Its funny... No paladin player complained about secrets OR (ironically) a lack of identify when "WHO AM I?! NONE OF YOUR BUSINESS!" was top tier for like 6 months.
Context is also different. We're seeing a major priest redesign, with them losing face damage, which has been a pretty big part of priest for a long while. We've never seen anything this major in terms of basic/classic set restructuring. When Mysterious Challenger ruled, cleaning out a large chunk of the basic/classic Paladin probably never crossed anyone's mind.
In the light of how Bliz seems a lot more willing to change those aspects of the classes, if we're looking at other classes which are unfocused and without clear identity, Paladin seems like the next one up. It's a little scattered, with lots of tribal mechanics (Paladin being a big tent with buffs to lots of different tribes seems like a reasonable theme), but notably the secrets. We've had them forever, they've almost always been bad unless there's a tonne of cheating them out, and they seem a bit out of character.
Since Priest had a lot of their class identity on the chopping block, folks are just looking for anything else which could also get the axe. Paladin secrets also fit the bill.
Now that you mention it, Paladins having Secrets is a kind of odd bit of class identity. Paladins are thematically the most straightforward, least-sneaky, so secrets don't necessarily feel right.
I think the key to Paladin identity is that it's a minion class which can go either wide, or go tall, and switch between wide and tall really easily. They can easily flood with small minions, but can also make those small minions pretty big.
One thing they really need is for a bit of a shift in their basic/classic cards. They really need a "spawn several Silver Hand Recruit" spell or two to be part of their core kit, something like a Stand Against Darkness or Lost in the Jungle. Maybe there's a twist like Muster for Battle or Air Raid, but *something* like one of those should be in the basic/classic Paladin.
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Context is also different. We're seeing a major priest redesign, with them losing face damage, which has been a pretty big part of priest for a long while. We've never seen anything this major in terms of basic/classic set restructuring. When Mysterious Challenger ruled, cleaning out a large chunk of the basic/classic Paladin probably never crossed anyone's mind.
In the light of how Bliz seems a lot more willing to change those aspects of the classes, if we're looking at other classes which are unfocused and without clear identity, Paladin seems like the next one up. It's a little scattered, with lots of tribal mechanics (Paladin being a big tent with buffs to lots of different tribes seems like a reasonable theme), but notably the secrets. We've had them forever, they've almost always been bad unless there's a tonne of cheating them out, and they seem a bit out of character.
Since Priest had a lot of their class identity on the chopping block, folks are just looking for anything else which could also get the axe. Paladin secrets also fit the bill.
Now that you mention it, Paladins having Secrets is a kind of odd bit of class identity. Paladins are thematically the most straightforward, least-sneaky, so secrets don't necessarily feel right.
I think the key to Paladin identity is that it's a minion class which can go either wide, or go tall, and switch between wide and tall really easily. They can easily flood with small minions, but can also make those small minions pretty big.
One thing they really need is for a bit of a shift in their basic/classic cards. They really need a "spawn several Silver Hand Recruit" spell or two to be part of their core kit, something like a Stand Against Darkness or Lost in the Jungle. Maybe there's a twist like Muster for Battle or Air Raid, but *something* like one of those should be in the basic/classic Paladin.