In this game, it is bad to even let 1 mana float, so nobody would ever take the risk. If there ever would be instans-like mechanic in hearthstone, the cost would need to be some sort of overload, because to not spend all your mana every turn in this game is so bad, so the new "fixed" secrets, needs to be absolutly broken, to be wroth the risk of having unspend mana.
I feel like it sucks that secrets in hearthstone have to all cost the same amount.
Ehm... why? Got any explantion or is it just a gut feeling, cuz i dont see why it sucks that they have to cost the same? The game designer just have to adjust it's power to that mana cost, so what's the big woop!?
I think he for some reason want to play mage level secrets with paladin o,0
And you are right, I do not see why people have such a hard time to see why all the classes do not have the exact same tools.
In this game, it is bad to even let 1 mana float, so nobody would ever take the risk. If there ever would be instans-like mechanic in hearthstone, the cost would need to be some sort of overload, because to not spend all your mana every turn in this game is so bad, so the new "fixed" secrets, needs to be absolutly broken, to be wroth the risk of having unspend mana.
On the flip side though, you can play a secret for free and play some minion in the same turn. All of a sudden secrets don't have to be such a slow mechanic. You can wait to leave the mana open for the turn you actually expect to get value from your secret triggering.
I feel like it sucks that secrets in hearthstone have to all cost the same amount.
Ehm... why? Got any explantion or is it just a gut feeling, cuz i dont see why it sucks that they have to cost the same? The game designer just have to adjust it's power to that mana cost, so what's the big woop!?
Paladin can never really get a good secret because they all have to cost 1 mana. Card Designers are extremely limited in what they can make as a pally secret.
There is nothing in the game that says all secrets from a given class have to be a set cost. What is there to bar them from making a bunch of 2-cost paladin secrets? As long as they add more than 1 when they are introduced they could easily have sets of secrets that cost different amounts in the same class.
There is nothing in the game that says all secrets from a given class have to be a set cost. What is there to bar them from making a bunch of 2-cost paladin secrets? As long as they add more than 1 when they are introduced they could easily have sets of secrets that cost different amounts in the same class.
In this game, it is bad to even let 1 mana float, so nobody would ever take the risk. If there ever would be instans-like mechanic in hearthstone, the cost would need to be some sort of overload, because to not spend all your mana every turn in this game is so bad, so the new "fixed" secrets, needs to be absolutly broken, to be wroth the risk of having unspend mana.
On the flip side though, you can play a secret for free and play some minion in the same turn. All of a sudden secrets don't have to be such a slow mechanic. You can wait to leave the mana open for the turn you actually expect to get value from your secret triggering.
Yeah and that is the problem, if your opponent can figure out what secret you are using (which is rarely that hard to do), then every time they play around it you get a big loss in tempo, which you will not get back unless, when the secret finally trigger, it is extremely broken. When you play secrets now, you are insured some value, but sometimes you get screwed over when your opponent plays like a zombiechow into your mirror entity, which means you played 3 mana for a 1 mana minion, which is also a tempoloss.
So if you need to have the mana floating, then you are not only taking the risk of getting a low value for the mana you spend, you are also in the risk of getting absolutly zero value.
So this mechanic is completely terrible in hearthstone, it works in magic, but to compare hearthstone and magic is like comparing GTA with skyrim.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
In this game, it is bad to even let 1 mana float, so nobody would ever take the risk. If there ever would be instans-like mechanic in hearthstone, the cost would need to be some sort of overload, because to not spend all your mana every turn in this game is so bad, so the new "fixed" secrets, needs to be absolutly broken, to be wroth the risk of having unspend mana.
I think he for some reason want to play mage level secrets with paladin o,0
And you are right, I do not see why people have such a hard time to see why all the classes do not have the exact same tools.
On the flip side though, you can play a secret for free and play some minion in the same turn. All of a sudden secrets don't have to be such a slow mechanic. You can wait to leave the mana open for the turn you actually expect to get value from your secret triggering.
Paladin can never really get a good secret because they all have to cost 1 mana. Card Designers are extremely limited in what they can make as a pally secret.
There is nothing in the game that says all secrets from a given class have to be a set cost. What is there to bar them from making a bunch of 2-cost paladin secrets? As long as they add more than 1 when they are introduced they could easily have sets of secrets that cost different amounts in the same class.
I suppose so. We will see if they ever do.
Yeah and that is the problem, if your opponent can figure out what secret you are using (which is rarely that hard to do), then every time they play around it you get a big loss in tempo, which you will not get back unless, when the secret finally trigger, it is extremely broken. When you play secrets now, you are insured some value, but sometimes you get screwed over when your opponent plays like a zombiechow into your mirror entity, which means you played 3 mana for a 1 mana minion, which is also a tempoloss.
So if you need to have the mana floating, then you are not only taking the risk of getting a low value for the mana you spend, you are also in the risk of getting absolutly zero value.
So this mechanic is completely terrible in hearthstone, it works in magic, but to compare hearthstone and magic is like comparing GTA with skyrim.