You conveniently skipped the next sentence that 90% of the cards in wild are DEAD. Entire expansions are not worth buying because they won't see play.
Yes, some titans are used. Yes, some quests are used. The rest of the 135 cards from the expansion? Not needed. How is that a cash cow? This isn't standard where cards are used because there are no alternatives. Where decks are balanced every so often. That's where you need the majority of cards. For wild you cherry pick what you want to craft and are good for years.
There is also no hidden reason: they said multiple times that wild is hands off. They don't want to balance wild outside of broken interactions.
This deck is pretty easy to beat, but you have to realize they are playing it.
Maybe, but I do not believe the devs even intend it to exist; it appears to be a broken synergy of "almost unlimited mana" that they did not anticipate; they leave it in because they don't care.
And I believe they don't care because I believe Wild in general is a cash cow almost-exclusively; they want completionists' money; but they can't get that money without keeping it broken(because it's approximately impossible to balance a billion expansions + promise to people they can buy those cards at the same time (they would have to remove cards and I doubt they even have the time and ability to balance the immense complexity of dozens of expansions with massive synergistic mechanics like questlines and excavations coexisting with titans and whatever else))).
Almost as if they have stated multiple times that wild will be wild and that they have no intention to balance it more than necessary. Which, yes, they do if things get out of hand. Sure, they ban things or overnerf but they still do something.
So I don't know what you want to say that hasn't already been said. It's not a cash cow for completionists, it's just wild. Like the majority of cards are dead. Even the highrolling Topsy Priest you encountered is usually in a bad spot as other decks can highroll even harder and straight up murder you.
And then what? Like what is the outcome of having that information?
Drop it when less than 30% are interested in it? Of the people that voted in the poll? Or the people that clicked on the article? Or the people on the site that didn't bother to open the article?
I mean, he’s right something which isn’t working should be removed, why do you feel the need to be aggravating about it?
As it stand, 70% of people think so too, so you know…
And the ‘1 post wonder’ comes across as a bit dumb to use a euphemism. Why can’t a single message on a forum be as relevant as someone else’s 1000th message? What kind of made up metric is that?
Yes, removing the button or putting up a note would be a temporary solution - but that has been suggested in pretty much every other thread on the topic in the past years.
I'm of the opinion that every post is as valid as the next one - if there is genuine effort put into it. What do we have here? It starts with an all caps title, it has a pointless poll including the accusatory option, the post is full of wrong statements (the app is just there, no encouragement - especially not in any forum post), asking for upvotes (as if that will do anything), "spending an hour trying to figure it out" (googling "hearthpwn innkeeper not working" and reading any of the posts takes 30 seconds). So yeah, I think it's a low effort rant better suited for the salt thread.
As you will see in many of the forum posts. For some reason this website encourages you to download the program.
Where is Innkeeper promoted? Yes, there is still the link in the header bar that could be removed or the Innkeeper page could maybe get a note or something. But that's about it.
I mean you literally called the problem out. Weird it's only on the front page of a news paper like PFFFT who would even look at that and think thats legit right LOL what a loser he must be for thinking a website full of decks that he hasn't used in 5 years and advertising a working link would actually work... what a loser LOLOLOLL. That's what you sound like to me.
You literally argue the point I am making. Remove it from the header. And list it as not working.
I mean maybe there is something lost in translation here but Hearthpwn isn't a newspaper and Innkeeper isn't promoted or encouraged like you claim in your OP "in many of the forum posts". There is no popup, there is no link in any post, there is nothing in the news posts. It is ONLY the the header bar and if you read the rest of my post, there is no plan to update the app or the header bar.
If you think you are a loser, then who am I to convince you otherwise? If the shoe fits... I mean your first post after coming back is this low effort post and then you go off when comments do agree with you.
As you will see in many of the forum posts. For some reason this website encourages you to download the program.
Where is Innkeeper promoted? Yes, there is still the link in the header bar that could be removed or the Innkeeper page could maybe get a note or something. But that's about it.
Updating it is currently low on the list as it requires capacity that is not available. THAT you can gather from pretty much every forum post about Innkeeper not working.
So yes, it's not working and it's unfortunate but post your salt in the salt thread or something?
What you don't seem to understand is that multiplayer games will always have the problem of people "powergaming". Right now the way that the community powergames Hearthstone is by copying the highest winrate deck. If you can ban stuff, people will come up with strategies that break the game even harder, and suddenly a tier 3 deck with 5 significant bans ends up being the most unstoppable force in the meta. So in the end, you just end up with a much longer queue time and the same problem.
So stop trying to tell people what to play.
[...] but if the deck they're playing is hated so much by the community, they're gonna have a hard time trying to find someone who didn't ban it, or face a mirror deck. And is that honestly that bad?
Again: you end up in the SAME situation with a different deck. Do you think people only hate a single deck? No, they hate the top deck. With your suggestions you remove the top deck. Great, what do you think the second best deck becomes?
Let's take your example: you ban Genn because you (and for the example's sake everyone ) doesn't want to play against Even Shaman. Now you no longer face them but you still queue into Pirate Rogues, Quest Warlocks and Quest Mages or whatever fills the void of Even Shaman.
How is this situation better or just different (besides the obvious) than having Even Shaman in the mix? Do you think Even Shaman players will keep playing the deck when they can't find games? They don't play Even Shaman because they like the deck. They don't care! They play it because they are Charlie Sheen and like winning. Even Shaman provides that and if it doesn't then they play a different deck.
Ok, so you were mostly correct about the nerfs. The majority of the changes are just stat adjustments though, where I'm not sure it will have an impact as the abilities are still the same.
I don't mind this at all. I play a lot of off-meta Shudderwock decks and I know tons of people despise Shudderwock. Doesn't matter to me. If people who don't mind Shudderwock as much queue into me, that's even better for me. Because then we are more likely to both have fun.
But you don't know what the new meta would look like. Maybe Shudderwock is the next best deck after one card ban drops an archetype and so the next ban would be Shudderwock. Or it would be a different card in your deck. The only thing you would notice is extended queue times after a large portion of the player base can no longer queue into you.
Sure, there would be a way to find out which card is being targetted if you have a third party site for it, but without it you would be swapping each card in your deck.
Not really a hot take or far fetched, more reheated "ban X class" and the like.
The result will be a splintered metagame where some other deck will dominate that you can't ban because you ran out of ban slots. If you do ban, then you lose to another deck that you can't ban.
So all it does is create X sub-meta games where you are back at your original problem of people playing meta decks.
1
You conveniently skipped the next sentence that 90% of the cards in wild are DEAD. Entire expansions are not worth buying because they won't see play.
Yes, some titans are used. Yes, some quests are used. The rest of the 135 cards from the expansion? Not needed.
How is that a cash cow? This isn't standard where cards are used because there are no alternatives. Where decks are balanced every so often. That's where you need the majority of cards. For wild you cherry pick what you want to craft and are good for years.
There is also no hidden reason: they said multiple times that wild is hands off. They don't want to balance wild outside of broken interactions.
0
Almost as if they have stated multiple times that wild will be wild and that they have no intention to balance it more than necessary.
Which, yes, they do if things get out of hand. Sure, they ban things or overnerf but they still do something.
So I don't know what you want to say that hasn't already been said. It's not a cash cow for completionists, it's just wild.
Like the majority of cards are dead. Even the highrolling Topsy Priest you encountered is usually in a bad spot as other decks can highroll even harder and straight up murder you.
0
And then what? Like what is the outcome of having that information?
Drop it when less than 30% are interested in it? Of the people that voted in the poll? Or the people that clicked on the article? Or the people on the site that didn't bother to open the article?
0
I mean you could hold Innervates and then panda it and then more coins to play it, but rather unlikely to be viable.
0
Yes, removing the button or putting up a note would be a temporary solution - but that has been suggested in pretty much every other thread on the topic in the past years.
I'm of the opinion that every post is as valid as the next one - if there is genuine effort put into it. What do we have here?
It starts with an all caps title, it has a pointless poll including the accusatory option, the post is full of wrong statements (the app is just there, no encouragement - especially not in any forum post), asking for upvotes (as if that will do anything), "spending an hour trying to figure it out" (googling "hearthpwn innkeeper not working" and reading any of the posts takes 30 seconds).
So yeah, I think it's a low effort rant better suited for the salt thread.
I mean maybe there is something lost in translation here but Hearthpwn isn't a newspaper and Innkeeper isn't promoted or encouraged like you claim in your OP "in many of the forum posts". There is no popup, there is no link in any post, there is nothing in the news posts.
It is ONLY the the header bar and if you read the rest of my post, there is no plan to update the app or the header bar.
If you think you are a loser, then who am I to convince you otherwise? If the shoe fits... I mean your first post after coming back is this low effort post and then you go off when comments do agree with you.
0
Where is Innkeeper promoted? Yes, there is still the link in the header bar that could be removed or the Innkeeper page could maybe get a note or something. But that's about it.
Updating it is currently low on the list as it requires capacity that is not available. THAT you can gather from pretty much every forum post about Innkeeper not working.
So yes, it's not working and it's unfortunate but post your salt in the salt thread or something?
2
Yes, it's roping that Blizzard dislikes.
1
Again: you end up in the SAME situation with a different deck. Do you think people only hate a single deck? No, they hate the top deck.
With your suggestions you remove the top deck. Great, what do you think the second best deck becomes?
Let's take your example: you ban Genn because you (and for the example's sake everyone ) doesn't want to play against Even Shaman.
Now you no longer face them but you still queue into Pirate Rogues, Quest Warlocks and Quest Mages or whatever fills the void of Even Shaman.
How is this situation better or just different (besides the obvious) than having Even Shaman in the mix? Do you think Even Shaman players will keep playing the deck when they can't find games?
They don't play Even Shaman because they like the deck. They don't care! They play it because they are Charlie Sheen and like winning. Even Shaman provides that and if it doesn't then they play a different deck.
0
Ok, so you were mostly correct about the nerfs. The majority of the changes are just stat adjustments though, where I'm not sure it will have an impact as the abilities are still the same.
1
I think Whelp will be 3 mana to slow down the ramp.
0
But you don't know what the new meta would look like. Maybe Shudderwock is the next best deck after one card ban drops an archetype and so the next ban would be Shudderwock. Or it would be a different card in your deck. The only thing you would notice is extended queue times after a large portion of the player base can no longer queue into you.
Sure, there would be a way to find out which card is being targetted if you have a third party site for it, but without it you would be swapping each card in your deck.
0
"Playable" and "dominating the meta" are two different things.
Also probably the main archetype two expacs down the road...
0
Dat's da wae! (Also Tae'Thelan.)
3
Not really a hot take or far fetched, more reheated "ban X class" and the like.
The result will be a splintered metagame where some other deck will dominate that you can't ban because you ran out of ban slots. If you do ban, then you lose to another deck that you can't ban.
So all it does is create X sub-meta games where you are back at your original problem of people playing meta decks.
5
I think it is similar to the other autogenerated summaries from datamining.
So for the current patch there isn't much, it would be more for larger patches/expansions.