Deck is Bait.
- Andrei2007
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Member for 3 years, 9 months, and 12 days
Last active Sat, Apr, 27 2024 11:14:18 -
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bhihiumu posted a message on [Legend] Quest Rogue (70% winrate)Posted in: [Legend] Quest Rogue (70% winrate) -
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GibreelFury posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionQuote from TheDarksider >>Quote from Vendetta1978 >>Pirate warrior and again a pirate warrior.....4 out of 5 games are against those BRAINLESS FUCKS!!!
BRAINLESS CUNTS!!!
I ROPE THEM FUCKS TO HELL!!!!
Babyraging ropers are worst than meta slaves. Just end the fucking game, you gain nothing doing this.
You people need to understand the psychological purpose of roping. It's about payback. It's about players wanting to impose 3 minutes games to each and every opponent. And about opponents exercising their right to negate that imposition by using the only tool they're left with: time wasting.
So no, we don't gain anything from roping. But we pay them back with the same currency: frustration.
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Guymcperson2 posted a message on Welcome to the Year of the Hydra - The New Rotation Year!Posted in: NewsGod shutup. Like how do you expect a 7 year old game to exist without some form of powercreep? Absolute clown comment
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whatTheHeck posted a message on 22.6.1.1.1.1 Patch NotesPosted in: NewsOutjerked again
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ShadowAldrius posted a message on New Druid Legendary Card Revealed - Hedra The HereticPosted in: News...uhh... this is... weirdly worded.
Wait, wait. It's summon a minion for *EACH* spell? So it's like... if I played two Nourishes with this in my hand, this summons 2 6 drops? -
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imik posted a message on New Neutral Legendary Card Revealed - Sir Finley, Sea GuidePosted in: NewsBtw from now on, you guys are able to click on the card image to open up the full-sized image and even press the "left" and "right" arrows on your keyboard to navigate if there are multiple ones. It might come in handy if you're trying to make reviews or something. 😉
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RaptorWithWings posted a message on New Neutral Legendary Card Revealed - Sir Finley, Sea GuidePosted in: NewsDoes this count as tutoring? Because the bottom of my deck is where the cards I need always are.
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ArcyroX posted a message on 22.6 Patch Notes - Expansion Pre-Order, Mercenaries & Battleground Changes & More!Posted in: Newsimma make a bold prediction and say he's gonna be nuts. everybody gonna hate that card.
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FreeDrinks posted a message on 22.4.3 Patch Notes - Standard & Battlegrounds Balance Changes, Bug FixesPosted in: NewsKazakusan power level is still too high. Everyone play the card which makes the game random, daunting and boring.
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Feebleminded posted a message on Guff, the Jar Jar Binks of HearthstonePosted in: General DiscussionQuote from Feebleminded >>Quote from ShadowAldrius >>Unfortunately big strong mentally-disabled male characters are trendy atm in Western media for comedy relief. Progressives love this character archetype for whatever reason. If you complain, they're liable to accuse you of ableism, meanwhile they feign-dote over the mentally challenged man and talk about him like he's a pet or something.
WTF are you on about? Are you all actually so threatened by the *single* non-binary hero, and the pair of black girls?
If you don't like Guff, whatever, I don't like him much; but he's just a big lovable goofy Tauren hippy.
there is nothing wrong about true, natural diversity, with good writing and characters.
the problem begins when the characters are being created for the sake of being "dIvErSe". it should not be forced.
How exactly is it being forced? Besides the use of nonbinary pronouns there is not a single reference to any of the diversity you mentioned in the writing of the story. You seem to be triggered by the idea that nonbinary folks or PoC are allowed to simply exist, even when those attributes are not brought up.
Tell me, would the story be any different if Varden was explicitly male or female, or of the Roames were white?
if you don't think the characters are forced diversity, then I have no other words for you friendo.
Perhaps it would benefit you to come up with the words, then. Talking it through may help you better understand why you feel the way you do about folks that don't look like you or necessarily think like you.
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I just take it as a double hero option. I cannot justify spending real money on it, I was reluctant with gold too.
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Calling Snap independent is just intentionally misleading. They are a new company, yes, they don't depend on other companies, yes, they work with marvel, not under marvel, but the team is far from indie devs. After Brode, lots of former HS designers joined the team, and they had a huge talent scouting a few years back. These are not people completing Unity tutorials and thinking they are game developers, they know what they are doing and they are as legitimate, and probably even more legitimate, than the current Hearthstone team.
The game didn't seem appealing to me. I don't mind short games, but this one seems just like all the other freemium mobile games, be it aesthetic or method of monetisation. I just don't see a reason playing games like that, no matter how pretty they look. And I completely lost interest in Marvel since the oversaturation of Superhero movies that has been happening for decades now. So thematically, gameplay and visually it has no appeal to me.
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Wild can be interesting on a casual level of play, but at the same time it shows the degradation of a game. It shows how despite the current variety, the original game is broken beyond repair.
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Would you consider Neptulon Priest aggro? Wild has hyperfocused strategies. Aggro builds up a massive board by turn 3-4. Combo draws their entire deck by turns 7-8. And control should always have a big payoff moment. If your deck does not have any of these, it's a bad deck. You have no gameplan. So either win before their turn 10, or have a deck that doesn't really care about denathrius, or at least disrupt it if you have a contol deck without win conditions.
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While I am not a big fan of Denathrius in standard, the fact that you let a rogue get to 10 mana in wild is totally on you mate.
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Oh my, here comes the gatekeeper of how people should spend their free time. "Earning money" or being productive somewhere else he says. I wonder where you're being productive, certainly not on this forum spilling hate at random people.
How much do you work out? Are you the beefed up dude in the banner? Kripp looks terrified of your musculature, or maybe the neck beard; as a smart man he calculated a good angle to keep away from the smell as you take the most awkward picture possible.
So tell us more...
-how should we Work Out?
-how should we Talk to a Girl with maximum efficiency?
-how can we reach Nirvana if we Meditate? or Study?
It looks like you've got life figured out, maybe you can teach the rest of us gAm3rS.
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hearthstone has always been about the balance between aggro, midrange, control and combo. Destroying one of the fundamental deck archetypes so easy is not good imo, it breaks the balance, giving 40 card control or midrange decks too much power. No combo is unstopable if you pressure the deck. These decks are naturally very weak to aggression, and they exist to punish passive decks that love to skip turns. I think they are needed to exist, and at the moment the only good combo decks have either an aggro element to them (curse imp lock) or control (relic Demon Hunter). But traditional combo decks don't really exist atm.
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Theotar really ruined one of the core deck archetypes in the game: combo. Any nerf is good.
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Barely playing nowadays, just doing my quests, if even.
So here we go, the cancer cycle begins anew:
Get two Paladin quests>Paladin has no playable decks>play control paladin anyway>proceed to lose every game, including a garbage renathal rogue player> proceed to not play the game for at least 3 more days
Love it. Should have sold my account ages ago.
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I find it funny when wild players call standard gross. Like, you start summoning Neptulon every turn from turn 4 as priest, you get infinite mana by turn 7 as druid, and you get a monster board by turn 3 as any aggro deck. How is standard even close to this?