Quote from Skiprichards >>Quote from Skiprichards >>I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.
It's actually almost as bad to pull off as the Test Subject Priest Combo deck is.
To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.
Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol
One of the worst ideas I’ve ever seen on hearthpwn.
Guess you've not been on the forum long then. Your post count confirms....
A little over 2 years longer than you...
That's membership of the site. Anyone can sign up on a website and then bugger off for half a decade. ^_^
You'd know this if you'd been a bit more active than a mere ~100 posts in 5 years...
Just goes to explain why your experience of bad ideas on Hearthpwn is so poor, really.
Good talk. :-)
Attacking someone's post count is exactly as ignorant as attacking their length of membership.
Both are personal attacks, and neither is relevant to any meaningful discussion.
1
I doubt it will be that much of an issue. Even if you draw both of the two copies of a one of in the deck along with a mechwarper. You cant even start doing the combo before turn 10.
If you have ever played a combo deck. You should know that in most cases you have to dig very deep into your deck before finding all the combo pieces, so it will be rare to pull this combo of on turn 10, even with warlocks life tap.
It may very well create a new deck. But I really struggle to see how it will break the game in any way.
8
Blizzard is not forcing anyone to play it. If you do not like it, and do not care about the rewards (the card backs and the legendary card at the end) then just don’t spend your gold or money on it. It is really that simple. The free wing should help you decide if it is something you want to keep playing or not.
1
It is very easy to call plays for missplays when you can see both players hands. But you have to keep in mind that they can not see each other hands, so they have to evaluate risk based on what they think the opponent is holding and not holding.
Another major factor you have to keep in mind is that both where standing at the finish line of a very long road through qualification and then finally through the tournament. So they where most likely very nervous.
1
Found the answer to my question. The re broadcast do not give a chance to get packs.
1
I got reckt by this deck on turn 3. Blood bloom into fiendish circle, into coin, blood bloom, darkest hour. Into insta concede from me. It is just a high roll deck. If you find all the combo pieces, you win most likely. If you do not find them, you die most of the times. The deck feels inconsistent, but it can win games on the spot as early as turn 3.
2
You may not like this answer. But if you desperately want to beat a deck. The best way is to play it for a bunch of games your self. Most importantly you want to learn how the deck loses. If you know how the deck can lose, you will have a much better undersanding of the deck’s weakness and you will have a much easier time playing against it.
1
Aggro decks and control decks are not that far apart skill wise. As the aggro player you have to calculate damage for turns up ahead and make decisions based on it to go face or trade. The damage calculation is also needed for how much to play into removal and how much pressure to put up.
The control player are just playing the reversed role. As the control player, you have decide when and how to spend your removal and how big risks you can take while holding onto the removal.
It is esentially the same thing just on the opposite ends of the scales. Aggro decks are in general just much cheaper to craft and have much shorter games.
2
I agree let’s delete token druid from the game. Along with zoo, every rogue deck and every warrior deck, and while we are at it, let’s just delete the game. Once token druid fall off the meta people will just start to complain about the next broken deck anyway. Let the meta settle before going crazy people. Token druid may be strong right now. But the meta is still very fresh. Token druid may not even be around that much in a week or even a couple days.
3
Not everyone enjoyes 30 minutes long games. I personally get bored to death when playing against control warrior. Does that give me the right to call control warrior for cancer? NO! People enjoy control warrior and have every right to play it if they want to. Same for token druid. You may hate the deck, but it is honestly the only deck I find even remotely fun playing right now. Still missing many key cards for other decks though, so can’t say if that will last. Token druid is just cheap to craft compared to many other decks.
1
Wall priest are loosing shadow vision, eternal servitude, physic scream, spell stone and master oakhearth. So wall priest will not be a thing in standard anymore. And wall priest in wild is not really a thing. It can become a thing, sure. But it will need a lot of help to compete with many other wild decks.
This card is also bad in big priest. It is bad to pull from Barns and horrible to pull from shadow essence. Since it does nothing on its own.
That being sad. This card may still find a priest deck as its home. It will however most likely have to be for a new priest archetype. To early to really say if this card will shine anywhere before all the cards are revealed. But it is not very likely. Will most likely just end up as a meme card.