro a free turn. That one mana on basic/classic is way more meaningful.

     

     

    Quote from CasualPlayah >>
    Quote from Lexandur >>

    I would nerf these type of posts and the people that whine over and over and over...

    "How long can this go on?..." 

     

     this

     I don't like these trend more than anyone, but I'll give OP his due he didn't go with the "there's one game where [card] was highrolling so nerf the bitch" BS.

    Posted in: General Discussion
  • 1

    posted a message on Possible Desired Nerfs

    I agree nerfs are needed, but I barely agree even with shaman.

    Druid - Overgrowth to 5, yes. Remove rush from Guardians spell is even better.

    Mage - Sorcerer's Apprentice can't reduce below 1, I don't know what turtle mage does, I kill them before. 

    DH - Lapi to 4, 4/4, give +4. That's it, enough with the DH nerfs, the class needa its day.

    Warrior - Wrench to BC and DR, or bombs down to 3 dmg. Agree with Boom bots. 

    Paladin - braggart to 3 is fine, but Libram 'NOW' in deck and hand only get reduction is better (lady shouldn't create 0 mana cheat spells)

    Rogue - Really, you want more? Finally we have a three decks that work without superior mana cheats. 

    Shaman - none agreed, because OL 1 means 'this card should cost the OL amount more'. 

    Elemental is a mage spell on a 2/2, should cost 3. Portal is Lightning bolt (which is ok as is) + 3-cost, so 4-cost is fine. Tidal wave is a killer. But, both Forked Lightning and Lightning storm should be OL 1, Earth elemental at OL 2. We need the basic/classic fixed, not some set cards. 

    Still, a better nerf post than the utter most. 

    Posted in: General Discussion
  • 34

    posted a message on Jandice Barov nerf to cost 6
    Quote from memo333 >>

    In one game someone highrolled me, nerf the card

     There, fixed it for you.

    Posted in: General Discussion
  • 1

    posted a message on WE NEED MORE NERFS!!!! Here's how I would do it!

    Thanks for the good laugh (:

    Posted in: General Discussion
  • -5

    posted a message on New Ranked Season - September 2020 & Card Back! With Decklists!

    That's it? 6 classes worthy of ladder, each with 1 deck? I understand it's 'some' decks, but, c'mon (:

    Where are face hunter, painlock, weapon rogue, face rogue, aggro dh, mozaki otk? I'd also add quest shaman, it has class. 

    Posted in: News
  • 1

    posted a message on Middle Expansion?

    We're waiting the announcement that there would be announcements on those topics, some of which would announce the upcoming schedule of announcements. 

    Nerfs should be soon, though. 

    Posted in: General Discussion
  • 2

    posted a message on Top 3 is This Week's Tavern Brawl

    Evolve, devolve, desert hare. Devolve those patches to be wisps. 

    Saw one giant deck, just absurd, but hell, you have it, go for it.

    Posted in: News
  • To post a comment, please login or register a new account.