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    posted a message on What is hunter's inherit problem, and how would you change core hunter?

    Hunter's classic/basic cards are powerful! They have a core to build around every expansion/meta... like (besides mech hunter), when was the last time kill command, Savannah Highmane, animal companion, etc. weren't in decks? all you gotta do is HOF one of the core hunter cards (which i would be strongly against it though bc hunter is a f2p friendly class). 

     

    Posted in: General Discussion
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    posted a message on Luna Cyclone Top 200 Legend

    zilliax is the best card in the game... just slap it in any deck (except midrange beast hunter) and it's awesome

    Posted in: Luna Cyclone Top 200 Legend
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    posted a message on [LEGEND] Hooktusk Rogue (59% Winrate) UPDATED

    Hey so I've been playing with this deck for 3-4 days and I love and I'm climbing (slowly but surely)! I also notice that rogue is terrible against warrior (bomb and control)... I just had a match that gave me an idea... I discovered Togwaggle's Scheme from a lackey and shuffled 11 Togwaggle's into my deck. It was way too much for the warrior to deal with and I won what I consider the unwinnable matchup for the deck/class (in today's meta).  In fact, I was 0-5 against warriors, until this match. I want to add a Scheme to the deck but I'm not exactly sure what to replace. 

    The changes I made to the deck are:

    +1 sap, +1 Edwin Vancleef, -1 Evil Cable Rat and -1 Leeroy Jenkins.

    Also, If you wanna have a good laugh, here is the replay of the match: https://hsreplay.net/replay/JfDcyAzAtgGmJFfLcwibcQ

     

    Posted in: [LEGEND] Hooktusk Rogue (59% Winrate) UPDATED
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    posted a message on Mech Rogue

    replacement for Myra's? Only card I don't have and don't have any dust

    Posted in: Mech Rogue
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    posted a message on [Rank 1] Tempo Warrior

    I love this deck! I made some changes because I was missing a few cards and also there were a couple that I didn't really like...

    I replaced:

    improved morale for a second omega assembly, rapid worgen and 2nd town crier (didn't have dust otherwise would use that) for 2 acolytes, and lastly added Dr. Boom Mad Genius for Darius Crowley.

    I find the deck lacked draw even with the double shield block and double slam. My first match, I was stuck in a top deck war with a mech hunter and knew immediately that the deck needed more card draw. Acolytes might be a little slow. I might try out loot hoarder instead but with two warpaths, acolyte seemed like a good idea. I don't feel like improved morale is that good because the lackey won't really do much... yes it's an execute activator and generates a 1/1 with a battlecry but 2 omega assembly's is just great; whether you get 3 cards at 10 mana or discover one midgame. It improves the mech synergy and gives you more opportunities to hit a rush minion. Dr. Boom Mad Genius is really a card that should be in any warrior deck. Even though I don't have Darius, I still believe Dr. Boom is better... you can gain massive tempo when your mechs have rush and you get to choose from a great set of hero powers. The warrior hero power doesn't do much in a tempo deck except maybe fight against aggro, but if you're trying to fit the armor up in every turn then you are probably behind on board and just trying to stay alive. 

    Besides those few things, I love the idea of the deck! It takes the core bomb warrior, switches some things around and turns it into a quicker midrange deck which I truly missed from the old tempo dragon warrior days

    Posted in: [Rank 1] Tempo Warrior
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    posted a message on 12 Win Arena Rogue Deck

    12 Win Rogue Arena
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    Minion (24) Ability (6)

    I got 12 wins with ease (12-2). The deck has no legendaries but a couple good epics that really carried me in losing situations. Vicious Fledging won me the first 3 or 4 games on his own. As my oppenents became better, the games got closer. Towards the end (wins 8-12), I realized I was falling behind. My opponents got greedy and started hitting face instead of taking value trades. They wont get punished for it because Rogue has Fan of Knives only for AOE. The combo that saved me so many times (maybe 4 times) was playing Vilespine Slayer and them not killing it and playing a big taunt or using Spikeridged Steed on a minion. The next turn I used Shadowcaster on the Vilespine Slayer for a huge tempo swing killing their big minion and developing 2 minions on my side. 

    RNG also played in my favour. There was a blowout game vs a paladin where I  played Tar Creeper on turn 3 and then top decked Tol'vir Stoneshaper on turn 4 and then it snowballed from there. 

    I played against 7 paladins, 1 Druid, 2 Shamans, 3 Rogues and a Mage

    What is your opinion on this deck?

    BTW, this is my first 12 win arena and my first arena of Un'goro. I'm not a arena expert, my record before this deck was 8 wins, I believe

    Posted in: The Arena
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    posted a message on When's a good time to start saving gold for next expansion?

    what i like to do is save 100 gold every week. so i would blow all my gold on the expansion then save 100 gold at the beginning of each week. that gives me more than enough gold to get packs for the next expansion. I also buy the prepurchase for the expansion so i get a lot of the commons and rares.

    Posted in: General Discussion
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    posted a message on Is Crackling Razormaw Real?
    Quote from kalindo >>

    I've opened almost 70 Un'goro packs. I've opened duplicates and triplicates (apparently this is a real word) of epics and several of the same rares. Why haven't I opened any Crackling Razormaw yet? Is this card really in Un'goro? I have opened more than 10 copies of other commons but have yet to see this card. Do I really need to craft a common? :-(

     with all the extra epics, i dont think 80 dust is worth worrying about
    Posted in: Card Discussion
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    posted a message on Nerf incoming?

    Just idea to think about. what if the nerfed bloodsail cultist to give the weapon +1 attack or +1 durability. Not a choose one effect but text would be something like "if you control a pirate, give your weapon +1 attack" or "if you control a pirate, give your weapon +1 durability"

    They can also remove the pirate tribe tag from cards like naga corsair or other. This is a bad idea but it is an idea nonetheless.

    Lastly NFM is hard card to nerf without destroying the card. Making it 2 mana and the 2/2 weapon is even stronger than it is now.  making the weapon a 1/2 doesnt do much because they dont always use all 3 charges. 

    Posted in: Card Discussion
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    posted a message on Deck Suggestions: Beast Druid
    Quote from Zergorasz >>

    What do you think about one Hydra in this deck that you can also copy?

     it can be a tech choice but the 5 slot is already filled (nourish, druid of the claw, and stranglethorn tiger). Its another good big beast, but the 5 slot is already full. you can easily take out one of the 5 drops in the deck and put in a hydra and its a good warden target. The thing is, copying it in some matchups can be worse than better. for example, against taunt warrior they have a bunch of whilrlwind effects thats effectively deal 3 damage to you every time and they can take advantage of that. They can also combo those whirlwind effects with armorsmith and heal up while killing you
    Posted in: General Discussion
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    posted a message on Why Token Druid Is Not Tier 1?

    according to the meta snapshot on tempostorm.com it is tier 1.

    Posted in: General Discussion
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    posted a message on Deck Suggestions: Beast Druid

    I made this Midrange Beast Druid today and I am having good success with it at rank 4. I was wondering what tweaks/changes to make to it. I'm already considering putting in Vicious Fledging. Cards lime Golakka Crawler are flexible and can be subbed for other techs like Hungry Crab. If you have any suggestions on what to change please comment them, its greatly appreciated.

    Midrange Beast Druid
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    Posted in: General Discussion
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    posted a message on Makabi's Aggro Hunter

    I'm not saying this deck is bad, but why play this over already very popular aggro deck like egg druid or pirate warrior? What are the advantages of playing this over those two decks?

    Posted in: Makabi's Aggro Hunter
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    posted a message on Burn Mage Secret Order

    I have a question: In my version of burn mage, I run 2 block, 2 barrier (added a barrier for pyroblast while I save dust). I never know what secret is better to play, like is it better to play block first or barrier first and it what situations. Can someone help me please?

    Posted in: Mage
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    posted a message on [Legend] Value-Control Mage

    I have a question: In my version I run 2 block, 2 barrier (added a barrier for pyro while I save dust). I never know what secret is better to play, like is it better to play block first or barrier first and it what situations. Can someone help me please?

    Posted in: [Legend] Value-Control Mage
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