Book of The Dead Zoo Priest (83% WR D10-D5)
- Last updated Oct 7, 2020 (Scholomance Academy)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoo Priest
- Crafting Cost: 9140
- Dust Needed: Loading Collection
- Created: 10/7/2020 (Scholomance Academy)
- BigCatJan
- Registered User
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- 3
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- 31
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Battle Tag:
psilostrasza
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Region:
EU
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Total Deck Rating
89
Introduction
I've been looking around some of the old Spirit cards from Rastakhan's Rumble and landed on this Zoo Priest list thank to a lot of new additions from Scholomance Academy. For a class know to have low card draw, all of ours is tutored so with correct mulligan the deck has consistency.
Stats
Had amazing success so far at D10 and I'll see how far I can take it up to legend. Here are my hsreplay stats:
83% Overall winrate
25% Warlock
25% Druid
17% Rogue
8%, Mage, Priest, Shaman, Paladin
Gameplan:
Take board early to eventually take down your opponent through face damage from minions. You gotta learn when to trade or hit face to win, 1 drops are key to snowball games.
Card Choices:
Bwonsamdi, the Dead - Hand refill for a class with poor card draw. Even without Spirit of the Dead value it thins out a lot of the deck as well as tutoring Northshire Cleric for even more gas
Spirit of the Dead - Great body to guarantee buff targets next turn, potential to generate value against more difficult matchups. Use it more as a buff target rather than to generate value in most matchups unless Bwonsamdi, the Dead is already in hand
Lorekeeper Polkelt - Tutors out Bwonsamdi, the Dead to draw the rest of the 1 drops plus anything generated by Spirit of the Dead. Following this we draw Psyche Split which curves out beautifully wuth Bwonsamdi, the Dead in hand. He also tutors for another win condition in the form of Loatheb once we have a threatening board.
Power Word: Shield - I was sad to see this card nerfed, however it benefits this deck massively to stick early snowball minions. It facilitates a lot of the slower tempo minions which buff other minions such as Shadow Ascendant and Dragonmaw Overseer in the early game especially. It can also be used at turn 1/2 with any other minion to ensure you hit an Extra Arms or Gift of Luminance. It also activates High Abbess Alura for high rolls with Psyche Split
Dragonmaw Overseer - Turn 2: coin Dragonmaw Overseer into Power Word: Shield. Turn 3: Gift of Luminance = EZ win. I had 2 10-10 minions with Shadow Ascendant by turn 5 against a druid
Mindrender Illucia - Secondary form of Loatheb, could also be a combo disrupter or to generate value.
Holy Nova - seems a bit out of place, sometimes we need removal but its mostly for Northshire Cleric triggers. Its great against all the Zoolock and DH on ladder.
Sethekk Veilweaver - Use this to generate healing if we fall behind against other aggro
Kul Tiran Chaplain/Kabal Talonpriest - looking for the optimal 2 drop, if you have any other suggestions please share.
Don’t see any stats against Hunter and Demon Hunter. Made it to Gold 8 and ran into a wall of Demon Hunters and Hunters. Getting my ass kicked!
I think it’s because I haven’t won a matchup perhaps... I mean in theory demon hunter hand deal with our early game snowball cards at too low a mana cost. Hunter is an interesting one because naturally priest is good against them, what is the most common matchup because any burn orientated play style like DH or Burn Hunter might be too fast for us to turn the corner.
I unfortunately disenchanted Bwonsombdi, the Dead a while back because I stopped finding as many uses for him. What do you think would be an adequate replacement?
It’s pretty hard to say because in that case I would cut both copies of Spirit of the Dead and maybe Lorekeeper Polkelt too. Unfortunately Bwonsamdi, the Dead is the engine of the deck, we run out of gas too easily. If you still want to try the deck I’d replace these 5 cards with early game snowballs cards, mainly one drops or other buff cards to end the game quickly but your winrate will depend more on good mulligan strategy, could probably bust a few wins out.
Since I haven't played wild much so far - how does Veilweaver "act"? You have literally the Whole library at random here, isn't the variance 'too high' to be effective?
Tbh needing the healing from him is a fringe occurrence, you never really want to play towards this combo/synergy. It’s a way we can randomly generate the right card at the right time to survive a turn to win in a small number of cases. His value is that he is a strong two drop, no one wants to watch their opponent generate a win condition because they didn’t trade him, definitely a good card for the deck.
Welcome to the wonderful world of wild, standard will feel so contrived and pre-conceived you will never want to go back >:)