- Advocent
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Member for 8 years, 6 months, and 8 days
Last active Tue, Aug, 15 2017 00:55:25 -
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Psy_Kik posted a message on Blizzard stop abusing the game - RNG, algorithms etcPosted in: General Discussion -
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user-26309496 posted a message on Wisp zoo paladin (78,4% win rate)Posted in: Wisp zoo paladin (78,4% win rate)If you can't get to rank 18, you really shouldn't be blaming the deck.
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DireDoge posted a message on Jackker's TOP 15 Legend Secret PaladinPosted in: Jackker's TOP 15 Legend Secret PaladinWatch out! Secret paladin is back from the grave to his opponents to death.
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Uien1 posted a message on Disciple of C'ThunPosted in: Disciple of C'Thunc'thun C'THUN C'THUUUUUUNNNNNN!
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Hoo_cz posted a message on C'thun priest (easy rank five anti meta)Posted in: C'thun priest (easy rank five anti meta)Quote from ZephyranthesX >>Run over by garbage aggro, draws worth shit, half the cards aren't even worth drawing when you want them. Why do people upvote this garbage
Because it's good deck and your skill is awful? -
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internatcat posted a message on Indepth Guide to Mid-Range DruidPosted in: Indepth Guide to Mid-Range DruidSuch an In-Depth guide for such a simple deck...
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Masirus posted a message on [Fast Ladder] Anti-Meta DemoMagePosted in: [Fast Ladder] Anti-Meta DemoMageReno mage is much more unforgiving than Reno Lock because of the lacking draw power. I tend to think that Jeweled scarab gets you more than the ice barrier does personally. It's also my opinion that Rag isn't the best choice here as a finisher. Running Thaurissan suggests that Antonidas might be a stronger choice. There is also some thoughts to adding Bran in for synergy with the conjurour, healbot and (if you add it) the jeweled scarab.
It's been said but most of the meta will eat this deck alive. Your only real chance is if you're lucky enough to grab reno in your opening hand or by turn 6 and you have enough of your control elements you MIGHT be able to withstand a zoo deck but I would tend to doubt it.
With no Doomsayer or polymorph you're opponent will just out run you 99% of the time. The 1% is when you happen to curve out perfect with the exact answers to everything he plays.
That being said I have tried to play a reno mage deck and seen others do the same on ladder and even Strifecro attempted it this season. You have essentially 3 finishers and you can pretty much assume 1 of them is getting hit with BGH. You're missing the essential board clears that make reno mages realy work. No polymorphs, no doomsayers/frostnovas and no draw power value.
The short version is I like the concept but saying that it's Anti-meta is very misleading. Everyone's meta will be slightly different. As an example my friend was facing off vs all control warriors the other day while I was getting nothing but druids. We are very similar in our ranking (both R5 and higher). But assuming you meant the overall meta of secret paladins, zoo warlocks and midrange druids I have to say that this deck won't stand vs them. Midrange druids and Secret paladins I know for a fact are favored vs reno because of their high burst potential. I don't know about zoo but I would say it's quite similar to the other 2.
I wish you the best with this deck because I like the concept...I just don't think that it's quite there or that this is the time for the deck to shine.
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famousosprey posted a message on [Legend] Aggro ShamanPosted in: [Legend] Aggro Shamanthis is actually the same exact deck as demigods except instead of flame jugglers you have whirling zap o matics. this is pathetic
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iamdannywu posted a message on [LEGEND] Fatigue TzarPosted in: [LEGEND] Fatigue TzarI don't find this deck to be better than other control warrior decks out there. Nexus saraad is a fun card but that's all it is, and it's still Rng. 90% of the time, she won't last more than a turn. Nefarian is the only bgh target here and will not last more than a turn also. I was playing at Legend against someone playing this deck, and I beat them with Patron which is a highly unfavorable match up against CWs.
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I think its possible to make this deck even more cancerous by taking out Sir Finley and Hobart and adding 2x Southsea Captains in their place.
1: You will basically not use your hero power ever so sir finley seems like a moot point. Hero powering means youve run out of steam which means you lose. Finley also doesnt provide pirate synergy.
2: Hobart's extra attack for weapons is nice but rarely makes or breaks games, plus again no pirate synergy. Not much immediate board presence for a deck that wants to win by turn 5.
3: The southsea captains have the potential to give you 3 or 4 extra damage on turn 3, which very much could win a game. It also puts your fragile little 1 health pirates out of swipe and maelstrom range.
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Cult Master is a good tech, but I would replace the 2x Spawn of NZoth with 2x Defender, and possibly find a way to squeeze Gormok in.
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Spawn of N'zoth is just a touch too slow for this deck. Since everything else is more or less in its place, I would replace it with 1x Gormok and 1x Black Knight for tech, or 2x Bilefin for more pressure and Councilman fattening, depending on preference.
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It's a bit wordy but I couldn't think of a way to shorten it.
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I knew it!
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First time ever since I started playing back in classic:
http://imgur.com/JbjMBBq
Playing a zoolock with enhance-o and leeroy. Probably going to write up the decklist later.
Greatest moment: getting 2x PO from peddler, then a turn 9 leeroy + 4x PO. That poor warrior did not see it coming.
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We must continue the work of the Gods.
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Ah, more essence to capture...
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'Mulligan for growth, roots, shade, shredder, sometimes swipe and keeper. Even if you make a mulligan list for every possible opponent it basically never changes'
'Trade with your opponent until your wombo combo will be lethal. Doesn't happen? Must have not smorc'd enough'
'Here's a paragraph describing the benefits to cards everyone has been using in this deck for months'
Add 3000 words and a video, now you have a guide!
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Step 1: Turns 1-8: clear your opponents board turn after turn + do a minor amount of damage to face
Step 2: Savage combo. Add salt to taste. For extra richness, add innervate + 2nd roar.