Warrior is pretty weak right now, which to me suggests they might try to buff it for the next set. That card is very strong if it gets the right synergy, do not DE yet, at least wait until next cards come out
Lol its kinda funny that people downvoted you. Sorry dude, expressing gratitude gets you hate nowadays. It might be also because Rin isnt that good, but that isnt really what downvotes should be for
I think their idea for this is that pretty much anyone can guess what counter means, but since the "cant be targeted" type effect would never be intuitive and to make a non intuitive effect for only a few cards sounds like a bad idea. Same for poisonous, its fairly obvious roughly what it would do
You are not targetable by the rogue or druid hero power. The thing is, that these things dont target enemies, they buff their own hero, then the hero attacks. The attack actually is not directly related to the hero power
Poisonous is super obvious though, like pretty much everyone would guess in some way it impacts the interactions with minions and makes it more favorable
1. I'm not sure why more cards and health would be good, seems a bit random
2. This would be difficult to implement in a not tedious manner. I wouldn't want to have to click a class then click my deck, its a quality of life thing. Ideally I think they want all the decks to somehow be on one page, which is why they are struggling so much.
3. I would argue high variance increases the skill necessary to increase your average winrate over a large sample set. Most bad players struggle to account properly for random stuff.
4. Aggro decks will always be used on ladder due to speed of games, but considering the tournament scene regularly has a fair bit of control, this isn't a problem like people think it is.
1. Unrealistic expectation, it makes them have to commit to timelines, which will make card quality suffer because they have to rush. They have talked about this in the past, they fear release schedule will infuriate fans, and diminish quality, both are correct.
2. Sure, kinda vague though, not really useful
3. I think this is something they plan on implementing in some way already.
Using the coldblood buff onto vancleef was a mistake, it is literally almost impossible for vancleefs that big to get two attacks in, so that's a maximum a boost of four damage, which is delayed and susceptible to stall via blizzard/frost nova, whereas coldblood on any other minion was an immediate four damage. This would also make Cleef stronger (which doesnt matter tbh).
Also, against freeze mage, sapping draw (thalnos) is almost always a good idea (if you have spare mana), they barely have any good sap Thalnos and give them a chance to get back in the game (this game was hopeless for them, but in general, its bad behavior)
I know this sounds like shitty advice, but without Velen or Alextranza, you should really just try to play a different deck. Perhaps regular Dragon Priest, it is likely stronger than this deck anyway.
7
Both swipe and fireball have been not included in decks before though
Axe almost never. I dont support the nerf Im just saying
0
Warrior is pretty weak right now, which to me suggests they might try to buff it for the next set. That card is very strong if it gets the right synergy, do not DE yet, at least wait until next cards come out
2
Lol its kinda funny that people downvoted you. Sorry dude, expressing gratitude gets you hate nowadays. It might be also because Rin isnt that good, but that isnt really what downvotes should be for
0
I think their idea for this is that pretty much anyone can guess what counter means, but since the "cant be targeted" type effect would never be intuitive and to make a non intuitive effect for only a few cards sounds like a bad idea. Same for poisonous, its fairly obvious roughly what it would do
1
You are not targetable by the rogue or druid hero power. The thing is, that these things dont target enemies, they buff their own hero, then the hero attacks. The attack actually is not directly related to the hero power
3
Poisonous is super obvious though, like pretty much everyone would guess in some way it impacts the interactions with minions and makes it more favorable
1
Im sorry for your loss, but disenchanting cards within the first week or two is always a bad idea.
0
In some decks, Kobold works, like shaman for example. In decks like Rogue or Mage, they need Thalnos
8
Patches seems good now, but bloodmage will literally be good forever, I promise. Good patient rational choice, i applaud you.
2
Maybe formatting was the wrong word, idk, it just isn't easy on the eyes though.
0
1. I'm not sure why more cards and health would be good, seems a bit random
2. This would be difficult to implement in a not tedious manner. I wouldn't want to have to click a class then click my deck, its a quality of life thing. Ideally I think they want all the decks to somehow be on one page, which is why they are struggling so much.
3. I would argue high variance increases the skill necessary to increase your average winrate over a large sample set. Most bad players struggle to account properly for random stuff.
4. Aggro decks will always be used on ladder due to speed of games, but considering the tournament scene regularly has a fair bit of control, this isn't a problem like people think it is.
4
You tried really hard I feel, but this sort of post could have been way better with clean looking formatting
4
1. Unrealistic expectation, it makes them have to commit to timelines, which will make card quality suffer because they have to rush. They have talked about this in the past, they fear release schedule will infuriate fans, and diminish quality, both are correct.
2. Sure, kinda vague though, not really useful
3. I think this is something they plan on implementing in some way already.
4. Could never hurt
2
Using the coldblood buff onto vancleef was a mistake, it is literally almost impossible for vancleefs that big to get two attacks in, so that's a maximum a boost of four damage, which is delayed and susceptible to stall via blizzard/frost nova, whereas coldblood on any other minion was an immediate four damage. This would also make Cleef stronger (which doesnt matter tbh).
Also, against freeze mage, sapping draw (thalnos) is almost always a good idea (if you have spare mana), they barely have any good sap Thalnos and give them a chance to get back in the game (this game was hopeless for them, but in general, its bad behavior)
2
I know this sounds like shitty advice, but without Velen or Alextranza, you should really just try to play a different deck. Perhaps regular Dragon Priest, it is likely stronger than this deck anyway.