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    posted a message on Just hit legendary with a single deck

    I used this warlock to hit legendary from 20. I never made any changes. Beats hunters and zoo alike. Only trouble is those pesky priest and warrior. 

    i want to keep climbing higher but should I switch decks or do u think this will be okay in Legendary ranks?

    http://www.hearthpwn.com/decks/115444-20-to-legend-60-win-rate-215-games

    20 to Legend 60% win rate (215 games)
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (28) Ability (2)
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    Posted in: Warlock
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    posted a message on Am I the only Legend player who feels really bad beating rank 1's?

    If you give them the wins it'll cheapen the card back. Sucks if they lose but would suck more to know they were handed the card back. 

    Posted in: General Discussion
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    posted a message on From rank 1 to rank 1

    yesterday I was at rank 1 with 2 stars. 44 games later I'm at rank 1 with 2 stars. Fml

    Posted in: General Discussion
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    posted a message on HUGE BOT BANWAVE!

    3 months... Perma man! The gold and achievements they got are insane and would easily tide theM over for 3 months. 

    Posted in: General Discussion
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    posted a message on My odd zoo list (rank 4)
    Quote from Sonserf369 »

    If this is supposed to be control oriented, why run Leper Gnome? Zombie Chow seems 100x better if you're planning to go midrange rather than full aggro.
    Also, Voidwalker is a pretty underwhelming card. You'd be better of replacing it with Shattered Sun Cleric or Ironbeak Owl.

    I disagree. When facing hunters and other warlock, I always always mulligan for a voidwalker and an abusive sergeant, especially if im playing turn 1, since this combo clears their buffed undertaker on turn two. this leaves you with board control. I do think if this is meant to be a control then zombie is better than leper for turn 1 Since it'll survive common drops like cleric, undertaker, etc. 

    what is the purpose of Harrison jones? Is he meant to draw cards or remove weapons? If remove weapon then ooze is a better option for your curve, and won't screw you when you want to play your doom guard or soul fire. 

    Posted in: Warlock
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    posted a message on I could have had the craziest rogue burst deck but chose to pick "value" and went 1-3 :|

    coward! always go for face!

    Posted in: The Arena
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    posted a message on Have 1700 Dust, need advice on what to craft next

    I think before one legendary, you should make the ancient of lores and cabal shadow priests.  That's 1600 dust.  Those cards are pretty much essential in most druid/priest decks.  If you make cenarius then your druid decks would lack the lores. Harrison is mainly used in control warrior so how much do you fancy that?  Same for Jaraxxus in Handlock and Vancleef in tempo.

    I say get those 4 epics to make life easier for cenarius and co!

    Posted in: Card Discussion
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    posted a message on What meta beats hunters?

    Thanks.  I think ill stick with my deck FOR NOW as it seems to be highly favored when I get the coin at 88% and a loser without it 36%.  

    Boy that coin sure is powerful stuff haha

    Posted in: General Discussion
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    posted a message on What meta beats hunters?

    I'm at rank 4 and so far played 7 hunters straight (hearth stats yay) and at 50% win rate, which is no good for going up.  What deck plays well against hunter deathrattle decks?

    Posted in: General Discussion
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    posted a message on Random Cards Put Into my Arena Deck?

    I think this has been solved! Just in case you didn't know, Webspinner can grab you ANY beast, from the lowliest 1 mana to the highest legendaries.

    Posted in: General Discussion
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    posted a message on Alexstraza and rewarding boring play

    I used to run Alexstraza in my shaman deck as a defense mechanism, but I dont have her in a single deck any more.  I assume you're fighting warriors?

    Posted in: Card Discussion
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    posted a message on What do you think is the most consistent deck now?

    Now hold on, what do you mean by consistent?

    You mean winning consistently? Being able to battle all classes equally? Has no weaknesses or strengths? 

    I played Zoo from 20 to 5 with 73% win rate because of the SPEED I can go through games.  I can get through 6-8 games in an hour while a more "consistent" druid will play 2-3 games.  Even if the Druid wins all 3 games, I would've had the chance to win 3 games of my own and then some.

    If you want ot rank up, go with Zoo, it's very quick and easy to play, and the only real counter to it is RNG.

    Posted in: General Discussion
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    posted a message on I need a dictionary pls ^^

    http://www.liquidhearth.com/forum/hearthstone/456785-a-beginners-guide-to-hs-terms

    - Aggro: The deck that seeks to take initiative and close out the game. This archetype is obviously well established and pretty straight forward. One distinction we have to make, however, is that Aggro does not always mean fast or swarm style. "Stompy" or "Big Aggro" are slower decks that still fit into this category: their goal is to set up in the early game and then play bigger than average threats through the rest of the game. Chillwind Yeti is a good example of a “Big Aggro” type of card because he will usually be the biggest body on turn 4.

    - Control: Another well established deck already in Hearthstone. The control deck plans to survive and win out with a smaller number of more powerful threats in the late game. You are a Control Deck if you only play Ragnaros/Ysera/Lord Jaraxxus as win conditions and the rest of your game is just surviving until one of these big threats can win the game for you. In the beginning of Hearthstone there was a bit of confusion surrounding this archetype as it was often confused with the next category.

    - Midrange: Many of the decks which get classified as "Control Decks" are actually Midrange. To be fair, the line is not hard and fast; however, there are still some distinctions to be drawn. A midrange deck is characterized by trying to gain incremental value on every play: a prime example would be Argent Commander or the buffing creatures. If your deck is built to play solidly throughout the game and bury your opponent in incremental advantage, you have a Midrange deck. The defining aspect of a Midrange deck is that it has to play Control vs. Aggro and Aggro vs. Control if it wants to be successful.
     
    ** Aside: Some of the confusion between Control and Midrange is that the midrange deck will often try to “control” the board with bigger creatures/better value spells. This will be elaborated later, but just because you are playing a controlling role in one game does not make you a Control Deck.


    - Combo: This is the hardest category to build because true combos are hard to find as game designers usually kill them before the game launches. Hunter OTK is the best known Combo Deck we have had to date. Hunter OTK is the less frustrating of the two true Combo branches: interactive and non-interactive. Non-interactive combo is something I would be surprised to ever see in Hearthstone but -- in the interest of fully covering the topic -- it would be described as "do x+y+z and you win the game." It may seem like Hunter OTK is like this, but since your opponent does actually have ways to stop you if they set up for your big turn, it is still an interactive combo: Taunts or Ice Block for example usually prevent this combo from winning outright.
     
    ** Another aside: Based on how Hearthstone is designed -- with no real to act on your opponent’s turn -- I don't think any broken/non-interactive combo will make it past R&D. They exist in some Magic formats but only because the combo player has to determine when it's safe to make their play because their opponent may always have counterspells etc.


    - Aggro-control: This is an archetype more possible in Hearthstone than Magic because of how combat interactions work. An Aggro-control deck will revolve around smaller threats but locking your opponent out quickly. These decks will be slower than pure aggro, but will have more game against a wider variety of decks. I can see weapon based classes fitting this role most easily: they can attack with creatures and control the board with their weapons. Most of the decks being classified as “Board Control” are variations on the Aggro-control theme: their goal is to control the board and lock out the opponent while getting progressively better trades.


    - Tempo: Tempo is one of the hardest archetypes to build. Tempo is a non-conventional archetype in that it mostly does away with Card Advantage. The goal of Tempo is to get one or two fast threats out -- Mana Wyrm being the perfect example -- and then prevent your opponent stopping it for the rest of the game. Tempo cards are often things like Freezing Trap or Frost Nova, these cards will never gain Card Advantage, but if you only need to buy yourMana Wyrm an extra turn or two then it’s fine. The ideal form of a Tempo Deck would be composed of creatures Mana Wyrm/Faerie Dragon/King Mukla and then be filled with spells like Sap/Counterspell/Conceal/or Frost Nova
    - Ramp: This deck plays a slow start and has a big end game faster than the other decks.  Typically, you play as Druid and you try to use Wild Growth and Nourish to gain mana crystals, so that you'll always be ahead in mana crystals and can play bigger cards befoe your opponent can! The deck is strong even without the dream Wild Growth beginning, but typically it's NOT a rush deck, but is the opposite.
     
    The website I linked has a lot of terms, you should check it out!
    Posted in: General Discussion
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    posted a message on So, I lost before I got to 5 mana crystals

    Your turn two was weak.  The fact he dropped abusive sargeant on turn two instead of two minions was the key moment in that match.  You needed to coin out your Harvest Golem that turn instead of hero power.

    with experience, you will gain your chances.

    Posted in: General Discussion
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    posted a message on Can I make miracle work without preps, thanos, or vancleef?

    missing all three? I think your biggest stopper is the preps

    Posted in: Rogue
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