Got Alarmo Innervate literally first try (Alarmo in hand immediately, Mulligan'd other two cards for Innervate). Won on my first try. Highly doubt odds given by proto above.
Baboen your "problem" with Azure Drake is very understandable. Azure Drake isn't really meant to be played on curve and I should have mentioned that. You keep playing tempo plays till you run out of cards, then play Azure Drake to keep the cards coming essentially. Azure shines in that he is a card to be played later than turn 5, however at the minimum he can get played turn 5 if needed.
A frequent turn 5 play for example is Tuskarr Totemic and Hero power with the intent to play an extremely cheap Thing from Below with other cards on turn 6. This frequently leads to a diminished hand, and so Azure Drake plus two mana card on Turn 7 helps further the aggression while strengthening the next turns to come.
However, please keep the single copy of Master of Evolution. When it swings games it occasionally swings hard and the non overload plus acceptable 4 drop stats are helpful. Playing Master of Evolution on Thing from Below after a trade for example will give a 7 drop at full health, swinging games by itself. it is somewhat of a winmore card, however, a winmore card that is at worst a Chillwind Yeti is a welcome addition to the deck.
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Sure, but if every Time you played Divine Strength you only had a 1/1 target for it you'd prolly stop running the card.
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I never see Tempo Mages Fatigue unless Yogg. This card would just make their draws less potent.
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Dude that is like 100 US dollars a pop....
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LOL the cold hard truth
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Got Alarmo Innervate literally first try (Alarmo in hand immediately, Mulligan'd other two cards for Innervate). Won on my first try. Highly doubt odds given by proto above.
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Thanks for the input. Aggro has been more apparent in the last 24 hours.
I put a few suggestions under the section "General Substitution Notes" of what to do against Control and Aggro.
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Baboen your "problem" with Azure Drake is very understandable. Azure Drake isn't really meant to be played on curve and I should have mentioned that. You keep playing tempo plays till you run out of cards, then play Azure Drake to keep the cards coming essentially. Azure shines in that he is a card to be played later than turn 5, however at the minimum he can get played turn 5 if needed.
A frequent turn 5 play for example is Tuskarr Totemic and Hero power with the intent to play an extremely cheap Thing from Below with other cards on turn 6. This frequently leads to a diminished hand, and so Azure Drake plus two mana card on Turn 7 helps further the aggression while strengthening the next turns to come.
After some testing 2 Master of Evolution seems weaker than 1 Fireguard Destroyer and 1 Master of Evolution as you said.
However, please keep the single copy of Master of Evolution. When it swings games it occasionally swings hard and the non overload plus acceptable 4 drop stats are helpful. Playing Master of Evolution on Thing from Below after a trade for example will give a 7 drop at full health, swinging games by itself. it is somewhat of a winmore card, however, a winmore card that is at worst a Chillwind Yeti is a welcome addition to the deck.
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I've just updated and tried to clear up some details about bad cards in the deck including Azure Drake.
Fireguard Destroyer isnt a bad sub, although I still do think the deck would at times feel lacking in a quality full mana usage 5 mana play.
I'd think they are still roughly equal quality, however, if you prefer the variety (as in second Master vs 1st Fireguard being equalish in value).