OVERVIEW: This a very aggressive deck that focuses on the early game potential of demons. It also has some nice synergies much like the Hunter and his beasts. Plus every card is Warlock exclusive :)
EXPLANATION:
Sacrificial Pact: This is used to even out the damage you're inflicting upon yourself. You'll want to use this when a minion is low on health or is about to die from Power Overwhelming. (Keep in mind that this works on enemy demons)
Voidwalker: A nice 1 drop that can prevent any early damage as well as trade well with weaker minions.
Flame Imp: A very early threat that can force your opponent to play cautiously.
Power Overwhelming: This can be used as either removal or to make the final push to end the game. As stated before it also works well with Sacrificial Pact.
Succubus: This is basically a beefed up version of the Flame Imp, however the Battlecry can be a pain in ass.
Demonfire: A very cost effective buff that can also be used as removal in desperate situations.
Bane of Doom: This can be used to equalise the game or further your control of the board.
Doomguard: A big drop that will often be used to try and end the game.
Dread Infernal: Another big drop to try and end the game.
CONSIDERED CARDS:
Corruption: I thought this card would be nice for a rush deck as early removal. However after looking at other forms of removal everything else just seemed to be better. They were instant, came with bonus effects and could kill most early game creatures anyway.
Imp Master: This was originally in the deck but was replaced in favour of Void Terror. Although the Imps summoned do count as demons there just isn't enough mass buffs for them to be worth while.
Hellfire: While this is some nice mass removal, it doesn't synergies well with your demons as you'll want to keep them out as long as possible to make up for their negative effects.
Summoning Portal: I'm actually not to sure about this one. On one hand it seems amazing since you can get out your creatures even earlier, but on the other hand it actually seems rather redundant since all the cards are cheap enough anyway. So what do you guys think worth it or not worth it?
Siphon Soul: This was also originally in the deck however it just seems to be that little bit to late to be viable with this deck.
EARLY GAME:The early game is this deck shines. Get out as much as possible as soon as possible. Play your taunts as to prevent any early damage. Then start playing your heavy hitters, use removal when necessary and try to push until you win the game. Also Don't forget to use Life Tap, Sense Demons and Bane of Doom to keep the advantage.
LATE GAME: Once you've gotten to late game this is where things start to get dangerous. Your likely to be low on both life and minions so it's time to start playing cautiously. Focus on board control rather than damage, this way you can still have a chance. Just keep using your removal and card draw an try to nudge in a victory.
PROS: This deck can end games extremely fast. With such low cost/high power minions things can just get out of control. Thus it is very powerful against late game decks that can never get a chance to properly set up. It can also be quite effective against murloc swarm decks because your demons are inherently stronger.
CONS: This deck starts to taper of quickly during the late game. Therefore control decks are the bane of your existence since they can repeatedly halt your advance until they can wipe you.
CONCLUSION:Well that's about it. Feel free to post any suggestions or criticisms and maybe different variations for the deck. Thanks for reading! :D
P.S: If you see any errors or weird stuff, let me know and I will get around to fixing them.
I'm not a big fan of the blood imps in this deck. You want to be the aggressor, since your late game is not super powerful compared to other decks. Your early-mid game creatures are all powerful, but the blood imps just seem bad. You don't want to attack with them since they will die to everything, and their ability doesn't seem like it's worth a card.
I'm thinking maybe soulfires to give the deck extra reach, if you notice you're missing that last damage. They're a bit "all-in" but I kinda like them.
Shadowflame might work in this deck as well. Until people start playing 8/8's and legendaries, your creatures should be on par or bigger than what they can summon, so it could give you some good sweepers.Not sure if you really want to kill your own minions for that, though, unless you can pick up 3-4 minions in the process.
Deck seem loads of fun, I might "sleeve it up" and give you some results if I find the time :)
I'm not a big fan of the blood imps in this deck. You want to be the aggressor, since your late game is not super powerful compared to other decks. Your early-mid game creatures are all powerful, but the blood imps just seem bad. You don't want to attack with them since they will die to everything, and their ability doesn't seem like it's worth a card.
I'm thinking maybe soulfires to give the deck extra reach, if you notice you're missing that last damage. They're a bit "all-in" but I kinda like them.
Shadowflame might work in this deck as well. Until people start playing 8/8's and legendaries, your creatures should be on par or bigger than what they can summon, so it could give you some good sweepers.Not sure if you really want to kill your own minions for that, though, unless you can pick up 3-4 minions in the process.
Deck seem loads of fun, I might "sleeve it up" and give you some results if I find the time :)
I put the Blood Imps in there so that your creatures can stay out on the field as much as possible. You really want to milk them to make up for their negative battlecrys. But maybe you're right, perhaps I could swap them for some Shadowflames as that would combo very well with Power Overwhelming. What do you think?
Oh and if you could test the deck that would much appreciate. As stated before I would do it my self but I'm not in the beta. :(
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I'm just sitting here refreshing the page waiting for someone to respond to my posts. :/
I played against a deck very similar earlier today. I was playing the warlock "giants" deck kripp is playing sometimes. I actually beat it rather easily, since I have plenty of removal, and could get my 8/8's out very fast. Think I had 15 health over at the end.
There are quite a few things I don't really like. Here are my main problems:
1. Sacrificial Pact - Most of the time, you're going to be killing your own demon. Using 2 cards to heal yourself is inefficient. Why not use Siphon Soul instead? Kill a threat for 1-1 and get 3 life back. You mentioned that it comes too late to work, but in my experience with various different Warlock Aggro decks, this isn't really the case.
2. Drain Life over Shadow Bolt - Getting 2hp back is nice, but Shadow Bolt gets rid of much bigger threats. Life is a resource and as long as you're not at 0 or in danger of being at 0, you're okay. It's at least worth trying SB over DL to see how it works for you.
3. Is there a particular reason for sticking strictly to demons over some better non-demon cards? You have a lot of cards that are good for aggro and others that are more suited for different decks. It seems like you could remove some demons to make room for either a better aggro or midrange deck.
There are quite a few things I don't really like. Here are my main problems:
1. Sacrificial Pact - Most of the time, you're going to be killing your own demon. Using 2 cards to heal yourself is inefficient. Why not use Siphon Soul instead? Kill a threat for 1-1 and get 3 life back. You mentioned that it comes too late to work, but in my experience with various different Warlock Aggro decks, this isn't really the case.
2. Drain Life over Shadow Bolt - Getting 2hp back is nice, but Shadow Bolt gets rid of much bigger threats. Life is a resource and as long as you're not at 0 or in danger of being at 0, you're okay. It's at least worth trying SB over DL to see how it works for you.
3. Is there a particular reason for sticking strictly to demons over some better non-demon cards? You have a lot of cards that are good for aggro and others that are more suited for different decks. It seems like you could remove some demons to make room for either a better aggro or midrange deck.
Well the basis of this deck is to make the most out of your demons and do your best to offset their negative battlecrys. That's why I have some many health return cards, but I do agree I may have gone a bit overboard. I also went strictly demons because it is a theme deck. I feel if start replace some demons it'll just be like any of the other 50 warlock rush decks. I will make some changes however to make the deck a bit more viable.
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I'm just sitting here refreshing the page waiting for someone to respond to my posts. :/
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DISCLAIMER: I have not been able to get into the beta and test this desk, so don't take anything as Gospel.
OVERVIEW: This a very aggressive deck that focuses on the early game potential of demons. It also has some nice synergies much like the Hunter and his beasts. Plus every card is Warlock exclusive :)
EXPLANATION:
Sacrificial Pact: This is used to even out the damage you're inflicting upon yourself. You'll want to use this when a minion is low on health or is about to die from Power Overwhelming. (Keep in mind that this works on enemy demons)
Voidwalker: A nice 1 drop that can prevent any early damage as well as trade well with weaker minions.
Flame Imp: A very early threat that can force your opponent to play cautiously.
Power Overwhelming: This can be used as either removal or to make the final push to end the game. As stated before it also works well with Sacrificial Pact.
Succubus: This is basically a beefed up version of the Flame Imp, however the Battlecry can be a pain in ass.
Demonfire: A very cost effective buff that can also be used as removal in desperate situations.
Felguard: This is basically a Sen'jin Shieldmasta that can be brought out a turn earlier.
Void Terror: This can be used to make a very scary creature if given the opportunity.
Shadow Bolt: Just some nice removal.
Sense Demons: This is used to draw some minions if you're running out of steam.
Pit Lord: This is a very early, very powerful minion that can often catch enemies of guard.
Shadowflame: A bit of mass removal that works extremely well with Power Overwhelming.
Bane of Doom: This can be used to equalise the game or further your control of the board.
Doomguard: A big drop that will often be used to try and end the game.
Dread Infernal: Another big drop to try and end the game.
CONSIDERED CARDS:
Corruption: I thought this card would be nice for a rush deck as early removal. However after looking at other forms of removal everything else just seemed to be better. They were instant, came with bonus effects and could kill most early game creatures anyway.
Imp Master: This was originally in the deck but was replaced in favour of Void Terror. Although the Imps summoned do count as demons there just isn't enough mass buffs for them to be worth while.
Hellfire: While this is some nice mass removal, it doesn't synergies well with your demons as you'll want to keep them out as long as possible to make up for their negative effects.
Summoning Portal: I'm actually not to sure about this one. On one hand it seems amazing since you can get out your creatures even earlier, but on the other hand it actually seems rather redundant since all the cards are cheap enough anyway. So what do you guys think worth it or not worth it?
Siphon Soul: This was also originally in the deck however it just seems to be that little bit to late to be viable with this deck.
EARLY GAME: The early game is this deck shines. Get out as much as possible as soon as possible. Play your taunts as to prevent any early damage. Then start playing your heavy hitters, use removal when necessary and try to push until you win the game. Also Don't forget to use Life Tap, Sense Demons and Bane of Doom to keep the advantage.
LATE GAME: Once you've gotten to late game this is where things start to get dangerous. Your likely to be low on both life and minions so it's time to start playing cautiously. Focus on board control rather than damage, this way you can still have a chance. Just keep using your removal and card draw an try to nudge in a victory.
PROS: This deck can end games extremely fast. With such low cost/high power minions things can just get out of control. Thus it is very powerful against late game decks that can never get a chance to properly set up. It can also be quite effective against murloc swarm decks because your demons are inherently stronger.
CONS: This deck starts to taper of quickly during the late game. Therefore control decks are the bane of your existence since they can repeatedly halt your advance until they can wipe you.
CONCLUSION: Well that's about it. Feel free to post any suggestions or criticisms and maybe different variations for the deck. Thanks for reading! :D
P.S: If you see any errors or weird stuff, let me know and I will get around to fixing them.
I'm just sitting here refreshing the page waiting for someone to respond to my posts. :/
I'm not a big fan of the blood imps in this deck. You want to be the aggressor, since your late game is not super powerful compared to other decks. Your early-mid game creatures are all powerful, but the blood imps just seem bad. You don't want to attack with them since they will die to everything, and their ability doesn't seem like it's worth a card.
I'm thinking maybe soulfires to give the deck extra reach, if you notice you're missing that last damage. They're a bit "all-in" but I kinda like them.
Shadowflame might work in this deck as well. Until people start playing 8/8's and legendaries, your creatures should be on par or bigger than what they can summon, so it could give you some good sweepers.Not sure if you really want to kill your own minions for that, though, unless you can pick up 3-4 minions in the process.
Deck seem loads of fun, I might "sleeve it up" and give you some results if I find the time :)
I put the Blood Imps in there so that your creatures can stay out on the field as much as possible. You really want to milk them to make up for their negative battlecrys. But maybe you're right, perhaps I could swap them for some Shadowflames as that would combo very well with Power Overwhelming. What do you think?
Oh and if you could test the deck that would much appreciate. As stated before I would do it my self but I'm not in the beta. :(
I'm just sitting here refreshing the page waiting for someone to respond to my posts. :/
I played against a deck very similar earlier today. I was playing the warlock "giants" deck kripp is playing sometimes. I actually beat it rather easily, since I have plenty of removal, and could get my 8/8's out very fast. Think I had 15 health over at the end.
There are quite a few things I don't really like. Here are my main problems:
1. Sacrificial Pact - Most of the time, you're going to be killing your own demon. Using 2 cards to heal yourself is inefficient. Why not use Siphon Soul instead? Kill a threat for 1-1 and get 3 life back. You mentioned that it comes too late to work, but in my experience with various different Warlock Aggro decks, this isn't really the case.
2. Drain Life over Shadow Bolt - Getting 2hp back is nice, but Shadow Bolt gets rid of much bigger threats. Life is a resource and as long as you're not at 0 or in danger of being at 0, you're okay. It's at least worth trying SB over DL to see how it works for you.
3. Is there a particular reason for sticking strictly to demons over some better non-demon cards? You have a lot of cards that are good for aggro and others that are more suited for different decks. It seems like you could remove some demons to make room for either a better aggro or midrange deck.
Well the basis of this deck is to make the most out of your demons and do your best to offset their negative battlecrys. That's why I have some many health return cards, but I do agree I may have gone a bit overboard. I also went strictly demons because it is a theme deck. I feel if start replace some demons it'll just be like any of the other 50 warlock rush decks. I will make some changes however to make the deck a bit more viable.
I'm just sitting here refreshing the page waiting for someone to respond to my posts. :/