This is not a freeze mage. This is basically a mix of all mage decks in current meta.
- 1vka
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Member for 4 years, 9 months, and 10 days
Last active Wed, Apr, 1 2020 03:42:44 -
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Anexermia posted a message on [100% winrate] SOU Freeze MagePosted in: [100% winrate] SOU Freeze Mage -
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user-100394608 posted a message on New Rogue Card Revealed - Whirlkick MasterPosted in: NewsCO-CO-CO-CO-COOOOOOMBO BREAKER
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jmxd posted a message on HearthPwn's Top Decks of the WeekPosted in: NewsYes.. from Blizzard 👀
More specifically, the original source of these icons is the talent calculator on the World of Warcraft site. I've been
stealingusing these icons for years, even here on Hearthpwn, more than two years ago. Scrolling down to Class Highlights you'll see them, in that case i made them white. -
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Ophiussa posted a message on A New and Exciting BeginningPosted in: News"It was a sad day in our office when we announced the sunsetting of many beloved sites."
No it wasn't, cut the bullcrap.
And nice move on Flux btw. -
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ksturoman posted a message on HCT World Championship ResultsPosted in: NewsThanks Bunny for 4 packs
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Twitchy posted a message on New Warlock Card Reveal: Felfire PotionPosted in: NewsI really like how every class in Hearthstone has it's own niche;
Hunter goes SMORC
Shaman goes full RNG + 4 mana 7/7
Rogue goes full 'how the fuck did you just draw your whole deck in 1 turn?'
Druid goes 10 mana minion on turn 3
Mage flips a coin, then gets exactly the one card he needs from Babbling book
Paladin goes a little bit of everything
Priest just exists. You don't see them but they do exist.
And then there's Warlock, sitting in a corner, eating glue and killing himself
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strudel_hs posted a message on New Card Reveal - Da UndatakahPosted in: NewsImmortal Prelate + Primalfin Champion + Da Undatakah = value
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Mhs1994 posted a message on Hakkar, the SoulflayerPosted in: Hakkar, the Soulflayerit's an anti-mecha'thun card he will never run out of card
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Foonia posted a message on Archmage Velen OTKPosted in: Archmage Velen OTKDoesn't Amber ruin the reviving spellstones?
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Got an old account that I didn't use for 2 years I see the update , so I decide to check out the decks they give us ... got nothing... When do you get the free deck?? I did the returning player games as ilidian stormrage and after that nothing happened got a quest chain to play 30 card deal 100 dmg etc...
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But worse...cause it has to be I hand also ,if you get 3 options that all started in your opponents deck but only 1 is in hand , its significantly harded to get the benefit of the effect
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played about 10 games , and i hope they will be quick on some balance changes , some mechs/beasts are to strong for there tier ,and some just to weak , also it will be nice to see more cards added to the card poll base . Overall rly like the new gamemode got me back into hearthstone for now , was already on a 40 day break
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Yeah, i am also reading/understanding it as @Silved mentioned, and like @SlydE is saying in Wild this will be a major change, the pool was always the same but now you basicly have 3/X chance for all cards that meet the requirement of the discover , so no card is favored.
But its a good change for Standard as well , i dunno how many times i lost to Frightened Flunky discovering Armagedillo , was not rare for my opponents to find 1 but damn when they found 2 and played 3 of them in a match ....uuuufff
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if this was an 5 mana card it would be really good, at 6 mana its meh...id say blessing of kinds is better. But i can see a few decks running both blessing of kings and this card
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Problem is if your playing lackeys you are most probably playing zoo lock and if lets say your enemy has 1 taunt you dont wan't to lose 4-5 of your cards to just kill that 1 taunt , its the same as trading .
Control lock has better removals ,so you are stuck with this card being used in agro.
The problem with fitting this deck into zoo is that your reseting your board also, so you need to hard tap for your hand not to run out of steam ,id say your still better just running 1 mana Soulfire since that can go face also
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I say'd this multiple times on forums all over .The problem of magnetic cards could be solved with E.M.P. Operative ,i mean we have Hungry Crab , Golakka Crawlerthat both kill a minion and become power-creep's and even in decks where they don't shine the got vanilla stats and low cost so you can play them early for tempo.
Instead our anti mech card E.M.P. Operative is an understated , 5 drop VERY VERY Late where it can't save you anymore since you'r dead by turn 6 from an agro mech hunter.Cherry on the cake it dosn't even include a sillence **piece of shit** so playing the card in most cases end's up with a worse outcome
To answear the question as why are we only now seeing so much play from magnetize.The answear is simple you had the death knights strong cards that keept these in check.Did i mention we curently only have 1 viable control deck (warrior) so you either play warrior or if you don't like it i guess your kinda stuck with aggro, also OTK and Midrange decks are like non existent why the game is boring for me
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Kolento , never lucky... deserved a spot in semi final
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Blizzard HQ:
Murloc Tidecaller , Undertaker are a bit OP , lets print a similar card but with only 1 health so its easy to remove
****In 1 month time****(after 1 week of release)
Blizzard HQ: NERF, NERF, NERF what have we done
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[S] Divine Spirit doesn't match priest's class identity and It's something that will be probably changed one day (or rotated to the HoF).
Yes please HOF it and kill priest entirely ,the game is much better with 8 classes and less variety
Edit:After -4 I forget many people here don't get sarcasm,yes this post was/is ment to be Sarcastic