your win condition isn't cthun, it's sulfuras. Cthun is still a good idea in the deck but the deck becomes too greedy and you lose out on some good tools in to deal with aggro. Consider the changes suggested below:
-2 twilight geomancer - simply a bad card
-2 twilight elder - simply a bad card and doesn't fit in a control deck. More for midrange
-2 ornery direhorn - too greedy and rng isn't good
-2 crazed worshiper - better card for his spot. Isn't very consistent, only +1/+1 in cthun most of the time
-2 beckoner of evil - goodncard bit unnecessary
--------------------------------
+2 shield block - combo with shield slam, draw a card, gain health.
+2 shield slam - combo with shield block, deal an absurd amount of damage for 1 mana
+2 stonehill defender - good value early game card since your deck is based around taunts
+1 brawl - more board clears don't hirt
+1 fiery war axe - fiery WIN axe
+1 direhorn hatchling - get 2 taunts for 1 card, ,completes quest
+1 alley armour smith - good star line, gain armour, completes quests
your win condition isn't cthun, it's sulfuras. Cthun is still a good idea in the deck but the deck becomes too greedy and you lose out on some good tools in to deal with aggro. Consider the changes suggested below:
-2 twilight geomancer - simply a bad card
-2 twilight elder - simply a bad card and doesn't fit in a control deck. More for midrange
-2 ornery direhorn - too greedy and rng isn't good
-2 crazed worshiper - better card for his spot. Isn't very consistent, only +1/+1 in cthun most of the time
-2 beckoner of evil - goodncard bit unnecessary
--------------------------------
+2 shield block - combo with shield slam, draw a card, gain health.
+2 shield slam - combo with shield block, deal an absurd amount of damage for 1 mana
+2 stonehill defender - good value early game card since your deck is based around taunts
+1 brawl - more board clears don't hirt
+1 fiery war axe - fiery WIN axe
+1 direhorn hatchling - get 2 taunts for 1 card, ,completes quest
+1 alley armour smith - good star line, gain armour, completes quests
Thank you! Thats probably the main problem I've been having is less tools and feeling greedy with my strategy. I want the deck to work I love playing it and its gotten me a long ways in trial in error. You have a whole list of decks committed to a meta tier deck and then you play something like this by surprise and its just relentless. The climb from 5-legend on the other hand has been tough. I will be trying out these changes and thank you!
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your win condition isn't cthun, it's sulfuras. Cthun is still a good idea in the deck but the deck becomes too greedy and you lose out on some good tools in to deal with aggro. Consider the changes suggested below:
-2 twilight geomancer - simply a bad card
-2 twilight elder - simply a bad card and doesn't fit in a control deck. More for midrange
-2 ornery direhorn - too greedy and rng isn't good
-2 crazed worshiper - better card for his spot. Isn't very consistent, only +1/+1 in cthun most of the time
-2 beckoner of evil - goodncard bit unnecessary
--------------------------------
+2 shield block - combo with shield slam, draw a card, gain health.
+2 shield slam - combo with shield block, deal an absurd amount of damage for 1 mana
+2 stonehill defender - good value early game card since your deck is based around taunts
+1 brawl - more board clears don't hirt
+1 fiery war axe - fiery WIN axe
+1 direhorn hatchling - get 2 taunts for 1 card, ,completes quest
+1 alley armour smith - good star line, gain armour, completes quests