That’s not possible. Unless for some reason you stopped opening packs to go disenchant your new legendary, in which case you kinda went out of your way to open up that possibility.
how exactly would you propose planning ahead(in regards to reducing timer and making more efficient plays in tavern) when the available cards are not only random but also in a shared pool and can be removed?
Same here, I remember the first 5 times I played him I got Army of the Dead every single time.
This card is showing up way more than it should. It's not a 1 in 8 chance, being Army of the Dead the most common and Frostmourne the rarest (I've never got it).
We would need a way bigger sample size to be really sure though, it can just be a coincidence.
If there's really a discrepancy, the guys on hearthstats will know sooner or later.
Got frostmourne 7 times in a row (3 in on game.) I think there's a lot of variance. For instance I rarely get antimagic shell thing
PS: It will only be applied to Truesilver, not the new weapon gathered by Death Knight, since you need to attack with it to Lifesteal.
Holy shit that is really cool :D that actually makes the card better, though not significantly...well...unless your opponent has a board full of 2/2s or worse. Then it's just an easy board wipe, 2 health for every minion and you get to keep your weapon. Jesus that is actually really good against Living mana!. It'll feel bad though if your opponent has four 2/2s and one 4/4 and you attack the 4/4, low roll and hit the 4/4.
You actually wouldn't want to attack the 4/4 if you were going for the clear because you would actually use the weapon charge. Attacking the 4/4 brings your chance st a new attack from 20% to 0%
It's a 50/50 in either scenario. You want the damage to land on the 2/2, if it does not a charge is used. Here are the scenario's.
If I attack the 4/4 and the damage lands on the 4/4, it takes two damage and is still alive, a charge is used the 4/4 is dead but the 2/2 is alive. Not great but not the worst thing as at least the 4/4 is dead. But if I attack the 4/4 and the damage lands on the 2/2 then a I get the clear and one weapon charge is used. This is the best case scenario if you attack the 4/4.
If I attack the 2/2 and the damage goes to the 4/4, then one weapon charge is used and I kill the 2/2 but leave the 4/4 on the board. This is really crappy. I used a weapons charge to kill a 2/2 and left a 4/2 on board. If the damage goes to the 2/2 when I attack it then a charge ISN'T used the 2/2 dies and I can attack the 4/4, a charge is used and I get the clear.
So as you can see it doesn't matter who you attack you just need the 50/50, for the damage from blackguard to hit the 2/2. However if you attack the 4/4 and low roll the 50/50 you are at least guaranteed killing it and only leaving the 2/2. If you attack the 2/2 and low roll you leave a 4/2 on the board.
THIs is wrong for a couple reason.
1. the board was multiple 2/2s and a 4/4 rather than one of each. Attacking a 2/2 is a play that's gives you a higher chance to clear
2. The charge doesn't get used if the targeted minion killed
It's a class identity thing. Druid isn't supposed to have all this spot removal and aoe. That's why they rely on ramping to generally have bigger things to eat the opponents stuff and why Primordial Drake is so huge in a non aggro Druid because it services that aoe that Druid doesn't otherwise have access to. There's no reason for all classes to be able to draw, remove, clear boards and do whatever else it is that the other classes all get to do.
Hero Cards are just normal spells, but they've given them a new name to highlight their powerfull effects. So you can do with them everything you can with normal spells. Only Quest are not considered spells but a completly different thing (like weapons).
Not spells. Can't be countered, don't trigger pyromancer, no mana bind interaction
PS: It will only be applied to Truesilver, not the new weapon gathered by Death Knight, since you need to attack with it to Lifesteal.
Holy shit that is really cool :D that actually makes the card better, though not significantly...well...unless your opponent has a board full of 2/2s or worse. Then it's just an easy board wipe, 2 health for every minion and you get to keep your weapon. Jesus that is actually really good against Living mana!. It'll feel bad though if your opponent has four 2/2s and one 4/4 and you attack the 4/4, low roll and hit the 4/4.
You actually wouldn't want to attack the 4/4 if you were going for the clear because you would actually use the weapon charge. Attacking the 4/4 brings your chance st a new attack from 20% to 0%
Tested on IPhone. After crafting it disenchanted itself and immediately refunds dust. Prompts log out, but log out isn't necessary. I tried to add a common to a deck (lower risk than legendary.)
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That’s not possible. Unless for some reason you stopped opening packs to go disenchant your new legendary, in which case you kinda went out of your way to open up that possibility.
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Meant to quote
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LEEEEEEEEROY JENKINS!
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how exactly would you propose planning ahead(in regards to reducing timer and making more efficient plays in tavern) when the available cards are not only random but also in a shared pool and can be removed?
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Quest rewards are hero powers
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Yes it will. Reborn functions same as redemption
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You have to play spells to trigger flamewaker. He’s referencing the mana investment of other spells needed.
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Hand Druid support?
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On mobile, if you tap the screen (to minimize your hand) you cancel out of his battlecry so he goes back.
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It's a class identity thing. Druid isn't supposed to have all this spot removal and aoe. That's why they rely on ramping to generally have bigger things to eat the opponents stuff and why Primordial Drake is so huge in a non aggro Druid because it services that aoe that Druid doesn't otherwise have access to. There's no reason for all classes to be able to draw, remove, clear boards and do whatever else it is that the other classes all get to do.
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Tested on IPhone. After crafting it disenchanted itself and immediately refunds dust. Prompts log out, but log out isn't necessary. I tried to add a common to a deck (lower risk than legendary.)