If you craft her now you can enjoy her until the nerfs come. At which point you still need to disenchant her to get back your dust
- AceGene
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Member for 8 years and 22 days
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dps_kane posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22Posted in: News -
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Ilfirinor posted a message on HCT China Winter Playoffs 2018 - Decks and Results From Top 4 PlayersPosted in: NewsThey had to bring 4 decks and they all brought Hunters with DK, 13 decks out of 16 are of the same 4 classes (they had to pick 4, remember?). Meanwhile, 3 classes are completely absent. I wouldn't say this is a versatile meta.
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SlydE posted a message on Rastakhan's Rumble Legendary Cards Worth Your DustPosted in: NewsThanks!
For Zul'jin I have to say I think it is pretty likely he will still see play after the rotation. Subject 9 and most secrets are going nowhere, and he could very well fit as a last push in a midrange deck. Lategame value will also change a lot when all the Deathknights rotate, so the heropower might not even be that bad.
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Arachnidius posted a message on Get Into The Rumble Zone With These Rastakhan Deck ListsPosted in: NewsPlease don't be rude. This was at around rank 10. I normally play around rank 5 but I also only really play non-meta decks so it usually takes me a little longer to get up there. If you think you have that little chance of making it to your combo then there is a problem with how you play the deck, not with the deck itself, because I can consistently get to the end game every game with it, apart from the games where they are aggro/tempo and I draw no board clears (but even many of those I can stabilise because of all the taunts in the deck).
Have you actually played the latest version of the deck?
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RAWSHUN posted a message on New Warrior Card Reveal - Emberscale DrakePosted in: NewsIf it was Druid card:
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BloodyAx5 posted a message on New Shaman Card Reveal - Big Bad VoodooPosted in: NewsSAY HELLO TO MY LITTLE FRIEND
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DRTauli posted a message on New Rogue Legendary Reveal - Gral, the SharkPosted in: NewsJust to add on.
In HS the only way are you able to choose something in your deck is with the discover mechanic. since it does not say Discover then it implies random.
Since this is an expansion it is already understood that you know what Hearthstone is. The newbie explanation mechanic is for the classic and basic set.
MTG started out as a physical card game so they had to explain everything in detail for people to not misinterpret. HS is more casual and since it virtual they can get away with it. -
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vitorsly posted a message on New Rogue Card Reveal - Gurubashi HypemonPosted in: NewsRemember that your average end-game WoW character is just one of hundreds of thousands of Orcs/Trolls/Humans/Elves/Dwarves/Gnomes/Whatever and yet can solo Ragnaros, Kel'Thuzzad, Nefarian, Deathwing and Old Gods. This is just a level 70 Troll dude.
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Urungulu posted a message on Opening Moves Week Day 5 - Those First 5 TurnsPosted in: News> Pick Warlock
> Play Kobold Librarian
> Tap
> Tap
> Tap (or play Mountain Giant from time to time)
???
> Heal 3525245 HP
> Rat out demons
> Play Gul'Dan DK
> I greet you -
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m2tth posted a message on Blizzard's Off-Meta Deck SpotlightPosted in: NewsOk Blizzard, give me 13k dust and I promise to craft and try all the 3 decks above! ^^
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I praise your enthusiasm and sense of exploration, but something like this would cause lots of outrage to the people who did not know, Blizzard would never do something like that in the fragile hearth community
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I see this as problematic but would like to make it clear why
1. This will likely be even less like ladder than tournaments already were, so players won't be able to relate
2. Even if there is more skill, which will take some time to determine, there is going to be the same matchup slightly modified three times in a row, where before you got many different matchups entirely. This will be boring.
3. Many classes are not flexible enough to be ran alone. At least before fringe decks that couldnt see play on ladder because they weren't general enough had a chance, due to bans and balance with your other decks
4. Matches will feel more coinflip-ish than they used to feel. A player matching against a class that counters theirs will basically just lose, watching the series will feel boring.
Sure there will be good series, but that would be the case with any matchup, I dont see enough good for this type of thinking
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Be careful, 3/5 of the pack-types here are rotating out next spring.
So for standard players, that is like 12 packs and 1800 dust for $20 dollars. Assuming you buy this instead of $20 of Rasta packs youd get 3 less packs but 1800 more dust (kind of like a net 1500 value gain, but sorta less cause of how opening needed cards is kinda like saving the crafting cost rather than the disenchanting cost).
I think it is still kinda worth it, but nothing to feel like you have to buy.
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I am going to comment specifically to help new players trying to navigate the use of a limited supply of dust and legendaries
Zul'jin is a craft I'd tend to avoid. He is class specific and the required legends to be used in his decks (Rexxar and Rhok) are going to be leaving standard the next expansion. I wouldn't advice crafting him for players who dont already own those two required legends.
Oondasta is good, and will continue to be good, but he is used in a bunch of really expensive decks that require a decent bit of the legendaries to be viable. Some of those legends are either rotating out soon or have no general use outside of oondasta decks (Tyrantus)
If you insist on crafting paladin legendary, I'd go for Tiger and wouldnt recommend Thekal. Every deck with Thekal will use Tiger but not vice-versa. Tiger also shows up in some more budget friendly decks, and could probably be a tech choice in any random budget paladin somewhat successfully.
Zihi is probably alright but not really non replaceable for players on a budget, I'd say to avoid.
Jan'alai seems to be both in wealthy decks and heavily dependent on the use of Jaina which is rotating out soon. I wouldnt craft unless you already own Jaina.
Baku and Zilliax are cards I'd actually recommend because they are neutral and will not be rotating out early next year, Zilliax can go in most decks you make harmlessly and Baku opens up some budget deck building options
Leeroy can go in most Baku/budget aggro decks in general and turns up in nearly every expansion as viable. It also is a classic card and never will be not playable. Highly recommended craft.
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Most of what you asked is fairly obvious. There will be likely be no credible streamer who misinterprets the card.
1. It is clear you do not choose the minion from your deck, the card would be both way too powerful and the animation wouldnt be pleasant.
2. 'Gaining' stats has a fairly straightforward meaning. If it 'eats' a 1/1 minion it'll become a 3/3. If it became a 1/1 theyd say 'copy its stats' rather than gain.
3. The 'eat' premise removes the card from your deck, otherwise the card would read something like 'Battlecry: Gain the stats of a minion from your deck ... Deathrattle: Add it to your hand'
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The fact that people are downvoting you is really sad and petty for them.
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Both swipe and fireball have been not included in decks before though
Axe almost never. I dont support the nerf Im just saying
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Lol its kinda funny that people downvoted you. Sorry dude, expressing gratitude gets you hate nowadays. It might be also because Rin isnt that good, but that isnt really what downvotes should be for
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Evann most of what I said wasnt really directed at you.
Im a good player, I take the game very seriously.
Corridor Creeper I think looks better than it is because of patches being played by everyone. When patches goes away Creeper gets a slight nerf automatically.
The design team is getting better, more cards are being released that are bad, but inspire fun decks.
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Rarity really has nothing to do with whether a card is balanced in constructed. Just because others can use it doesnt mean its balanced. If I make a 0 mana neutral minion with 'battlecry deal 30 to opponent's hero' it is not balanced just because others can get it for cheap. His nerf suggestions are bad, but your refutations are probably worse. If youre gonna be a jerk, at least be intelligent about it.
Duskbreaker: "Paladin's and Warlock's are both basic and don't require a minion in your hand to activate" Considering the only card I have seen used as a two of in Raza are duskbreaker, its at least close to overpowered. Your point here is almost good, but it doesnt change the fact that this card is clearly power creep.
Carnivorous Cube: "There's always the concede button if you're tired of
suckinglosing." Your attack is substanceless douchebaggeryDespicable Dreadlord: Is indeed out of context for the warlock the way theyve set them up
Grand Archivist: "First, proves my previous statement, second, who runs that again? I haven't seen a single player use that in constructed." This card received a good bit of experimentation in dragon big spell priest decks to decent success, You must be too low of rank to have noticed
Corridor Creeper: "common, so everyone has it (unless you're that idiot who, for the dumbest reasons, refuses to invest anything into KFT). Balanced." Another weak rarity related point. The 755 is too swingy and uninteractive. Your opponent cant really play around it, and its hard to play intelligently with it either.
Primordial Glyph: "Portal is rare; Glyph is epic. That's what we, in the game world, call balance. And it is indeed balanced." Once again poor rarity argument. Glyph is too difficult to play around, and will be in every Mage deck as long as its available regardless of what kind of Mage deck is being played, and will be one of the strongest cards. Needs review.
UI: "with 5-card draw, has the likely potential to mill yourself. Even with an empty hand, when it's most beneficial, it still costs all of their mana." While UI isnt actually as overpowered as people think, it is clearly a very good card, and milling yourself rarely is relevant. Finding druid decks which wont use the card will be hard for the future, regardless of their playstyle
Obsidian Statue: Big priest is a bottom tier 2 deck so yeah kinda
Spiteful Summoner: "What is even the point of that? They literally made it for Big Spell decks. Why would you only want to summon Elven Archer when playing against Warrior on ranked?" I agree, the card should not be turned into something not based on your own decks synergy, deck building needs to feel fun
Cobold Scalebane: "Only buffs dragons? That would make it unplayable. Common, everyone has it. Same scenario as I listed right above. Balanced." It would indeed make it unplayable, but your rarity argument is once again flawed. Cobold is I think balanced for constructed, but in arena its a toxic type card.