hmm... so lets all play a subpar deck and dont win anything so the other players will have a good time? no thanks... if you think its cancer, then so be it! I loved the time facehunter was overpopular... i had such a high winrate with my CW.... shame its not played so much anymore :(
I said it a lot of time, and I keep saying... instead of holding on to 1 deck, build a deck that counters those 'cancer' decks and get a high win ratio!
Depending on my mood, meta, ranking, outstanding quests, I will play aggressive "cancer" deck. Other times I will play Handlock and other times I will play something in between. I never feel bad with whatever deck I choose, nor am I upset with my opponent's choice of deck.
Why would anyone feel bad about playing a certain deck? It's a game that is meant to give you fun. If you feel bad after playing the deck of your choice, you are not using Hearthstone correctly :)
I get really bored playing those kind of decks, so I guess that is feeling "bad" in some way. I am just the kind of person who likes a long drawn out battle where I actually play more than 10 cards in my deck and there is some back and forth.
I rarelly play cancerous decks such as Face/Hybrid-Hunter or Mechmage and Shockadin (the only aggro deck i ever played over a long period of time was my Sneaky Murloc Paladin because its just awesome), but my heart belongs to the light (and shadows), which is, according to the forums, probably the most cancerous class - i never cared about it tho ;)
Tho I feel bad for beeing forced to play Dragon Priest, but grinding legend with full control Priest just doesnt work if u work fulltime besides (its hard as hell to get even a 55 %winrate on decent rankings (5+) and 20+ minutes games), so im beeing forced to play a somewhat shallow tempo deck.
Even though i rarely play the commonly as cancer described aggro decks, the mirrors or aggro vs aggro in general is actually quite fun and quite skill dependant.
For now cancer is braindead face rush as Mechmage/Eboladin/Face huntards and Secret paladins. Grim patron not really a cancer, since it requires some skill to play and not just drop 1 card on turn 6 that plays you five secrets, nor is dragon priest for same reason.
I dont play cancer decks, although i tried most of them and find them extremely boring and annoying to play as or against.
Sorry, but as someone who has hit legend with both aggro paladin and dragon priest the skill cap is not even close. Aggro Paladin is *so* much more difficult to play and has SO many more decisions.
Dragon Priest practically plays itself. Play what's on curve and hope you don't lose board control. You're not really playing around anything, (almost everything a dragon priest has is low attack high health so you don't typically have to worry about lightbombs, Flamestrikes, Consecrates) you're just slamming down board presence as you get it and making horribly obvious trades. Rarely if ever do you have to decide which out of a couple cards to play. The hardest part of dragon priest, which is admittedly quite complicated and a lot of fun, is the mulligan phase. Choosing whether to keep big dragons as activators for ANY dragons drawn and as late threats or whether to mulligan them away and pray for another activator can be a stimulating decision.
Aggro Paladin, on the other hand, actually requires a lot of thought (I have no experience with Secret Paladin so I don't speak for that). Do you suicide in 2 or 3 minions to keep your larger minion out of flamestrike range? Do you push face and hope they don't have clear? It's always a high-wire balancing act of trying to get board presence without getting AoE'd or overcommitting... choosing when to silence (dragon priest doesn't even run a silence) or when to save for a higher priority target, and choosing when to push. Contrary to popular belief, aggro paladin almost always trades, at least for the first 5 turns. And not the braindead "which trades leave the most minions alive" type trading that my dragon preist deck does. It's actual thought provoking, hedging-your-bets trading that tries to account for taunts, AoEs, random damage, combos, etc. One wrong move followed by a board clear and the game is pretty much gone. One bad silence on a druid of the claw only to see an ancient of war come out two turns later is pretty much game. You're also frequently choosing between MANY different plays, something that rarely happens with other decks, and trying to choose the optimal one. Do I Muster and risk getting consecrated? Or do I play minibot/leper gnome for a more robust presence but lose out on weapon damage and minion presence? Or do I just coin and truesilver clear to try to maintain my current board presence?
I'm currently not playing either deck (trying to get a malylock to legend for fun this season) but these threads have honestly never made sense to me. Could someone who's also played both types of decks at a fairly high level try and logically explain to me what makes tempo/control/combo so much more difficult to play than aggro? Because to me tempo has always felt like "smash what's on curve" and control has been the absolute easiest, with almost no decision making at all. I'm not trying to be snarky here, I'd love an actual explanation.
there is no deck that is easy to play... Each and every deck requires thought and skill... Some people are like they are born with skill to pilot a deck without thought, but every deck has its difficult matchups where everyone should keep their head by the game in order to not loose.
The said 'cancer' decks are decks that quickly gain board control and damage output so they can kill the opponent as soon as possible and make the opponent make sub-par trades with their minions.
Some people love playing control, but control decks take a while to get going and cannot interact with very fast rushdecks. Therefor they tend to loose these games and therefore they hate these 'cancer' decks.
These threads are more cancer then the decks... they keep popping up more and more just like the real cancercells... Stop complaining and just adjust your deck to the meta... is that realy such a hard thing to do?
And for the record, yes I played my bunch of facehunter, agropaladin, mechmage... But I also played a lot of control warrior during the times where facehunter was extremely popular where I have had such great winrates with that deck..
I don't. I play as many decks i can before climb to legend and when i am in dumpster (rank 1000+) for fun.
When i climb, I play what works best for me and what is fun for me - sometimes it's what laberers call "normal" deck sometimes it's what laberers call "cancer".
I feel sorry for people adding me after game telling me to kill myself - no emotes given in game, no roping, no BM. But somehow i should kill myself for playing a deck that is effective or get lucky.
Nobody should feel guilty for playing a deck - people should feeld guilty for shaming other players based on a deck choise.
Nope. Although I would definitely feel bad if I ever used the word "cancer" to describe a deck. Actually that would probably make me feel so bad I'd stay away from forums for a week or two.
Not at all. Its a game. No reason to feel bad just have fun. I prefer mid range decks. Control just takes too long and not everybody wants to play or has time to play 30 minute games.
Rollback Post to RevisionRollBack
Hey guys! New streamer with a small following so I do answer all questions. I don't consider myself great but I have hit legend every season I have played. I'm just your average Joe with a pretty card back :D
hmm... so lets all play a subpar deck and dont win anything so the other players will have a good time? no thanks... if you think its cancer, then so be it! I loved the time facehunter was overpopular... i had such a high winrate with my CW.... shame its not played so much anymore :(
I said it a lot of time, and I keep saying... instead of holding on to 1 deck, build a deck that counters those 'cancer' decks and get a high win ratio!
To live is to suffer, to survive is to find meaning in the suffer!
Depending on my mood, meta, ranking, outstanding quests, I will play aggressive "cancer" deck. Other times I will play Handlock and other times I will play something in between. I never feel bad with whatever deck I choose, nor am I upset with my opponent's choice of deck.
Why would anyone feel bad about playing a certain deck? It's a game that is meant to give you fun. If you feel bad after playing the deck of your choice, you are not using Hearthstone correctly :)
It was not luck, but skill!
There are no cancer decks, so I chose the 3rd option
You are really the textbook definition of a scrub ... somebody already posted it here, but in an effort to spread the wisdom among people like you: http://hearthstoneplayers.com/playing-win-part-one-defeating-scrub-mentality/ - read it, please!!!!
why link removed?
To live is to suffer, to survive is to find meaning in the suffer!
I feel like aggro rogue is pretty cancerous when i win on turn 5...
I get really bored playing those kind of decks, so I guess that is feeling "bad" in some way. I am just the kind of person who likes a long drawn out battle where I actually play more than 10 cards in my deck and there is some back and forth.
the page does that automatically ... dunno, maybe they don't like the competittion ;) just copy/paste the url ...!
I rarelly play cancerous decks such as Face/Hybrid-Hunter or Mechmage and Shockadin (the only aggro deck i ever played over a long period of time was my Sneaky Murloc Paladin because its just awesome), but my heart belongs to the light (and shadows), which is, according to the forums, probably the most cancerous class - i never cared about it tho ;)
Tho I feel bad for beeing forced to play Dragon Priest, but grinding legend with full control Priest just doesnt work if u work fulltime besides (its hard as hell to get even a 55 %winrate on decent rankings (5+) and 20+ minutes games), so im beeing forced to play a somewhat shallow tempo deck.
Even though i rarely play the commonly as cancer described aggro decks, the mirrors or aggro vs aggro in general is actually quite fun and quite skill dependant.
Velen Priest for the win :)
Sorry, but as someone who has hit legend with both aggro paladin and dragon priest the skill cap is not even close. Aggro Paladin is *so* much more difficult to play and has SO many more decisions.
Dragon Priest practically plays itself. Play what's on curve and hope you don't lose board control. You're not really playing around anything, (almost everything a dragon priest has is low attack high health so you don't typically have to worry about lightbombs, Flamestrikes, Consecrates) you're just slamming down board presence as you get it and making horribly obvious trades. Rarely if ever do you have to decide which out of a couple cards to play. The hardest part of dragon priest, which is admittedly quite complicated and a lot of fun, is the mulligan phase. Choosing whether to keep big dragons as activators for ANY dragons drawn and as late threats or whether to mulligan them away and pray for another activator can be a stimulating decision.
Aggro Paladin, on the other hand, actually requires a lot of thought (I have no experience with Secret Paladin so I don't speak for that). Do you suicide in 2 or 3 minions to keep your larger minion out of flamestrike range? Do you push face and hope they don't have clear? It's always a high-wire balancing act of trying to get board presence without getting AoE'd or overcommitting... choosing when to silence (dragon priest doesn't even run a silence) or when to save for a higher priority target, and choosing when to push. Contrary to popular belief, aggro paladin almost always trades, at least for the first 5 turns. And not the braindead "which trades leave the most minions alive" type trading that my dragon preist deck does. It's actual thought provoking, hedging-your-bets trading that tries to account for taunts, AoEs, random damage, combos, etc. One wrong move followed by a board clear and the game is pretty much gone. One bad silence on a druid of the claw only to see an ancient of war come out two turns later is pretty much game. You're also frequently choosing between MANY different plays, something that rarely happens with other decks, and trying to choose the optimal one. Do I Muster and risk getting consecrated? Or do I play minibot/leper gnome for a more robust presence but lose out on weapon damage and minion presence? Or do I just coin and truesilver clear to try to maintain my current board presence?
I'm currently not playing either deck (trying to get a malylock to legend for fun this season) but these threads have honestly never made sense to me. Could someone who's also played both types of decks at a fairly high level try and logically explain to me what makes tempo/control/combo so much more difficult to play than aggro? Because to me tempo has always felt like "smash what's on curve" and control has been the absolute easiest, with almost no decision making at all. I'm not trying to be snarky here, I'd love an actual explanation.
there is no deck that is easy to play... Each and every deck requires thought and skill... Some people are like they are born with skill to pilot a deck without thought, but every deck has its difficult matchups where everyone should keep their head by the game in order to not loose.
The said 'cancer' decks are decks that quickly gain board control and damage output so they can kill the opponent as soon as possible and make the opponent make sub-par trades with their minions.
Some people love playing control, but control decks take a while to get going and cannot interact with very fast rushdecks. Therefor they tend to loose these games and therefore they hate these 'cancer' decks.
These threads are more cancer then the decks... they keep popping up more and more just like the real cancercells... Stop complaining and just adjust your deck to the meta... is that realy such a hard thing to do?
And for the record, yes I played my bunch of facehunter, agropaladin, mechmage... But I also played a lot of control warrior during the times where facehunter was extremely popular where I have had such great winrates with that deck..
To live is to suffer, to survive is to find meaning in the suffer!
HAHAHAHA
Always Squelch.
"Every time you beat an aggro deck, you make the world a better place". Kripp 2015
I don't. I play as many decks i can before climb to legend and when i am in dumpster (rank 1000+) for fun.
When i climb, I play what works best for me and what is fun for me - sometimes it's what laberers call "normal" deck sometimes it's what laberers call "cancer".
I feel sorry for people adding me after game telling me to kill myself - no emotes given in game, no roping, no BM. But somehow i should kill myself for playing a deck that is effective or get lucky.
Nobody should feel guilty for playing a deck - people should feeld guilty for shaming other players based on a deck choise.
Nope. Although I would definitely feel bad if I ever used the word "cancer" to describe a deck. Actually that would probably make me feel so bad I'd stay away from forums for a week or two.
i dont play a cancer deck
i play midrange hunter
"you can't escape me"*
*or my mech mage.
Not at all. Its a game. No reason to feel bad just have fun. I prefer mid range decks. Control just takes too long and not everybody wants to play or has time to play 30 minute games.
Hey guys! New streamer with a small following so I do answer all questions. I don't consider myself great but I have hit legend every season I have played. I'm just your average Joe with a pretty card back :D
http://www.twitch.tv/goon8
https://twitter.com/goonhs
My Dragon Druid Deck: http://www.hearthpwn.com/decks/356300-dragon-druid
I not feel bad but feel not so funny to playing the cancer deck.
39% don't play cancer decks ROFLMAO
I hardly play such garbage decks, but when I do I feel dirty. As should anyone.