I literally built this deck at the end of december, played it on ladder for a day, and discarded it. It felt too clunky. Mismatching pieces feels awful.
Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deckMinion (12)
- 1x Subject 9
- 2x Savannah Highmane
- 2x Bearshark
- 2x Crackling Razormaw
- 2x Dire Mole
- 2x Springpaw
- 1x Tundra Rhino
Ability (16)
- 2x Master's Call
- 1x Snake Trap
- 2x Lesser Emerald Spellstone
- 1x Venomstrike Trap
- 2x Wandering Monster
- 1x Snipe
- 2x Animal Companion
- 1x Explosive Trap
- 2x Freezing Trap
- 2x Kill Command
Playable Hero (2)
- 1x Deathstalker Rexxar
- 1x Zul'jin
Loading Collection I don't know. I think it's still just really high-rolly
Lot of people used deck like this to get to legend. So it is very powerful, just needs very careful play and a bit of luck to draw correct pieces. But it can snowball fast and win before slower decks can get their game plan going. Plus there's some late game play with Rexxar and Zul'jin. So it's not completely a one trick pony.
2
Hey everyone!
I just created a Fireside Gathering to open my packs and I'm pretty happy with it. I got the 60 pack bundle and the following legendaries:
The Demon Seed
Defend the dwarven district
Sheldras Moontree
Command the Elements
Seek Guidance
These 5 legendaries + the 2 I'll get at release, I'll start with 7 lengendaries!
What did you get? Post your results! Cheers.
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I have the same impression, this deck is great but depends on getting the perfect draw. In my case I keep getting secrets without spellstone or the spellstone and all the beasts.. :(
Plus, as hunters are everywhere I feel everyone is playing control decks (priest, warrior, warlock), and you just get stomped with this deck vs control. Unless you get really lucky and kill them before turn 6-7.