• 6

    posted a message on Marvel Snap vs Hearthstone

    I tried to not reply to the negative posts of shipmen for quite some time, but this is it for me and I will step on the boat too. This is again another example of having a point of view and searching the internet for pictures or articles as long as needed until you find something, *anything*, that even remotely supports your point of view.


    The image in the first post is comparing apples with pears. First of all it compares the more broader search term Marvel Snap with the game  hearthstone and the game diablo immortal. This causes the image to have a higher interest for marvel snap and a lower for the other two. (There is also a pretty big note in the middle of the screen explaining this, which is conveniently ignored)
    If I run the same comparison but filter the search on ‘games’ this effect will be somewhat mitigated and you’ll see that marvel is around the same interest as hearthstone and still below Diablo immortal. (See picture, I applied the same terms, but they are in Dutch)

    Secondly, if you are really interested in comparing the two games (so this is not relevant for you Shipmen, because you are only trying to bash hearthstone) you should compare how the games did during launch (see other pictures, one for last 5 years, one for 2004 - now), because everybody knows that during launch people search a lot more for information on the game (I also searched how to best spend my gold, credits, etc..) You will see that marvel snap has a very, very long way to go. If the interest of marvel snap keeps growing and retains for a period you’ll have a point, but the conclusions in the first post are just nonsense. 

    Personally, regarding snap itself, I really like the ‘snap’ mechanism in the game to double the cubes I can understand that people who are interested in shorter, simpler, games are interested in marvel snap. For me, after playing hearthstone and snap for the last couple of days, I notice that my interest in snap is already declining because of its simplicity and estimate that in a couple of weeks it will be off my radar entirely, but you’ll never know…

    Posted in: General Chat
  • 1

    posted a message on No quest again.

    We play Hearthstone with three people in our household and we noticed that whoever logged in first on a particular device that day did get the quest and the others not. It looks like the 'trigger' that keeps track of whether it is a new day and you should receive new quests was only triggered for the first person and the somehow it is considered already triggered for the next person on the same device (therefore not leading to new quests)...

    We had this issue several days in the past. But after we did the following the last three days we all got our quests: 

    We play on EU on iPad or iPhone and the last couple of days each of us switched the region to Asia, America and then back to EU again BEFORE we logged in and we have gotten quests for several days now... It does not give back lost quests unfortunately, but it does prevent the issue in the future (at least, that seems to be the case for us...)

     

    Posted in: General Discussion
  • 1

    posted a message on New Rogue Legendary Card Revealed - Tenwu of the Red Smoke

    I seriously hope that shadowstep is (finally) going to be Hall-of-Famed or nerfed seriously the moment this card is released. Facing two shadowsteps and this card is so strong and really annoying to play against.

    Posted in: News
  • 1

    posted a message on Daily quests now not able to be completed by playing games with friends? (Patch 18.6)

    Seems to be fixed now... 

    Posted in: General Discussion
  • 3

    posted a message on Daily quests now not able to be completed by playing games with friends? (Patch 18.6)

    Same here.. playing on iOS...

    I have more than one account and it looks like (when playing a friend) some quests do complete, while others do not.. 

    I was able to complete play 3 games as class1/class2/class3 and watch a friend, but completing Draw 30 cards or play six 7+ Cards was not possible.. 

    Posted in: General Discussion
  • 1

    posted a message on New rank system: ‘bad’ players will reach legend just as easy/hard as ‘good’ players.
    Quote from HanseManse >>

    Once your star multiplier runs out/reaches 1, you're matched by rank, not by MMR, according to the FAQ

    That solves everything! Thank you! Where is this FAQ you are referring to?

    Posted in: General Discussion
  • 6

    posted a message on New rank system: ‘bad’ players will reach legend just as easy/hard as ‘good’ players.
    Quote from Marega >>

    If a bad player can easily reach legend then you are golden mate

     Thank you for your well-structured feedback.

    Posted in: General Discussion
  • 14

    posted a message on New rank system: ‘bad’ players will reach legend just as easy/hard as ‘good’ players.

    So, I had some more thought about the new ranking system where match-making will be solely based on MMR. Please see my points below and tell me if there is any flaw in my logic anywhere (or if I misinterpreted any information)... If not, after a couple of months, everybody, no matter how skilled, will reach legend with the same amount of effort, because:

    • All players will be matched against players with similar MMR. (Independent of their current rank, or star multiplier; you can check HSReplay and various comments on this site regarding matches between legend rank and as low as platinum ranks)
    • That means that eventually all players will have around 50% winrate, ‘good’ players and ‘bad’ players. 
    • (If you win more than 50%, your MMR will rise, and you will be paired against other players with higher MMR, which will lower your winrate. If you win less, your MMR will drop, you will be matched against other players with lower MMR and you will win more... in a couple of months, everybody will be player at their MMR level and will win 50% of their games.)
    • If everybody wins around 50% of their games, they will easily reach diamond5. Because of a) the star multiplier and b) the win streak bonus.
    • (In the first months the ‘good’ players will reach diamond5 way quicker than the ‘bad’ players, because of the star multiplier they start with, but since the win streak bonus lasts until diamond5 and everybody will have a 50% winrate independent of their rank or MMR, you will reach diamond5 by simply playing games).
    • This is the big difference between the new and the old system. In the old system RANK meant something. If you could not reach rank 5 even with the winstreak bonus, it was probably because the other players in the same rank were better than you (and you reached your skill-limit). Now you will be matched against other players with your MMR and you will eventually get to any rank up to diamond5, because of your 50% win rate + winstreak bonus. (even without starbonus)
    • From diamond5 to legend you will need to achieve a 50%+ winrate (unless you have a very high MMR and have a star bonus even there) and since you will still play against people with your MMR this is just as hard for ‘bad’ players as for ‘good’ players.

    Is there a flaw in this reasoning? I very much hope so, because if the above is true, your rank does not mean anything at all.. The only thing that tells anything about how good you are is your (hidden) MMR or your legend rank number... 

    Posted in: General Discussion
  • 5

    posted a message on How hard is it to hit legend nowadays?
    Quote from serotoninronin >>

    It's been said a million times before but I always find that it bears repeating, and I have to often remind myself about it, but it's basically a pure numbers game. Unless you're really struggling with a deck or making big mistakes in your play, it literally is just about the number of games you play. As someone said earlier, 51% will get you there, it'll just take about 300 games from rank 5, where allike a 63% winrate will get you there in about 75.

    Indeed. You really need time unless your winrate is pretty high.

    51% is not high enough.. You will gain you 2 stars every 100 games you play (51 wins, 49 losses), so to get 25 stars you will need to play 1250 games. That’s about 40 games per day for a month. So I would say 51% does not get you to legend.. ;)

    60% gives you 20 stars per 100 games, so you’ll still need to play 125 games, which is like 4 games per day in a month..

    Even when you would have 70% you’ll still need to play 2 games per day for a month...

    it depends on the time you have and the winrate...

     

    Posted in: General Discussion
  • 1

    posted a message on Bug report Bloodreaver GUldan

    Brann in play?

    Posted in: General Discussion
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