New Rogue Epic Card Revealed - Kidnap
Hearthstone on Twitter just revealed a new Murder at Castle Nathria card: Kidnap
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Very flavorful
I'm anything but a min maxxer player, on the contrary actually, I try to avoid the 'best' decks and make my own. With not much success, might I add since I'm facing decks refined by pro players
So I assume that if the rogue's board is full, the minion will go right to the caster's hand.
Rogue need this card:
Cost 2 mana crystals. Add 2 random secrets for another class. Its cost 2.
It's really good because it wastes the mana used for the summon, even if they can get the card back.
See, this is my issue with this game. The devs have already decided what rogue deck you'll be playing for the next couple of months: secret. They heavily focus on one archetype at a time, release a couple of useless fragments for other archetypes and make the previously useless cards near broken the next expansion. You think you're playing the game but in reality they design one dimensional cards for you and others put the most efficient decks together for you so you can have the best results with the least amount of work put in. Boring.
I don’t think it’s as bad as all that. In order for the designers to design the gameplay experience after deckbuilding they need to know roughly what the cards and decks we’re playing look like. If they just design vaguely interesting cards and leave it up to us what to do with them, then the deck building gets more interesting but the games themselves will probably be less so, because the meta game and the play patterns of each deck wouldn’t have been designed by a human. It’s a trade off, they can focus on the deck building or they can focus on the games. Is there a right answer? Probably not.
Also, these pushed archetypes are usually 10-12 slots. That gives ~20 (or more recently 30) cards you still get to pick. That’s plenty of room for variety and experimentation.
This is the mindset of min maxxer players who netdeck the best decks. There is so much room to come up with your own decks if you try. They release packages of cards that you can put together, not entire decks.
I agree with you to some degree, there definitely needs to be a general direction or theme every expansion. I don't agree with the second half though, the leftover pieces usually don't come together until the next expansion or the one after that and the neutral cards either fit perfectly or they don't.
The decks in Hearthstone today are fine-tuned to the point that there's very little room for experimentation.
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If it hits the right minion (hell, even if it doesn't depending on the stats), silence has become pretty prevalent once again.
I wonder how does the DR works with snowfall graveyard.
Since it's after the minion is played, if they use a low stat minion with a great battlecry, they will still get value out of it AND they can play that minion again.
This secret seems alright, but can screw you over by giving value to your opponent instead.
Sap was and still is a powerful card but Kidnap i think surpasses, can cheat it out for 0 mana and the opponent needs something to break the sack, you can hold the minion hostage. The only downside compared to Sap is that you can't target. I can see this card getting nerfed to a 0/1 or 0/2 sack down the road, that being said this card has some flavor.
That only downside is pretty huge in my opinion. Sap was an amazing tempo tool, precisely because you could choose when and what to bounce back. This is more like a potion of polymorph where you will screw some decks that can't afford to play around it, but most of the time you will be kidnaping 2/3 amalgams that your opponent will be gladly ransoming back to their hands.
Its deceptively balanced, since the opponent can play a battlecry into it and get it off again later, making this very weak against defensive control decks, which has always been rogues Aquiles Heel. In a tempo matchup, this can outright win the game on the spot.
10/10 flavor, gameplay AND balancing! Outstanding job on this one.
Aaaah, nothing like seeing the community struggling and saying that something is extremely OP and will be nerfed 2 weeks later LOL.
This is good, but not THAT good as it may appear. It's bait. The only place where you're not going to be able to trigger this safely is on slow grindy control decks. And even in those, this isn't good, since those are generally focused on Battlecries, and getting an additional Battlecry trigger can be insane (Mutanus is a card). Many decks play cheap nagas. This will only disrupt a little bit of tempo in most of the scenarios. Same as Blademaster Okani does... And from time to time, it'll be bonkers... Just asBlademaster Okani.
Not saying this is bad, but it won't be as broken as people think. AT MOST, we may see the sack nerfed to 0/3, since for something like this 4 health might be too much.
So you're saying it's bait but even you think it might be nerfed a little bit, this must be really good bait then..
Okani is a 4 mana minion with awful stats. This is a 2 mana spell that often gets cheated out for free by another OP card.
Okani is one of the best 4 drops in the game
First I'm not saying that it'll be nerfed guaranteed. I'm saying that at most that's what it could be nerfed in case it's a problem.
And I say it's bait because people here is saying THIS IS OP AND META DEFINING. And I personally don't feel this is meta defining. This is good. Okani is good. But is it BROKEN? Nope. IMO, Tempo Secret Rogue it's a deck that we all are going to try and it'll be good, but not as good as we thought. Just as it's always with a new expansion whenever we predict that some card or deck is going to be broken lol. Most of the times what tends to be broken is what we didn't even had in the radar in the reveals.
I mean I mostly post meme decks and random shit... Dude chill, why are you so angry with life?