• 0

    posted a message on Druid = New King of Meta!!

    the new evo card will not see play. It is almost always going to be worse than the 0 mana evo card. Trumps review of this card puts it succinctly https://youtu.be/BnrW-TtE46Q?t=572

    Posted in: Druid
  • 0

    posted a message on Kobold Priest - need help

     there are no stats on this deck I can find, meaning it probably just drew well when you played it. I could try to give advice to build the deck but id say to just not build it. It looks like draw kobold or lose, and im not even sure the winrate would be too high even with kobold drawn

    Posted in: General Discussion
  • 0

    posted a message on The HearthPwn Tavern Is Closing Its Doors

    Can I ask why the move to outofcards?

    Posted in: News
  • 0

    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    listen to dps

    Posted in: News
  • 0

    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    Prep nerf needed to happen, it limits design space and is part of why rogue rarely gets cool interesting spells that cost more than 2 mana.
    Evil nerf is tame, I think this is fine, it will still see play.
    Raiding maybe did not need nerfing if prep was already nerfed, I would somewhat be surprised if it playable now. it will cost 6 mana to play the weapon if you prep which is ALOT more than 4 for a tempo deck.
    Arch is fine. I am not sure it really mattered that people were playing it so many times, other than the fact that games would take forever.

    Posted in: News
  • 5

    posted a message on Brawl of Champions Grand Finals Is This Week's Tavern Brawl

    I praise your enthusiasm and sense of exploration, but something like this would cause lots of outrage to the people who did not know, Blizzard would never do something like that in the fragile hearth community

    Posted in: News
  • -3

    posted a message on Hearthstone Specialist - The New Competitive Format for 2019

    I see this as problematic but would like to make it clear why

    1. This will likely be even less like ladder than tournaments already were, so players won't be able to relate
    2. Even if there is more skill, which will take some time to determine, there is going to be the same matchup slightly modified three times in a row, where before you got many different matchups entirely. This will be boring.
    3. Many classes are not flexible enough to be ran alone. At least before fringe decks that couldnt see play on ladder because they weren't general enough had a chance, due to bans and balance with your other decks
    4. Matches will feel more coinflip-ish than they used to feel. A player matching against a class that counters theirs will basically just lose, watching the series will feel boring.

    Sure there will be good series, but that would be the case with any matchup, I dont see enough good for this type of thinking

    Posted in: News
  • 5

    posted a message on Winter Veil is Coming! New Card Back, Bundle Deal, Free Packs Through Quest

    Be careful, 3/5 of the pack-types here are rotating out next spring.

    So for standard players, that is like 12 packs and 1800 dust for $20 dollars. Assuming you buy this instead of $20 of Rasta packs youd get 3 less packs  but 1800 more dust (kind of like a net 1500 value gain, but sorta less cause of how opening needed cards is kinda like saving the crafting cost rather than the disenchanting cost).

    I think it is still kinda worth it, but nothing to feel like you have to buy.

    Posted in: News
  • 0

    posted a message on Rastakhan's Rumble Legendary Cards Worth Your Dust

    I dont necessarily think that Zul'jin wont be playable after he rotates out. I just think that you have to craft three legends for his deck, two of which wont be playable in the near future. While they may print cards that revitalize Zul'jin, those are more cards that may be expensive to craft. I would rather not recommend someone craft a card which may give them too much dust burden.

    In general I try to give recommendations of cards that are generally useful (neutral) and cards that arent reliant on overly niche-legends (or non determined cards).

    Another reason I am weary of Zul'jin is that Hunter has been strong for two expansions now, and they may kinda purposely try to avoid giving hunter support for that reason. It is like with druid, who got almost no direct support because they have been too powerful.

    Posted in: News
  • 32

    posted a message on Rastakhan's Rumble Legendary Cards Worth Your Dust

    I am going to comment specifically to help new players trying to navigate the use of a limited supply of dust and legendaries

    Zul'jin is a craft I'd tend to avoid. He is class specific and the required legends to be used in his decks (Rexxar and Rhok) are going to be leaving standard the next expansion. I wouldn't advice crafting him for players who dont already own those two required legends.

    Oondasta is good, and will continue to be good, but he is used in a bunch of really expensive decks that require a decent bit of the legendaries to be viable. Some of those legends are either rotating out soon or have no general use outside of oondasta decks (Tyrantus)

    If you insist on crafting paladin legendary, I'd go for Tiger and wouldnt recommend Thekal. Every deck with Thekal will use Tiger but not vice-versa. Tiger also shows up in some more budget friendly decks, and could probably be a tech choice in any random budget paladin somewhat successfully.

    Zihi is probably alright but not really non replaceable for players on a budget, I'd say to avoid.

    Jan'alai seems to be both in wealthy decks and heavily dependent on the use of Jaina which is rotating out soon. I wouldnt craft unless you already own Jaina.

    Baku and Zilliax are cards I'd actually recommend because they are neutral and will not be rotating out early next year, Zilliax can go in most decks you make harmlessly and Baku opens up some budget deck building options

    Leeroy can go in most Baku/budget aggro decks in general and turns up in nearly every expansion as viable. It also is a classic card and never will be not playable. Highly recommended craft.

    Posted in: News
  • 6

    posted a message on New Rogue Legendary Reveal - Gral, the Shark

    Most of what you asked is fairly obvious. There will be likely be no credible streamer who misinterprets the card.

    1. It is clear you do not choose the minion from your deck, the card would be both way too powerful and the animation wouldnt be pleasant.
    2. 'Gaining' stats has a fairly straightforward meaning. If it 'eats' a 1/1 minion it'll become a 3/3. If it became a 1/1 theyd say 'copy its stats' rather than gain.
    3. The 'eat' premise removes the card from your deck, otherwise the card would read something like 'Battlecry: Gain the stats of a minion from your deck ... Deathrattle: Add it to your hand'

    Posted in: News
  • 0

    posted a message on Best Legendaries to Craft for Fun or Profit: Kobolds & Catacombs

    I'd recommend against Rin, for competitive use it isnt that potent, and for fun its outclassed by several other cards

    Posted in: News
  • 0

    posted a message on Opening Moves Week Day 5 - Those First 5 Turns

    Truly new players are rarely on sites like this

    Posted in: News
  • 2

    posted a message on Ben Brode Explains Why Even "Simple" Solutions Take Time - Ladder Revamp

    The fact that people are downvoting you is really sad and petty for them.

    Posted in: News
  • 0

    posted a message on Patches the Pirate Loses Charge - Four Card Nerfs Coming in February

    I dont think dark pact is actually problematic, its the rest of what warlock has along with it

    Posted in: News
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