Despite all of the above, I am quite comfortable stating that anyone using the rope to display their annoyance at an opponent's deck choice is a childish and bitter moron.
I mean, come on people! Choosing a deck of which you disapprove just means that someone has a different view of what makes Hearthstone fun but deliberately slowing the game down, which wastes your own time just as much as your opponent's, just amounts to an open display of a particularly embarrassing personality disorder.
Get a grip, guys.
Meh. I believe Facehunters are universally untalented, selfish pricks. This is a multi-player game. By choosing to play a deck that denies their opponent any opportunity to actually have an enjoyable, interactive experience, they have shown their complete lack of regard and concern for anyone but themselves.
Roping is the only means available to me to show them the same level of disrespect that they are showing their opponents.
Despite all of the above, I am quite comfortable stating that anyone using the rope to display their annoyance at an opponent's deck choice is a childish and bitter moron.
I mean, come on people! Choosing a deck of which you disapprove just means that someone has a different view of what makes Hearthstone fun but deliberately slowing the game down, which wastes your own time just as much as your opponent's, just amounts to an open display of a particularly embarrassing personality disorder.
Get a grip, guys.
Meh. I believe Facehunters are universally untalented, selfish pricks. This is a multi-player game. By choosing to play a deck that denies their opponent any opportunity to actually have an enjoyable, interactive experience, they have shown their complete lack of regard and concern for anyone but themselves.
Roping is the only means available to me to show them the same level of disrespect that they are showing their opponents.
I would love for you to explain how exactly a Hunter can play a viable deck that doesn't effectively rely on face? The cards just aren't there. If they were people would play it. Even midrange is just face with a few other options. Everything from the hero power to the cards released at every juncture, including BRM, offer no other alternative. It is an effective strategy and deck, getting high and mighty about one aggro/cancer deck when the entire game is currently aggro/cancer decks is a bit silly IMO.
1. Kind of roper , he takes a lot of time to plan his play, and wants to make sure he does the correct one.(this does not include turn 1 zombie chow)
Therefore they wait a long time, sometimes (but not exclusivly) until the rope comes up and then they make their play and end the turn. There is nothing wrong with that, since you can and should think well about every decision.
2. Kind of roper is the tryhard/dick , he does his play rather fast, then spends the rest of the turn at zero mana, waiting for the rope , and nothing else, just to hit the end turn button at 0,001 seconds left.
Those players don't plan out their play in that time, since they allready did it. The only reasons they do it is either because they hope you conceade , or just out of spite. Doing that is just wasting both players time and ruining the fun.
The best reaction to the second kind of roper is to simple do the same thing (but just once to prove you point). Play your cards, then force the extra time uppon them. By doing that you show them that you don't give a shit about it, and have the time to make this a 40 minute game if you have to.Most of the time they stop then, because they realize that it's futile.
It's kind of a mindgame. You'd actually save time doing it once, rather than having your enemy do it every turn. So if you don't have the time, you might as well try it atleast one turn.
The reason it works is not because your enemy has found a way to stretch time and therefore has all infinity to play hearthstone , but because they try to get a free win. If they realize they can't get a free win , they would atleast like a fast win ( or fast lose) so they can try their stupid "Strategy" on the next guy.
I agree with you that the problem is the number two roper. Blizzard could fix this by making it that is there no all possible ether on the board such as attacking. If there are no cards able to be played from your hand then it should kick off a 15 second time. Yes, someone could hang onto coin or put a zero cast minion to get around this. However, then that is gong to effect their deck and game play. This would fix 99% of the problems with people trying to rope troll.
1. Kind of roper , he takes a lot of time to plan his play, and wants to make sure he does the correct one.(this does not include turn 1 zombie chow)
Therefore they wait a long time, sometimes (but not exclusivly) until the rope comes up and then they make their play and end the turn. There is nothing wrong with that, since you can and should think well about every decision.
2. Kind of roper is the tryhard/dick , he does his play rather fast, then spends the rest of the turn at zero mana, waiting for the rope , and nothing else, just to hit the end turn button at 0,001 seconds left.
Those players don't plan out their play in that time, since they allready did it. The only reasons they do it is either because they hope you conceade , or just out of spite. Doing that is just wasting both players time and ruining the fun.
The best reaction to the second kind of roper is to simple do the same thing (but just once to prove you point). Play your cards, then force the extra time uppon them. By doing that you show them that you don't give a shit about it, and have the time to make this a 40 minute game if you have to.Most of the time they stop then, because they realize that it's futile.
It's kind of a mindgame. You'd actually save time doing it once, rather than having your enemy do it every turn. So if you don't have the time, you might as well try it atleast one turn.
The reason it works is not because your enemy has found a way to stretch time and therefore has all infinity to play hearthstone , but because they try to get a free win. If they realize they can't get a free win , they would atleast like a fast win ( or fast lose) so they can try their stupid "Strategy" on the next guy.
I agree with you that the problem is the number two roper. Blizzard could fix this by making it that is there no all possible ether on the board such as attacking. If there are no cards able to be played from your hand then it should kick off a 15 second time. Yes, someone could hang onto coin or put a zero cast minion to get around this. However, then that is gong to effect their deck and game play. This would fix 99% of the problems with people trying to rope troll.
It would affect the normal gameplan, since you now know that your opponent has no plays left in his hand for the mana he has. Terrible idea.
A rational explanation to the turn 1 rope Chow is the possibility that the player disconnected or is lagging terribly. Please bear with us who have low bandwidths and/or crashing devices. Whenever this happens, I apologize to the opposing player to indicate that the roping was not intended.
The turn 3 rope into naked SI:7 is really valid because you have to think about whether you should play it naked, or pass the turn to get the value out of it later. I sometimes do this especially if I'm facing a control deck, and because I'm new to Oil Rogue, I have to consider every decision carefully and reconsider them after the game.
1. Kind of roper , he takes a lot of time to plan his play, and wants to make sure he does the correct one.(this does not include turn 1 zombie chow)
Therefore they wait a long time, sometimes (but not exclusivly) until the rope comes up and then they make their play and end the turn. There is nothing wrong with that, since you can and should think well about every decision.
2. Kind of roper is the tryhard/dick , he does his play rather fast, then spends the rest of the turn at zero mana, waiting for the rope , and nothing else, just to hit the end turn button at 0,001 seconds left.
Those players don't plan out their play in that time, since they allready did it. The only reasons they do it is either because they hope you conceade , or just out of spite. Doing that is just wasting both players time and ruining the fun.
The best reaction to the second kind of roper is to simple do the same thing (but just once to prove you point). Play your cards, then force the extra time uppon them. By doing that you show them that you don't give a shit about it, and have the time to make this a 40 minute game if you have to.Most of the time they stop then, because they realize that it's futile.
It's kind of a mindgame. You'd actually save time doing it once, rather than having your enemy do it every turn. So if you don't have the time, you might as well try it atleast one turn.
The reason it works is not because your enemy has found a way to stretch time and therefore has all infinity to play hearthstone , but because they try to get a free win. If they realize they can't get a free win , they would atleast like a fast win ( or fast lose) so they can try their stupid "Strategy" on the next guy.
I agree with you that the problem is the number two roper. Blizzard could fix this by making it that is there no all possible ether on the board such as attacking. If there are no cards able to be played from your hand then it should kick off a 15 second time. Yes, someone could hang onto coin or put a zero cast minion to get around this. However, then that is gong to effect their deck and game play. This would fix 99% of the problems with people trying to rope troll.
It would affect the normal gameplan, since you now know that your opponent has no plays left in his hand for the mana he has. Terrible idea.
Care to explain? It's easy to just say it's a terrible idea with out any constructive feedback.
He/She did explain and I agree, as would most others. If it auto-ended or started timing down your turn when you have no plays in hand it gives an enormous amount of information to your opponent. Not only that but you could use it to your advantage. You think the opponent might have a card or combo in hand... you set the board to test it and see if their turn begins to rope down immediately and you know they do or do not have it. The idea just doesn't work in any sort of competitive game, players are good enough to utilize an advantage like that and would absolutely do so. I would.
1. Kind of roper , he takes a lot of time to plan his play, and wants to make sure he does the correct one.(this does not include turn 1 zombie chow)
Therefore they wait a long time, sometimes (but not exclusivly) until the rope comes up and then they make their play and end the turn. There is nothing wrong with that, since you can and should think well about every decision.
2. Kind of roper is the tryhard/dick , he does his play rather fast, then spends the rest of the turn at zero mana, waiting for the rope , and nothing else, just to hit the end turn button at 0,001 seconds left.
Those players don't plan out their play in that time, since they allready did it. The only reasons they do it is either because they hope you conceade , or just out of spite. Doing that is just wasting both players time and ruining the fun.
The best reaction to the second kind of roper is to simple do the same thing (but just once to prove you point). Play your cards, then force the extra time uppon them. By doing that you show them that you don't give a shit about it, and have the time to make this a 40 minute game if you have to.Most of the time they stop then, because they realize that it's futile.
It's kind of a mindgame. You'd actually save time doing it once, rather than having your enemy do it every turn. So if you don't have the time, you might as well try it atleast one turn.
The reason it works is not because your enemy has found a way to stretch time and therefore has all infinity to play hearthstone , but because they try to get a free win. If they realize they can't get a free win , they would atleast like a fast win ( or fast lose) so they can try their stupid "Strategy" on the next guy.
I agree with you that the problem is the number two roper. Blizzard could fix this by making it that is there no all possible ether on the board such as attacking. If there are no cards able to be played from your hand then it should kick off a 15 second time. Yes, someone could hang onto coin or put a zero cast minion to get around this. However, then that is gong to effect their deck and game play. This would fix 99% of the problems with people trying to rope troll.
It would affect the normal gameplan, since you now know that your opponent has no plays left in his hand for the mana he has. Terrible idea.
Care to explain? It's easy to just say it's a terrible idea with out any constructive feedback.
I hate to reward rope-burners, but I conceded a game against one this morning just to move on. Between my job and my pregnant wife and toddler, I don't have a lot of time to play each day, and I'm not going to waste my limited Hearthstoning time on games like that. Hopefully by conceding, I'm pushing them farther up the ladder where they'll get their overmatched butt handed to them.
Something amusing I notice is everybody focusing on how many mistakes Lifecoach commits as a result of roping. At the same time they're ignoring the shear volume of higher value plays that are made due to detailed analysis. Lifecoach notices high value plays very quickly in a turn. The majority of players tend to go with that immediately recognizable high value play, but because he works through all of the options he is quite often able to determine a preferable mode of action that regularly wins him matches.
Very reasonably I would guess that for every one game he loses due to being unable to finish a play because of the rope, he wins 20 because of higher value plays afforded by methodical, deep analysis.
Meh. I believe Facehunters are universally untalented, selfish pricks. This is a multi-player game. By choosing to play a deck that denies their opponent any opportunity to actually have an enjoyable, interactive experience, they have shown their complete lack of regard and concern for anyone but themselves.
Roping is the only means available to me to show them the same level of disrespect that they are showing their opponents.
I find Facetard to be one of the most satisfying matches, because there are few wins so rewarding. Literally every game feels like it's hanging by a thread and when you're able to deny them that win it feels like a genuine achievement, every time!
Every match with them I'm forced into a position of controlling my anxiety, frustration, and contempt in order to determine the correct play. Well and truly they help me develop a stronger head for the game. How could I consider each of them a cancer for the game when they make the game that much more valuable to me?
... maybe I'm just considering this from a shortsighted window though...
I work most of the day and have a few hours to sleep before starting over again. I play on my phone in between jobs and lunch and this roping crap has me red in the face. I can't stand someone using the *&#$ clock against me because you have no way around it. I believe that if you get to rope the next turn you should start at rope and it goes away when you start playing, just like if you let it burn all the way down. This is not good/smart/strategic. It is bothersome. Yet again another reason I wish you could chat through something other than the few options they give ya.
Hi everyone, so recently i noticed a very annoying and even abusing thing, with the rise of popularity of lifecoach, i see a lot of people slowroling in situations where normally they would never do this. If someone thinks that they're gonna mentally break their opponents this way, they're widely mistaken, it's just irritating and ruins the game for peaceful players, please try to spread this message so that people understand...
Lifecoach doesn't play slowly to troll opponents. He just does it so he can take his time and consider his options.
I've never encountered anything that appeared to be roping just to troll. Are you sure these, or at least some/many of them, weren't just people who were carefully considering their options?
Playing carefully and slowly could even be described as a more "peaceful" way of playing.
-
Of course, if you have good reason to think someone was just doing it to troll, that's despicable, but I don't see what that would have to do with lifecoach.
In ranked play you will rarely see people rope just to troll. At least at rank 16 and lower. If people are roping in most cases it's because they making smart plays. This happens more unranked play where people have nothing but time to lose and aren't as serious as folks trying it hit legend. I guess what I am saying is try to play ranked more then unranked games.
Hi everyone, so recently i noticed a very annoying and even abusing thing, with the rise of popularity of lifecoach, i see a lot of people slowroling in situations where normally they would never do this. If someone thinks that they're gonna mentally break their opponents this way, they're widely mistaken, it's just irritating and ruins the game for peaceful players, please try to spread this message so that people understand...
Lifecoach doesn't play slowly to troll opponents. He just does it so he can take his time and consider his options.
I've never encountered anything that appeared to be roping just to troll. Are you sure these, or at least some/many of them, weren't just people who were carefully considering their options?
Playing carefully and slowly could even be described as a more "peaceful" way of playing.
-
Of course, if you have good reason to think someone was just doing it to troll, that's despicable, but I don't see what that would have to do with lifecoach.
I disagree with Lifecoach. I do not believe he is deep in thought each and every play. He also takes it to an extreme that just loses any credibility in my mind. I think he has just developed this "style" and sticks to it. There aren't that many cards in HS, then break it down to how many cards/combos are available for a single class and for each amount of mana and it is usually 3-4 possible options (that are likely). If you have played as long as he has you know precisely what the possible outcomes are and maybe 1 in 100 will surprise you and I guarantee all the thinking in the world isn't going to matter or make the wasted time every single game worth it. IMO it is a shtick.
I disagree with Lifecoach. I do not believe he is deep in thought each and every play. He also takes it to an extreme that just loses any credibility in my mind. I think he has just developed this "style" and sticks to it. There aren't that many cards in HS, then break it down to how many cards/combos are available for a single class and for each amount of mana and it is usually 3-4 possible options (that are likely). If you have played as long as he has you know precisely what the possible outcomes are and maybe 1 in 100 will surprise you and I guarantee all the thinking in the world isn't going to matter or make the wasted time every single game worth it. IMO it is a shtick.
If you watch a video of him streaming, he usually talks through what he's thinking about, and he's going over legitimate stuff the whole time.
Even if there aren't many options, 90 seconds really isn't that long to just think through the possibilities.
Everyone is different so maybe he does think slowly and is just that cautious but having played a few TCGs at a high level and even pro level I have never agonized and spent as much time as him in games that are infinitely more complex than HS. There just aren't enough variables and cards to fill 90 seconds every turn. The fact that he ropes so much and so long (even when not streaming) that he misses damage and plays to me means he just has some other barrier going on internally. It absolutely is not considering everything every single turn, it just doesn't add up IMO. I don't begrudge him for taking the time, it is his style and approach and it may be partly a mental game so that's fine I just don't buy the common response that it is always him so deep in thought and mapping out every possible outcome. Sometimes it probably is, but not always.
Yeah, there are fast people and slow people in every game.
I guess one reason he does it in tournaments might be that most turns he's careful and needs to use the full time, so he wants to use the full time every turn so he doesn't leak information. But it could also just be that he's decided to use the full time to be as careful as he can (and then occasionally messes up the timing at the end; people are human).
If you use hearthstone deck tracker you can set it up that when its your turn it pops hearthstone back up when playing in windowed mode. Rope away, im just browsing 9gag or other stuff until the deck tracker pops hearthstone back up on my turn.
right or wrong when i see that i'm playing against a face hunter, i try to rope every turn. im not going to go as far as saying hunter needs to be fixed, i just think its inherently flawed and takes fun out of this game for me. my way of protesting i suppose...
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You m-m-m-m-make me happy.
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Meh. I believe Facehunters are universally untalented, selfish pricks. This is a multi-player game. By choosing to play a deck that denies their opponent any opportunity to actually have an enjoyable, interactive experience, they have shown their complete lack of regard and concern for anyone but themselves.
Roping is the only means available to me to show them the same level of disrespect that they are showing their opponents.
I would love for you to explain how exactly a Hunter can play a viable deck that doesn't effectively rely on face? The cards just aren't there. If they were people would play it. Even midrange is just face with a few other options. Everything from the hero power to the cards released at every juncture, including BRM, offer no other alternative. It is an effective strategy and deck, getting high and mighty about one aggro/cancer deck when the entire game is currently aggro/cancer decks is a bit silly IMO.
I agree with you that the problem is the number two roper. Blizzard could fix this by making it that is there no all possible ether on the board such as attacking. If there are no cards able to be played from your hand then it should kick off a 15 second time. Yes, someone could hang onto coin or put a zero cast minion to get around this. However, then that is gong to effect their deck and game play. This would fix 99% of the problems with people trying to rope troll.
It would affect the normal gameplan, since you now know that your opponent has no plays left in his hand for the mana he has. Terrible idea.
A rational explanation to the turn 1 rope Chow is the possibility that the player disconnected or is lagging terribly. Please bear with us who have low bandwidths and/or crashing devices. Whenever this happens, I apologize to the opposing player to indicate that the roping was not intended.
The turn 3 rope into naked SI:7 is really valid because you have to think about whether you should play it naked, or pass the turn to get the value out of it later. I sometimes do this especially if I'm facing a control deck, and because I'm new to Oil Rogue, I have to consider every decision carefully and reconsider them after the game.
And Face Hunter haters, wrong thread
"Your soul shall be mine!" -- "You asked for it!"
Worst. Foreplay. Ever.
Care to explain? It's easy to just say it's a terrible idea with out any constructive feedback.
He/She did explain and I agree, as would most others. If it auto-ended or started timing down your turn when you have no plays in hand it gives an enormous amount of information to your opponent. Not only that but you could use it to your advantage. You think the opponent might have a card or combo in hand... you set the board to test it and see if their turn begins to rope down immediately and you know they do or do not have it. The idea just doesn't work in any sort of competitive game, players are good enough to utilize an advantage like that and would absolutely do so. I would.
I just did?
I hate to reward rope-burners, but I conceded a game against one this morning just to move on. Between my job and my pregnant wife and toddler, I don't have a lot of time to play each day, and I'm not going to waste my limited Hearthstoning time on games like that. Hopefully by conceding, I'm pushing them farther up the ladder where they'll get their overmatched butt handed to them.
Something amusing I notice is everybody focusing on how many mistakes Lifecoach commits as a result of roping. At the same time they're ignoring the shear volume of higher value plays that are made due to detailed analysis. Lifecoach notices high value plays very quickly in a turn. The majority of players tend to go with that immediately recognizable high value play, but because he works through all of the options he is quite often able to determine a preferable mode of action that regularly wins him matches.
Very reasonably I would guess that for every one game he loses due to being unable to finish a play because of the rope, he wins 20 because of higher value plays afforded by methodical, deep analysis.
Pour the salt, rub the salt, lick the salt.
I find Facetard to be one of the most satisfying matches, because there are few wins so rewarding. Literally every game feels like it's hanging by a thread and when you're able to deny them that win it feels like a genuine achievement, every time!
Every match with them I'm forced into a position of controlling my anxiety, frustration, and contempt in order to determine the correct play. Well and truly they help me develop a stronger head for the game. How could I consider each of them a cancer for the game when they make the game that much more valuable to me?
... maybe I'm just considering this from a shortsighted window though...
Pour the salt, rub the salt, lick the salt.
I work most of the day and have a few hours to sleep before starting over again. I play on my phone in between jobs and lunch and this roping crap has me red in the face. I can't stand someone using the *&#$ clock against me because you have no way around it. I believe that if you get to rope the next turn you should start at rope and it goes away when you start playing, just like if you let it burn all the way down. This is not good/smart/strategic. It is bothersome. Yet again another reason I wish you could chat through something other than the few options they give ya.
Lifecoach doesn't play slowly to troll opponents. He just does it so he can take his time and consider his options.
I've never encountered anything that appeared to be roping just to troll. Are you sure these, or at least some/many of them, weren't just people who were carefully considering their options?
Playing carefully and slowly could even be described as a more "peaceful" way of playing.
-
Of course, if you have good reason to think someone was just doing it to troll, that's despicable, but I don't see what that would have to do with lifecoach.
In ranked play you will rarely see people rope just to troll. At least at rank 16 and lower. If people are roping in most cases it's because they making smart plays. This happens more unranked play where people have nothing but time to lose and aren't as serious as folks trying it hit legend. I guess what I am saying is try to play ranked more then unranked games.
I disagree with Lifecoach. I do not believe he is deep in thought each and every play. He also takes it to an extreme that just loses any credibility in my mind. I think he has just developed this "style" and sticks to it. There aren't that many cards in HS, then break it down to how many cards/combos are available for a single class and for each amount of mana and it is usually 3-4 possible options (that are likely). If you have played as long as he has you know precisely what the possible outcomes are and maybe 1 in 100 will surprise you and I guarantee all the thinking in the world isn't going to matter or make the wasted time every single game worth it. IMO it is a shtick.
If you watch a video of him streaming, he usually talks through what he's thinking about, and he's going over legitimate stuff the whole time.
Even if there aren't many options, 90 seconds really isn't that long to just think through the possibilities.
Everyone is different so maybe he does think slowly and is just that cautious but having played a few TCGs at a high level and even pro level I have never agonized and spent as much time as him in games that are infinitely more complex than HS. There just aren't enough variables and cards to fill 90 seconds every turn. The fact that he ropes so much and so long (even when not streaming) that he misses damage and plays to me means he just has some other barrier going on internally. It absolutely is not considering everything every single turn, it just doesn't add up IMO. I don't begrudge him for taking the time, it is his style and approach and it may be partly a mental game so that's fine I just don't buy the common response that it is always him so deep in thought and mapping out every possible outcome. Sometimes it probably is, but not always.
Yeah, there are fast people and slow people in every game.
I guess one reason he does it in tournaments might be that most turns he's careful and needs to use the full time, so he wants to use the full time every turn so he doesn't leak information. But it could also just be that he's decided to use the full time to be as careful as he can (and then occasionally messes up the timing at the end; people are human).
If you use hearthstone deck tracker you can set it up that when its your turn it pops hearthstone back up when playing in windowed mode. Rope away, im just browsing 9gag or other stuff until the deck tracker pops hearthstone back up on my turn.
right or wrong when i see that i'm playing against a face hunter, i try to rope every turn. im not going to go as far as saying hunter needs to be fixed, i just think its inherently flawed and takes fun out of this game for me. my way of protesting i suppose...
You m-m-m-m-make me happy.