a rougher version:
1
really very interesting
1
Did you notice that they stopped showing the replay in the background after the game had finished?
it was always ending up in a different outcome depending on all the stupid rng, who goes first etc proving that the mode is a joke. Same game - same minions - different outcome. If that’s not software driven casino then what is it?
1
*Hearthstone* is like a casino slot machine.
17
Does anybody wanna hear 'hey loser, wasn't me" for one more year...pls nerf the damn thing.
5
You probably don't.
2
I truly hate it. I hope something gets done soon re: pen flinger and the mage nonsense. Edit: I am so sorry for this most recent update. I wish it weren't necessary.
11
No, I like mage. And 90% of the time I will jam Deck of Lunacy on turn 2 and try to have a good time. Because random can be fun!
But unlike the people you play against (apparently), I often roll into spells that don't benefit me and I end up losing the game (or just barely win).
So, it's a give and take.
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2
Extremely good deck that can be effective at any game phase. Thank you! I am currently going from 5-1 dia with this.
1
love the concept. thanks.
2
Noice, I was waiting for this. Thanks.
4
Everything blinks and makes funny sounds, you can roll to get something better, funny comments by Bob that keep you addicted. It actually uses similar mechanics. I like playing it very much, and I also think that it is really addicting, even more than Hearthstone itself.
1
Kripp is right - they need to take the star damage of tokens. Without that Deathwing would be not that powerful in the late game. I still think that he is too OP in early and mid game though. Every other player has to adapt to his strategy from early on, which is very annoying.
2
This is a very fun and competitive deck. I replaced Surging Tempest with Zentimoto have big Hex effect. It is a bit inconsistent, but you can also use any other direct spell with him, which is fun and has great power level.
Furthermore, I am really impressed that Bandersmosh can give consistent value. The stats are really good for a 5/5 and the pool of powerful legendaries is pretty large right now!
Shaman will be interesting, when Shudderwock and Hagatha rotate out.
3
This deck is fun when it works. Plan is to mulligan Master's Call and then draw Jepetto. The next 5-6 rounds you just hope not to draw any of the dragons, which is really stressful, but is rewarding in the end. If you have Rapid Fire, Arcane Shot in your hand you pretty much won with just 5 mana.
Still a really big downside that you have to hope to NOT draw the combo pieces.
I have not used Zul'jin yet, because I had the impression that games are pretty much finished when you draw either dragon.
2
Guys, should I just craft this in golden? I love the effect. I was thinking crafting a classic legendary in golden, but then this came.
Is anyone happy with crafting this in golden?