• 6

    posted a message on Top 2 is This Week's Tavern Brawl
    Quote from PR1OR >>

    unfortunately, even in a tavern brawl there are players who have to cheat, and they use a bug in the game, taking a card Soulfire  from the classic mode, which is disabled during deck creation 

     Cheating is not possible. If there is a bug, the team should fix it. You also run a pogo hopper deck.

    Posted in: News
  • 3

    posted a message on Casual Mode Etiquette.

    Disagree because:

    1. Ranked games can be unnecessary pressure for someone willing to blow off steam in the evening (a lot of people are in education, employment or training)

    2. Refining decks or testing new S tier decks that you are not yet confident about playing ranked with.

    3. Daily quests (it's really frustrating to have to play dead classes for the dailies)

    4. Just want less hardcore opponents, and that's fine.

    These have been said before, but all these topics boil down to the same thing:

    Don't tell people what to play.

    You don't have that right. You are free to play any card you want, any deck you want, and any way you want it. So does your opponent. So if you really want to play unique, homebrew decks, find a community that does that, make friends, and stop getting annoyed at strangers farming you and moving on with their lives.

    Posted in: Wild Format
  • 1

    posted a message on Hearthstone Death Knight suffering from the same issues as Original WoW Death Knight upon release, major OP

    if you wrote this in 2017, you'd be right. But the game has changed since then and the only relevant DK deck is frost.

    Posted in: Death Knight
  • 1

    posted a message on Is DK really good?

    Frost is the only archetype that survived the process of refinement. Due to being the only deck that has a constant threat of damage burst and pretty good card draw and board locking potential.

    Posted in: General Discussion
  • 2

    posted a message on Forced overdraw

    loses to aggro dk jsyk

    Posted in: Forced overdraw
  • 1

    posted a message on I repeat: bringing back Brann in standard was a HUUUUUge mistake.

    How many topics per day do we need to open about this?

    Posted in: General Discussion
  • 2

    posted a message on New Warlock Rare Card Revealed - Twisted Tether

    yeah, people really don't see it for some reason. 33% increase in cost to kill a 1/1 is not that great. But probably still better than siphon

    Posted in: News
  • 1

    posted a message on New Rogue Legendary Card Revealed - Shadow of Demise

    Solar eclipse, but worse?

    Posted in: News
  • 1

    posted a message on TECH cards are USELESS...and heres why(my humble opinion -- MHO)

    Just because a tech card "sees play", it doesn't mean it makes the deck better overall. On ladder tech cards are very often performing poorly. Hand disruption cards aren't really tech, they are kinda essential in control archetypes: they go hand in hand with controlling the game state, board, and hand. They surely help a lot against combo, but you don't put them in there just for combo. Dirty Rat, Mutanus, Theotar were/are staple in control decks.

    Posted in: General Discussion
  • 1

    posted a message on This Reno Mage has a positive winrate and is a fun and off-meta deck!

    Though reluctant, I gave it a shot. I lost all 4 games. Let me explain why the deck is bad:

    -it is too passive

    -has no endgame unlike any other deck

    -has almost no draw

    Zoolock will dominate you with stats. So will Naga Priest. Curselock will kill you slowly. Demon Hunter will draw its entire deck and present board states you cannot clear, and even if you do, Denathrius will end you. The deck is just slow and clunky, it doesn't work.

    Posted in: General Deck Building
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