Quote from Sherman1986 >>Yes. It has been a good card game, but it is very far to be a pillar in the games like Metal Gear :). I mean, if you write a list with the most important games in the history, I am quite certain that you would not include HS. Metal Gear instead will be inside the list, definitely.
Anyway, this is off-topic.
Eh, you're severely understating the impact Hearthstone has had. If you're playing Digital card games, the average person is going to think about Hearthstone and Slay the Spire. MTG is more influential overall, but not within this space. Nothing even comes close to Hearthstone's success in the digital CCG market, actually. And as for influencing the industry? Yeah, it did that too... Why else do you think *digital* card games exploded in popularity around 2015? It was mostly because of HS. Now, everybody is making one.
Hearthstone is certainly tapering off, and it's not gonna sustain that dominant position, that much is probably true. But it's also undeniable that Hearthstone was as impactful for the digital ccg genre as Metal Gear was for stealth action games.
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I tried to not reply to the negative posts of shipmen for quite some time, but this is it for me and I will step on the boat too. This is again another example of having a point of view and searching the internet for pictures or articles as long as needed until you find something, *anything*, that even remotely supports your point of view.
The image in the first post is comparing apples with pears. First of all it compares the more broader search term Marvel Snap with the game hearthstone and the game diablo immortal. This causes the image to have a higher interest for marvel snap and a lower for the other two. (There is also a pretty big note in the middle of the screen explaining this, which is conveniently ignored)
If I run the same comparison but filter the search on ‘games’ this effect will be somewhat mitigated and you’ll see that marvel is around the same interest as hearthstone and still below Diablo immortal. (See picture, I applied the same terms, but they are in Dutch)
Secondly, if you are really interested in comparing the two games (so this is not relevant for you Shipmen, because you are only trying to bash hearthstone) you should compare how the games did during launch (see other pictures, one for last 5 years, one for 2004 - now), because everybody knows that during launch people search a lot more for information on the game (I also searched how to best spend my gold, credits, etc..) You will see that marvel snap has a very, very long way to go. If the interest of marvel snap keeps growing and retains for a period you’ll have a point, but the conclusions in the first post are just nonsense.
Personally, regarding snap itself, I really like the ‘snap’ mechanism in the game to double the cubes I can understand that people who are interested in shorter, simpler, games are interested in marvel snap. For me, after playing hearthstone and snap for the last couple of days, I notice that my interest in snap is already declining because of its simplicity and estimate that in a couple of weeks it will be off my radar entirely, but you’ll never know…
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We play Hearthstone with three people in our household and we noticed that whoever logged in first on a particular device that day did get the quest and the others not. It looks like the 'trigger' that keeps track of whether it is a new day and you should receive new quests was only triggered for the first person and the somehow it is considered already triggered for the next person on the same device (therefore not leading to new quests)...
We had this issue several days in the past. But after we did the following the last three days we all got our quests:
We play on EU on iPad or iPhone and the last couple of days each of us switched the region to Asia, America and then back to EU again BEFORE we logged in and we have gotten quests for several days now... It does not give back lost quests unfortunately, but it does prevent the issue in the future (at least, that seems to be the case for us...)
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I seriously hope that shadowstep is (finally) going to be Hall-of-Famed or nerfed seriously the moment this card is released. Facing two shadowsteps and this card is so strong and really annoying to play against.
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Seems to be fixed now...
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Same here.. playing on iOS...
I have more than one account and it looks like (when playing a friend) some quests do complete, while others do not..
I was able to complete play 3 games as class1/class2/class3 and watch a friend, but completing Draw 30 cards or play six 7+ Cards was not possible..
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That solves everything! Thank you! Where is this FAQ you are referring to?
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Thank you for your well-structured feedback.
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So, I had some more thought about the new ranking system where match-making will be solely based on MMR. Please see my points below and tell me if there is any flaw in my logic anywhere (or if I misinterpreted any information)... If not, after a couple of months, everybody, no matter how skilled, will reach legend with the same amount of effort, because:
Is there a flaw in this reasoning? I very much hope so, because if the above is true, your rank does not mean anything at all.. The only thing that tells anything about how good you are is your (hidden) MMR or your legend rank number...
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Indeed. You really need time unless your winrate is pretty high.
51% is not high enough.. You will gain you 2 stars every 100 games you play (51 wins, 49 losses), so to get 25 stars you will need to play 1250 games. That’s about 40 games per day for a month. So I would say 51% does not get you to legend.. ;)
60% gives you 20 stars per 100 games, so you’ll still need to play 125 games, which is like 4 games per day in a month..
Even when you would have 70% you’ll still need to play 2 games per day for a month...
it depends on the time you have and the winrate...
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Brann in play?