Could you give an example are link some of the meta card/decks?
Go to www.duelingnetwork.com, make an account (it takes like 2 seconds) and go to Deck Constructor, then search "Burning Abyss" and also "Tour Guide from the Underworld". It's essentially an entire deck of floaters which replace themselves when sent to the graveyard by any means, with easy special summons to put lots of damage on the board consistently. Additionally, one of their bosses from the extra deck can deal with any threat and they have a trap card (which is recurrable via their other spammable/main boss monster) which can +3 fairly easily. Basically the only thing limiting the deck is each main deck monster being once per turn.
Ex National Champion and quite respected community member here
Stop idolizing Goat control , there were so many flaws in that format it's redicilous , same as tele-dad era pre opression.
Ygo is and has been in a bad state for years now , i quit in 2008/2009 season but i play nationals almsot every year here.
Best format was March 2013 Dragon Ruler. The only bad part was Super Rejuvenation but you could still beat someone who resolved it first by outplaying them. It was the most skill-intensive format for sure especially if you removed Super Rejuv.
I was pretty into it for a while, went to YCS 100 with a chaos dragon deck but I started to fall out of it after that, then I quit for good after dragon ruler.
but it's still cool I just don't keep up with it anymore, it's been replaced by the hearth but I still love my chaos dragon and my Watt deck
But at the same time in YGO you play with higher HP and have slots for 5 trap/spell cards and 5 for monsters. In HS you have 5 slots for spells/minions and 1 slot for secret.
Used to play Till something like august, i mainly played sylvans and before that when people stopped running starlightroad i was running a really trolly Lockdown deck Featuring elemental mistress Doriado, Fuh-rin-kha-zan, secret village of spellcasters and Djinn releaser of rituals.
what made me move outside of yugioh is that i like games that have a clearly defined game progression :Early, mid and late game ( xcept for mobas, farming creeps is the most boring and stupid idea someone could have come up with) and yugioh has become a mess in that aspect.
I played for a while. Even took a needleworm deck to a regional. Took an Exodia deck to a regional. Did it for fun. I did well with both missing the top 8 by one game with each deck. Won regionals with normal decks.
I think the needleworm deck was my favorite to play as it just pissed off people so bad. This was back when needleworms were expensive. $300 each. Sold them for $350 each after the regional so it was worth it. :)
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There are 3 kinds of people in the world. Those that can count and those that can't.
Dragon Rulers was the most overpowered meta in TCG history. By banishing cards from your deck to activate effects, you could essentially use any card to cycle for any other card in you deck while also establishing board control and not even using your normal summon or losing cards. I think that the best time for Yugioh was back in the Six Samurai meta with Blackwings, Dragunity and Lightsworn.
I haven't played Yu-Gi-Oh competitively in a year and pretty much stopped playing after the scourge that is Pendulum Summoning became pretty common. Honestly, the game was going down a dark path before when Synchros were in their prime but the XYZ monsters somewhat made it more fun to play, not to mention making some decks more viable. It was a fun game, but clearly became a less than 5 turns kinda deal.
Anyhow, my favorite card is Caius, the Shadow Monarch. Monarchs and Hieratic Dragons were my favorite archetype and my main deck IRL.
Also, a nod to the guy that said the Dragon Ruler format was good. I was one of the few people that saw it as a skillful format, unless you were playing Lightsworns, where you had to decide some moves over others. In retrospect, while I was salty as fuck matching up against a DR player in DevPro, it was fun destroying scrubs playing the deck with Madolche.
I play semi-competitively, even get together with a bunch of friends every Thursday for it. The game isn't perfect, I'll admit, but I'm one of the few (it seems, anyway) who thinks that the new ways of summoning are actually interesting and that actually enjoys the idea of archetypes. Sure it has its flaws, but I enjoy that it lets your deck have a theme. My opinion, though, and one I know isn't shared by others.
Anyway, my favorite card in Yugioh, currently, is Armades, Keeper of Boundaries. His artwork is awesome, he's a damn good card, and he's splashable in a lot of decks. As for HS cards that remind of yugioh cards, my friend and I joke that Misdirection is the HS version of Magic Cylinder.
"As part of ongoing communication with the WoW developers, it has been agreed that Hearthstone is now the official source of WoW lore. We hope you look forward to seeing Ragnaros, Lightlord in Legion!"
Will have to disagree with the few of you who believe that Dragon Rulers were the best format. Their playstyle was obnoxiously obvious and with cards like super rejuvenation, made them much too quick for other decks. It didn't help that Mech Phantaom Beast Draccosack was for any rank 7 monster giving them 2 (3 if you count Master of Blades) very good XYZ's. Don't even let me bring up Prophecy and their broken spell card.
In any case back on topic, I tend to play with the OCG format rather than TCG because the cards are more recent. I do still play every now and again, but I stopped being competitive in yugioh long ago. I don't think there are many cards that are similar to the yugioh cards, but the mill druid deck reminds me a lot of the Empty Jar deck that was gaining popularity until they were banned. My favorite card is definitely Red-Eyes Black Dragon (the original), although weak, the card always looked very well made. My favorite archetypes would have to Disaster Dragon (back when RDM was at 3 and Future Fusion wasn't banned), Heraldic Beast (OCG), Monarchs, and Mecha Phantom Beast. I do enjoy Konami's ways of bringing fresh ideas to the game and also how they're trying to revive dead summoning methods (Rituals, Fusions, and Synchros) and attempting to make them viable again.
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i would play Slifer the Sky Dragon in Handlock
Time is money, friend.
I played a bit of Yugioh when I was just a kid. I love playing against Kaiba, Joey and Yugi himself haha. "You just activated my trap card!"
Somehow Shadowboxer reminds me of the fire princess card which I use to run back in the old days.
"Can I help you, sir?" -Jeeves
Go to www.duelingnetwork.com, make an account (it takes like 2 seconds) and go to Deck Constructor, then search "Burning Abyss" and also "Tour Guide from the Underworld". It's essentially an entire deck of floaters which replace themselves when sent to the graveyard by any means, with easy special summons to put lots of damage on the board consistently. Additionally, one of their bosses from the extra deck can deal with any threat and they have a trap card (which is recurrable via their other spammable/main boss monster) which can +3 fairly easily. Basically the only thing limiting the deck is each main deck monster being once per turn.
I don't think anyone was idolizing Goat control. I was simply giving a example of when i was playing xD.
I didn't go back to read what I had typed I may have over embellished just a tad. Lol
Best format was March 2013 Dragon Ruler. The only bad part was Super Rejuvenation but you could still beat someone who resolved it first by outplaying them. It was the most skill-intensive format for sure especially if you removed Super Rejuv.
I was pretty into it for a while, went to YCS 100 with a chaos dragon deck but I started to fall out of it after that, then I quit for good after dragon ruler.
but it's still cool I just don't keep up with it anymore, it's been replaced by the hearth but I still love my chaos dragon and my Watt deck
The only card games I've played are Hearthstone and YGO. It makes me laugh how these two games are so similar but so different at the same time.
Minions = Monsters
Secrets = Trap Cards
Spells = Spell Cards
But at the same time in YGO you play with higher HP and have slots for 5 trap/spell cards and 5 for monsters. In HS you have 5 slots for spells/minions and 1 slot for secret.
Main Druid.
Used to play Till something like august, i mainly played sylvans and before that when people stopped running starlightroad i was running a really trolly Lockdown deck Featuring elemental mistress Doriado, Fuh-rin-kha-zan, secret village of spellcasters and Djinn releaser of rituals.
what made me move outside of yugioh is that i like games that have a clearly defined game progression :Early, mid and late game ( xcept for mobas, farming creeps is the most boring and stupid idea someone could have come up with) and yugioh has become a mess in that aspect.
I played for a while. Even took a needleworm deck to a regional. Took an Exodia deck to a regional. Did it for fun. I did well with both missing the top 8 by one game with each deck. Won regionals with normal decks.
I think the needleworm deck was my favorite to play as it just pissed off people so bad. This was back when needleworms were expensive. $300 each. Sold them for $350 each after the regional so it was worth it. :)
There are 3 kinds of people in the world. Those that can count and those that can't.
Dragon Rulers was the most overpowered meta in TCG history. By banishing cards from your deck to activate effects, you could essentially use any card to cycle for any other card in you deck while also establishing board control and not even using your normal summon or losing cards. I think that the best time for Yugioh was back in the Six Samurai meta with Blackwings, Dragunity and Lightsworn.
Actually, in HS you have room for 7 minions and 7 secrets and 10 cards in hand. But I like your avatar, Code Geass is my favorite anime.
I used to play an Exodia deck. I read through this thread and have never heard of many of the cards mentioned. Guess that makes me kinda old...
From what I remember, There was like one good Exodia deck xD It's too easy to counter =S
Yeah Exodia whas never been good the closest it can get to playable is deep draw variants but they're too fragile and easy to counter.
I haven't played Yu-Gi-Oh competitively in a year and pretty much stopped playing after the scourge that is Pendulum Summoning became pretty common. Honestly, the game was going down a dark path before when Synchros were in their prime but the XYZ monsters somewhat made it more fun to play, not to mention making some decks more viable. It was a fun game, but clearly became a less than 5 turns kinda deal.
Anyhow, my favorite card is Caius, the Shadow Monarch. Monarchs and Hieratic Dragons were my favorite archetype and my main deck IRL.
Also, a nod to the guy that said the Dragon Ruler format was good. I was one of the few people that saw it as a skillful format, unless you were playing Lightsworns, where you had to decide some moves over others. In retrospect, while I was salty as fuck matching up against a DR player in DevPro, it was fun destroying scrubs playing the deck with Madolche.
I play semi-competitively, even get together with a bunch of friends every Thursday for it. The game isn't perfect, I'll admit, but I'm one of the few (it seems, anyway) who thinks that the new ways of summoning are actually interesting and that actually enjoys the idea of archetypes. Sure it has its flaws, but I enjoy that it lets your deck have a theme. My opinion, though, and one I know isn't shared by others.
Anyway, my favorite card in Yugioh, currently, is Armades, Keeper of Boundaries. His artwork is awesome, he's a damn good card, and he's splashable in a lot of decks. As for HS cards that remind of yugioh cards, my friend and I joke that Misdirection is the HS version of Magic Cylinder.
Six Samurai FTW!
Envoy of Chaos into a Yata lock. The best of times.
Will have to disagree with the few of you who believe that Dragon Rulers were the best format. Their playstyle was obnoxiously obvious and with cards like super rejuvenation, made them much too quick for other decks. It didn't help that Mech Phantaom Beast Draccosack was for any rank 7 monster giving them 2 (3 if you count Master of Blades) very good XYZ's. Don't even let me bring up Prophecy and their broken spell card.
In any case back on topic, I tend to play with the OCG format rather than TCG because the cards are more recent. I do still play every now and again, but I stopped being competitive in yugioh long ago. I don't think there are many cards that are similar to the yugioh cards, but the mill druid deck reminds me a lot of the Empty Jar deck that was gaining popularity until they were banned. My favorite card is definitely Red-Eyes Black Dragon (the original), although weak, the card always looked very well made. My favorite archetypes would have to Disaster Dragon (back when RDM was at 3 and Future Fusion wasn't banned), Heraldic Beast (OCG), Monarchs, and Mecha Phantom Beast. I do enjoy Konami's ways of bringing fresh ideas to the game and also how they're trying to revive dead summoning methods (Rituals, Fusions, and Synchros) and attempting to make them viable again.