aggro might rush face and stuff but control warrior just stacks 100 armor and you can't win you just never manage to beat that thing was palying mid range paladin won against everything but that deck this game is becoming pay to win.. wallet warrior just got way stronger with the new legendary,bash and those dragons too.. he doesn't just control the board he also plays value minions draws a lot and keep healing he wins in tempo card advantage and life total too easily..
how they keep buffing that archtype instead of nerfing it?
I agree but not that control warrior is the problem. The problem is Priests and this new super cheap dragon stuff they have now. Perfect curve, the deck plays itself. Just like face decks do. That's fine, but people seem to be fine when other classes vomit minions every turn but for whatever reason hunters and Paladins can't because it upsets everyone. Yeah, right.
Because no matter how the fuck you look at it, aggro is a brainless playstyle. You use everything to go face, like rushadin, mech shaman and a lot ofhunter decks, to kill the opponent as fast as possible or trade everything until you own the board, like zoolock is supposed to be played, but most zoo idiots rush face instead.
Control, no matter how you look at it, is harder to play. The set-ups are a lot more complex and you really need to plan ahead and consider your next 2 to 3 or even 4 or 5 turns. You need to think ahead more. You don't just wait for the next cheap card and shit it out on the board.
Don't know why I even bother, really... this is the exact same discussion that was going on in WoW, when it came to arena team setups. Rush setups were absolutely braindead and control teams were a lot harder to play. Yet, the debate was endless, because less skilled players wanted recognition for shitting out every cooldown in 5 seconds of engagement and pray for a quick kill.
Also if you're losing to CW with a midrange paladin, then you're obviously doing something wrong, considering it's pretty easy match up for paladin.
I disagree with Varian being OP. It's a good card, and could find a place in Control warrior, but for me Ysera is still better. (I have played over 150 games with Varian)
I never won with my midrange paladin vs cw.. for real is there something different I need to do?? currently the only matchup I have no idea how can I win nost of the time I end up 5-7 cards behind the warrior and I am out of options before he is out of legendaries..
I press hp as much as I can as always.. but I still lose this match up .. when I almost win he steals my tirion with mc tech sigh.. maybe I should run another equality.
anyway I find it frustrating specially with aggro with his unending "healing"
he got bash too gaining tempo and armor at the same time.
I have 0 problems with aggro since those that go only face have a huge disadvantage if they don't do some trades so it requires some skill even going smorc.. I don't play face decks for that reason.. it feels like it just tries to test enemies deck more than my deck. aggro decks need thinking you can't just dump your whole hand and need to trade well..
I think Blizzard fail in serving the purpose of this game, they obviously wanted people to spend money buy packs and craft cards to build decks, not YOLO deck cost 800 dust and go face to win the game, sadly this is what happening right now, the hype is gone, the ladder is back to face hunter and patron warrior again.
Losing to a Cwarrior might be annoying because it takes so lobg but at least you can respect the deck not being so scummy like FaceHuntard. I very rarely lose to Cwarrior with my control paladin, old school one too. Not a single TGT card in it.
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The reason aggro is so frustrating is because if they have a strong opening hand, and you pull a weak one, it can feel like the match is over before it even begins. At least with playing against control warrior it takes 7-8 turns before you realize it is over. You feel like you at least have some control over the match.
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aggro might rush face and stuff but control warrior just stacks 100 armor and you can't win you just never manage to beat that thing was palying mid range paladin won against everything but that deck this game is becoming pay to win.. wallet warrior just got way stronger with the new legendary,bash and those dragons too.. he doesn't just control the board he also plays value minions draws a lot and keep healing he wins in tempo card advantage and life total too easily..
how they keep buffing that archtype instead of nerfing it?
I agree but not that control warrior is the problem. The problem is Priests and this new super cheap dragon stuff they have now. Perfect curve, the deck plays itself. Just like face decks do. That's fine, but people seem to be fine when other classes vomit minions every turn but for whatever reason hunters and Paladins can't because it upsets everyone. Yeah, right.
I win due to skill and lose due to bad RNG. :D
Play Justicar and win with hero power against warrior. It's that easy.
The hell? Paladins got more, better cards this entire set than any other class and you're complaining because CW got 1 playable class legendary?
Because no matter how the fuck you look at it, aggro is a brainless playstyle. You use everything to go face, like rushadin, mech shaman and a lot ofhunter decks, to kill the opponent as fast as possible or trade everything until you own the board, like zoolock is supposed to be played, but most zoo idiots rush face instead.
Control, no matter how you look at it, is harder to play. The set-ups are a lot more complex and you really need to plan ahead and consider your next 2 to 3 or even 4 or 5 turns. You need to think ahead more. You don't just wait for the next cheap card and shit it out on the board.
Don't know why I even bother, really... this is the exact same discussion that was going on in WoW, when it came to arena team setups. Rush setups were absolutely braindead and control teams were a lot harder to play. Yet, the debate was endless, because less skilled players wanted recognition for shitting out every cooldown in 5 seconds of engagement and pray for a quick kill.
I never won with my midrange paladin vs cw.. for real is there something different I need to do?? currently the only matchup I have no idea how can I win nost of the time I end up 5-7 cards behind the warrior and I am out of options before he is out of legendaries..
I press hp as much as I can as always.. but I still lose this match up .. when I almost win he steals my tirion with mc tech sigh.. maybe I should run another equality.
anyway I find it frustrating specially with aggro with his unending "healing"
he got bash too gaining tempo and armor at the same time.
I have 0 problems with aggro since those that go only face have a huge disadvantage if they don't do some trades so it requires some skill even going smorc.. I don't play face decks for that reason.. it feels like it just tries to test enemies deck more than my deck. aggro decks need thinking you can't just dump your whole hand and need to trade well..
I think Blizzard fail in serving the purpose of this game, they obviously wanted people to spend money buy packs and craft cards to build decks, not YOLO deck cost 800 dust and go face to win the game, sadly this is what happening right now, the hype is gone, the ladder is back to face hunter and patron warrior again.
meta is disgusting, more then ever before
Losing to a Cwarrior might be annoying because it takes so lobg but at least you can respect the deck not being so scummy like FaceHuntard. I very rarely lose to Cwarrior with my control paladin, old school one too. Not a single TGT card in it.
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The reason aggro is so frustrating is because if they have a strong opening hand, and you pull a weak one, it can feel like the match is over before it even begins. At least with playing against control warrior it takes 7-8 turns before you realize it is over. You feel like you at least have some control over the match.