I don't understand why you would run it at all. Why not just have a card worth playing instead? If you never put it in your deck, you pretty much get the card it would have drawn. Loothoarder is so seldom silenced, that I see people simply using it instead. Besides, with loot hoarder, if it baits out a silence it's usually worth it.
Because it thins the deck. At the cost of 2 resources to play it, your deck becomes 1 card smaller, which puts you 1 card closer to the cards you want. With 2 Engineers, 2 Loot Hoarders and 1 Bloodmage Thalnos you, at the very least, trade tempo to decrease deck size from 30 to 25.
What a fucking joke. Blizzard cant balance their games so they are gonna change cards every month like its league of legends or something. Ruining Sylvanas and Mage like this wtf is going on with Blizzard, is this for real?
Sylvanas: So easy to play around its not even funny. Now she will prolly be a below average legendary.
How is Sylvanas easy to play around? I never understand people. 5-5 for 5 was already on par, and the deathrattle was one of the strongest in the games. Yes, you could silence her but then she's still value. Also, if you didn't happen to have a silence in your hand, you can lose the game just from that. Also, calm down it's one mana. Do you seriously think it's going to ruin her? LOL. She was being played in every single deck because she was so overpowered, now she'll be played less. She isn't anywhere near ruined, and will still be strong.
As for the Pyro nerf, I agree that it was a bad nerf, but your logic doesn't work. Spending only one card makes a huge difference. You only get 2 fireballs in the deck. If you got as many as you wanted, maybe there would be some merit to your logic.
I don't understand why you would run it at all. Why not just have a card worth playing instead? If you never put it in your deck, you pretty much get the card it would have drawn. Loothoarder is so seldom silenced, that I see people simply using it instead. Besides, with loot hoarder, if it baits out a silence it's usually worth it.
Because it thins the deck. At the cost of 2 resources to play it, your deck becomes 1 card smaller, which puts you 1 card closer to the cards you want. With 2 Engineers, 2 Loot Hoarders and 1 Bloodmage Thalnos you, at the very least, trade tempo to decrease deck size from 30 to 25.
Yes, but you have to pay 2 mana and a card to unlock your next card. When you were getting a 1-2 for it as well, that was worth it. Now that you are just getting a 1-1 I don't think it will be. Nobody put rush/midrange rogues were running both loothoarder and novice, so I think everyone will switch over to loot hoarder.
I don't think thinning your deck is that valuable anyway. Making your deck 1/15's smaller if you summon two 1-1s for 2 mana a piece when there are plenty of other useful cards seem weak.
No it doesnt work like that. Are you for real? Thats like saying boulderfist ogre is far better than leper gnome because it has the strength of 5 leper gnomes in one card rofl. Cards do things according to mana cost not according to how many cards used .
You are being overly simplistic in your approach to card valuation. It's clear that a Pyro is better than a fireball at endgame, for the reasons I already described.
Yeah and boulderfist ogre is better than leper gnome in late game for the same reason. So maybe lets make boulderfist ogre 11 mana because you know it is 5 leper gnomes in one card so late game its better right? Not sure if you are serious about your post. If you are, I suggest you take the opinion of someone you consider an expert on that matter since you seem too arrogant to elaborate our posts.
Well it would appear that the designers at Blizzard - whom I consider to be experts on the matter - do indeed agree. The opinion of yourself - not an acclaimed expert on the matter, just like I am not an acclaimed expert - is of no real importance to me, of course. :)
Incidentally, you appear to have missed my point that spells and minions are very different. Tisk.
But even if it was possible to compare like that (it isn't), the comparison is still specious because 5 Leper gnomes have a combined attack strength of 10 while an Ogre has only 6, AND they have a combined deathrattle effect of 10 damage, so we're comparing 20 damage with 6 damage. Furthermore, to get rid of 5 leper gnomes without AoE effects would take a lot more effort than a single Hex or suchlike needed for a single Ogre.
Yes, good comparison. :)
BTW, am I arrogant because I dare to disagree with you? Have you ever heard of an Ad hominem attack? If not, I suggest you go and look it up, because it doesn't do much to help you to make a convincing point.
Stating your opinion without providing any logic is arrogance. My opinion > your opinion without evidence is arrogance. I stated my thought process behind my reasoning and if Blizzard employees were experts they wouldnt be changing cards 24/7 they would have had them balanced since the beta release. Blizzard is obviously listening to the majority of trash that thinks everything they cant beat is OP because its a profit organization, they only care about money.
I cant believe you stayed on the 2 dmg effect of leper gnome while you knew what I meant by that. Since you responded that way then how about bloodfen raptor.
2 bloodfen raptors cost 2 less (like 2 fireballs/1 pyroblast) than an ogre and are weaker by 3 health while they are 2 cards. So by your logic they need to be buffed because late game they are weaker than a single card. While 2 fireballs do more than 1 pyroblast.
If you have over 90 IQ (basic), and look at the upper example you will see that bulderfist ogre is apparently ''stronger'' than pyroblast. Spell and minion are the exact same thing. No difference in balancing whatsoever.
OH I KNOW YOUR NEXT ARGUMENT.... Bloodfen raptor is a BEAST SO ITS IMBA!!!
Ok, so here we go. Creature stats in this game are based on cost, and then modified by rarity and abilites. That is what allows some creatures to have lower power and toughness ratios but have abilities, and why rares and epics are just generally stronger than base set and common creatures, because you get to maintain ratios based on cost. Spells however since they can target as the player sees fit, instead of directly scaling these cards tend to grow in cost faster than they grow in power. Your point is that fireball is more efficient than pyro, thus negating pyros quality. However, a card like Holy Smite or Arcane shot is a 2 to 1 cost to damage ratio, making it the most effective, however you're not calling Fireball unplayable because it doesn't deal 8 for 4. Look at a card like Sinister Strike now, or Mind Blast, even more efficient, even if they can only target players. So now imagine a card that cost 2 and did 6 to a player directly, or 4 and did 10, which pyro does, but its just one card. So now as a Rogue you could have Sinister Strike, Eviscerate, and this new imaginary card, lets call it Mutilate, do you think you would have trouble winning games with the ability to burn your opponent for almost there full life total? Do you think a priest with Mind Blast and a card that cost 4 but did 10 to a player, plus access to Divine Fire would ever have trouble closing out a game? Yes large minions can deal lots of damage, but even a card like Argent Commander is only a 4/2 divine shield for 6, his charge ability lowers his attack power alot. Spells are like charge creatures that also can't be blocked, and mage already has alot of these cards, pyro was just pushing everything over the edge, allowing for kills that other decks couldn't stop. You can't stop pyro, you have time so stop Boulderfist.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
She was being played in every single deck because she was so overpowered
No she was played in every deck because she's versatile and an easy two-for-one. It's not like Sylv is the only card that is a two-for-one. She's like a truesilver which can occasionally do better than that, but at 6 mana vs 4 that's just not good enough for a legendary.
She was being played in every single deck because she was so overpowered
No she was played in every deck because she's versatile and an easy two-for-one. It's not like Sylv is the only card that is a two-for-one. She's like a truesilver which can occasionally do better than that, but at 6 mana vs 4 that's just not good enough for a legendary.
Sadly, They are nerfing Sylvanas not because she is overpowered, but because she is too popular and didn't "promote variety". Being overpowered may be the reason why certain PLAYERS are picking her up, but it doesn't mean that's why BLIZZARD is tweaking her this patch.
IMO we should all start running Wisp so Blizzard will nerf it to 0/1 or something :D
She was being played in every single deck because she was so overpowered
No she was played in every deck because she's versatile and an easy two-for-one.
Yeah, overpowered. That's why I said.
Don't compare her to truesilver, they are incomparable. Truesilver can only kill minions with four HP or lower, Truesilver doesn't punish playing additional minions, truesilver only gets 2 hits no matter what, ooze punishes Truesilver more than sIlence punishes sylvanas, and weapons trade HP for effeciency. Sylvanas trades nothing for her efficiency
Being able to get a 2 for 1 is not the problem, it's being nonpunishable. Big minions easily get 2 for 1s, but can be punished by hard removal. Cards with strong effects get punished by silence (with the exception of 5 mana cost sylvanas). Harvest Golem and Scarlet crusader are designed to 2 for 1, but have terrible stats after being silenced. Cards like Ancient of War, Cairne Bloodhoof and Sunwalker trade incredibly well, but lose a lot of power when silenced. That's supposed to be the trade off, but it didn't apply to Sylvanas. While Silence weakened her, it didn't punish her. She was still value even after being silenced. Now that she has a higher mana cost, silencing her will actually effect her the way that it effects all the other minions like her.
Also, being a legendary isn't supposed to make minions better. Legendaries are supposed to be especially high risk, flashy, or situational. There are many weak/mediocre/strong legendaries and there are many weak/mediocre/strong commons, epics and rares.
P.S.
@Eyeamk1RA and user_977427, get rid of that massive quote pyramid. It's taking up most of the thread.
It actually doesn't give any card draw at all, you spend a draw getting NE, you get a card back when it is played. It's a cantrip. It's actually a "free" 1/2 card advantage-wise, at the cost of 2 mana. If NE did nothing at all, it would be a worthless card, regardless of the draw a card battlecry. NE is played because it has the ability to accomplish something without sacrificing a card in your hand. Now it is essentially the Paladin hero ability if placed in a deck.
It actually doesn't give any card draw at all, you spend a draw getting NE, you get a card back when it is played. It's a cantrip. It's actually a "free" 1/2 card advantage-wise, at the cost of 2 mana. If NE did nothing at all, it would be a worthless card, regardless of the draw a card battlecry. NE is played because it has the ability to accomplish something without sacrificing a card in your hand. Now it is essentially the Paladin hero ability if placed in a deck.
Just wanted to clear that up.
No. It things your deck allowing you to get at combo components or valued cards more quickly. It is quite different than the Paladin card hero ability.
If it was a 0/1, it would still see use in a specific subset of decks.
She was being played in every single deck because she was so overpowered
No she was played in every deck because she's versatile and an easy two-for-one.
Yeah, overpowered. That's why I said.
Don't compare her to truesilver, they are incomparable. Truesilver can only kill minions with four HP or lower, Truesilver doesn't punish playing additional minions, truesilver only gets 2 hits no matter what, ooze punishes Truesilver more than sIlence punishes sylvanas, and weapons trade HP for effeciency. Sylvanas trades nothing for her efficiency
Being able to get a 2 for 1 is not the problem, it's being nonpunishable. Big minions easily get 2 for 1s, but can be punished by hard removal. Cards with strong effects get punished by silence (with the exception of 5 mana cost sylvanas). Harvest Golem and Scarlet crusader are designed to 2 for 1, but have terrible stats after being silenced. Cards like Ancient of War, Cairne Bloodhoof and Sunwalker trade incredibly well, but lose a lot of power when silenced. That's supposed to be the trade off, but it didn't apply to Sylvanas. While Silence weakened her, it didn't punish her. She was still value even after being silenced. Now that she has a higher mana cost, silencing her will actually effect her the way that it effects all the other minions like her.
Also, being a legendary isn't supposed to make minions better. Legendaries are supposed to be especially high risk, flashy, or situational. There are many weak/mediocre/strong legendaries and there are many weak/mediocre/strong commons, epics and rares.
P.S.
@Eyeamk1RA and user_977427, get rid of that massive quote pyramid. It's taking up most of the thread.
This.
Also 2:1 is the mediocre guaranteed outcome for Sylvannas! She often gets 3:1, and can possibly get 4:1. Unless you misplay her, she will never get 1:1, NEVER!
Herp derp, she is only used in every deck, because she is so good, but she isn't OP!
Also 2:1 is the mediocre guaranteed outcome for Sylvannas! She often gets 3:1, and can possibly get 4:1. Unless you misplay her, she will never get 1:1, NEVER!
Except when she's played on an empty board, which is often the case in my experience. Then you can play your own Sylvannas, or use a spell to remove her from the board.
Also 2:1 is the mediocre guaranteed outcome for Sylvannas! She often gets 3:1, and can possibly get 4:1. Unless you misplay her, she will never get 1:1, NEVER!
Except when she's played on an empty board, which is often the case in my experience. Then you can play your own Sylvannas, or use a spell to remove her from the board.
Yes, that's the rare occurrence that nets her a 1:1. Also, notice how the counter is herself...lol
The official in game patch notes (when you click on patch notes from the bnet launcher) reflects these changes....was really hoping they would be live today!
The official in game patch notes (when you click on patch notes from the bnet launcher) reflects these changes....was really hoping they would be live today!
Yeah, I was surprised given there was server downtime. Weird.
Don't compare her to truesilver, they are incomparable. Truesilver can only kill minions with four HP or lower, Truesilver doesn't punish playing additional minions, truesilver only gets 2 hits no matter what, ooze punishes Truesilver more than sIlence punishes sylvanas, and weapons trade HP for effeciency. Sylvanas trades nothing for her efficiency
Just plain incorrect. There are a lot more ways to remove a minion without losing out to their deathrattle than there are ways to get rid of a weapon. A weapon is also an immediate effect, ie. you play it and get to decide what to do with it straight away, most of the time with sylvanas the other guy gets to choose what to do about it before you use her. Because of these reasons it's rare that sylvanas kills more than 2 four HP minions anyway.
When sylvanas gets a 3 or 4 for 1 it's almost always because the person on the receiving end played badly or was already in a bad place and couldn't play around her.
Also, being a legendary isn't supposed to make minions better. Legendaries are supposed to be especially high risk, flashy, or situational. There are many weak/mediocre/strong legendaries and there are many weak/mediocre/strong commons, epics and rares.
According to who? Did blizzard say that? Because if so that's not how it is in the game. Sylvanas is a great card sure, but for a legendary she is only average. If you look at say nat pagle, he will often pan out to be almost identical to a novice engineer, but he has the potential to be more than that, just as with sylvanas and her potential to be amazing or gruul or geddon or thalnos. Most legendaries are the same as a good common card, which will sometimes be better. There are only a few legendaries that can situationally be worse (milhouse, greenskin, vancleef, the beast) and there are several that are just always better (tirion, ysera, onyxia, jaraxxus, cairne, cenarius). Your idea of what legendaries are "supposed to be" doesn't mesh with reality.
Herp derp, she is only used in every deck, because she is so good, but she isn't OP!
Used in every deck (not every deck btw, just most) doesn't mean OP, it just means that she is good in a lot of deck styles (hint: this is what the word versatile means, which is why I used the word versatile).
If a card would be good in your deck and you have the card, you should put it in your deck. It just happens that Sylv is good in a lot of decks just like harvest golem is good in a lot of decks. Does that make harvest golem OP? Or does it make murloc warleader a terrible card because it is used in only a few decks?
Oh for people wondering why 2/3 for defender of argus there is one decent argument for it because it does happen a lot . Turn 8 giant lock. 2 moltens 1 doa and then they shadowflame the doa for 3 to other board. The other reasoning is that 3 damage behind 2 taunts is less a worry for the other person than 2. That extra point of damage when behind 2 decent taunts can be the difference of losing 3+ life before you kill it and that can be the difference between a loss or a win.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The upcoming surge in Molten Giants will mean that card is getting nurfed next patch.
You know, that's how Blizzard rolls.
Because it thins the deck. At the cost of 2 resources to play it, your deck becomes 1 card smaller, which puts you 1 card closer to the cards you want. With 2 Engineers, 2 Loot Hoarders and 1 Bloodmage Thalnos you, at the very least, trade tempo to decrease deck size from 30 to 25.
How is Sylvanas easy to play around? I never understand people. 5-5 for 5 was already on par, and the deathrattle was one of the strongest in the games. Yes, you could silence her but then she's still value. Also, if you didn't happen to have a silence in your hand, you can lose the game just from that. Also, calm down it's one mana. Do you seriously think it's going to ruin her? LOL. She was being played in every single deck because she was so overpowered, now she'll be played less. She isn't anywhere near ruined, and will still be strong.
As for the Pyro nerf, I agree that it was a bad nerf, but your logic doesn't work. Spending only one card makes a huge difference. You only get 2 fireballs in the deck. If you got as many as you wanted, maybe there would be some merit to your logic.
Want a cool signature like mine? Click Here!
Yes, but you have to pay 2 mana and a card to unlock your next card. When you were getting a 1-2 for it as well, that was worth it. Now that you are just getting a 1-1 I don't think it will be. Nobody put rush/midrange rogues were running both loothoarder and novice, so I think everyone will switch over to loot hoarder.
I don't think thinning your deck is that valuable anyway. Making your deck 1/15's smaller if you summon two 1-1s for 2 mana a piece when there are plenty of other useful cards seem weak.
Want a cool signature like mine? Click Here!
Ok, so here we go. Creature stats in this game are based on cost, and then modified by rarity and abilites. That is what allows some creatures to have lower power and toughness ratios but have abilities, and why rares and epics are just generally stronger than base set and common creatures, because you get to maintain ratios based on cost. Spells however since they can target as the player sees fit, instead of directly scaling these cards tend to grow in cost faster than they grow in power. Your point is that fireball is more efficient than pyro, thus negating pyros quality. However, a card like Holy Smite or Arcane shot is a 2 to 1 cost to damage ratio, making it the most effective, however you're not calling Fireball unplayable because it doesn't deal 8 for 4. Look at a card like Sinister Strike now, or Mind Blast, even more efficient, even if they can only target players. So now imagine a card that cost 2 and did 6 to a player directly, or 4 and did 10, which pyro does, but its just one card. So now as a Rogue you could have Sinister Strike, Eviscerate, and this new imaginary card, lets call it Mutilate, do you think you would have trouble winning games with the ability to burn your opponent for almost there full life total? Do you think a priest with Mind Blast and a card that cost 4 but did 10 to a player, plus access to Divine Fire would ever have trouble closing out a game? Yes large minions can deal lots of damage, but even a card like Argent Commander is only a 4/2 divine shield for 6, his charge ability lowers his attack power alot. Spells are like charge creatures that also can't be blocked, and mage already has alot of these cards, pyro was just pushing everything over the edge, allowing for kills that other decks couldn't stop. You can't stop pyro, you have time so stop Boulderfist.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
No she was played in every deck because she's versatile and an easy two-for-one. It's not like Sylv is the only card that is a two-for-one. She's like a truesilver which can occasionally do better than that, but at 6 mana vs 4 that's just not good enough for a legendary.
Sadly, They are nerfing Sylvanas not because she is overpowered, but because she is too popular and didn't "promote variety". Being overpowered may be the reason why certain PLAYERS are picking her up, but it doesn't mean that's why BLIZZARD is tweaking her this patch.
IMO we should all start running Wisp so Blizzard will nerf it to 0/1 or something :D
Thanks FOO(The Banner God)!
Yeah, overpowered. That's why I said.
Don't compare her to truesilver, they are incomparable. Truesilver can only kill minions with four HP or lower, Truesilver doesn't punish playing additional minions, truesilver only gets 2 hits no matter what, ooze punishes Truesilver more than sIlence punishes sylvanas, and weapons trade HP for effeciency. Sylvanas trades nothing for her efficiency
Being able to get a 2 for 1 is not the problem, it's being nonpunishable. Big minions easily get 2 for 1s, but can be punished by hard removal. Cards with strong effects get punished by silence (with the exception of 5 mana cost sylvanas). Harvest Golem and Scarlet crusader are designed to 2 for 1, but have terrible stats after being silenced. Cards like Ancient of War, Cairne Bloodhoof and Sunwalker trade incredibly well, but lose a lot of power when silenced. That's supposed to be the trade off, but it didn't apply to Sylvanas. While Silence weakened her, it didn't punish her. She was still value even after being silenced. Now that she has a higher mana cost, silencing her will actually effect her the way that it effects all the other minions like her.
Also, being a legendary isn't supposed to make minions better. Legendaries are supposed to be especially high risk, flashy, or situational. There are many weak/mediocre/strong legendaries and there are many weak/mediocre/strong commons, epics and rares.
P.S.
@Eyeamk1RA and user_977427, get rid of that massive quote pyramid. It's taking up most of the thread.
Want a cool signature like mine? Click Here!
I disagree on Novice Engineer.
It actually doesn't give any card draw at all, you spend a draw getting NE, you get a card back when it is played. It's a cantrip. It's actually a "free" 1/2 card advantage-wise, at the cost of 2 mana. If NE did nothing at all, it would be a worthless card, regardless of the draw a card battlecry. NE is played because it has the ability to accomplish something without sacrificing a card in your hand. Now it is essentially the Paladin hero ability if placed in a deck.
Just wanted to clear that up.
No. It things your deck allowing you to get at combo components or valued cards more quickly. It is quite different than the Paladin
cardhero ability.If it was a 0/1, it would still see use in a specific subset of decks.
This.
Also 2:1 is the mediocre guaranteed outcome for Sylvannas! She often gets 3:1, and can possibly get 4:1. Unless you misplay her, she will never get 1:1, NEVER!
Herp derp, she is only used in every deck, because she is so good, but she isn't OP!
WTF!?! What is the definition of being OP then?!
Except when she's played on an empty board, which is often the case in my experience. Then you can play your own Sylvannas, or use a spell to remove her from the board.
Yes, that's the rare occurrence that nets her a 1:1. Also, notice how the counter is herself...lol
The official in game patch notes (when you click on patch notes from the bnet launcher) reflects these changes....was really hoping they would be live today!
Yeah, I was surprised given there was server downtime. Weird.
I would have thought changing the values such as this would be a 5 minute job. Wouldnt all the card values be in something like a large spreadsheet?
Change cell Z43 from 5 to 6 .... now Sylvannas' mana cost has changed!
Repeat for each change.
Done!
Should start playing priest with double mindcontrol after patch, with most people playing druid >_>.
Just plain incorrect. There are a lot more ways to remove a minion without losing out to their deathrattle than there are ways to get rid of a weapon. A weapon is also an immediate effect, ie. you play it and get to decide what to do with it straight away, most of the time with sylvanas the other guy gets to choose what to do about it before you use her. Because of these reasons it's rare that sylvanas kills more than 2 four HP minions anyway.
When sylvanas gets a 3 or 4 for 1 it's almost always because the person on the receiving end played badly or was already in a bad place and couldn't play around her.
According to who? Did blizzard say that? Because if so that's not how it is in the game. Sylvanas is a great card sure, but for a legendary she is only average. If you look at say nat pagle, he will often pan out to be almost identical to a novice engineer, but he has the potential to be more than that, just as with sylvanas and her potential to be amazing or gruul or geddon or thalnos. Most legendaries are the same as a good common card, which will sometimes be better. There are only a few legendaries that can situationally be worse (milhouse, greenskin, vancleef, the beast) and there are several that are just always better (tirion, ysera, onyxia, jaraxxus, cairne, cenarius). Your idea of what legendaries are "supposed to be" doesn't mesh with reality.
Used in every deck (not every deck btw, just most) doesn't mean OP, it just means that she is good in a lot of deck styles (hint: this is what the word versatile means, which is why I used the word versatile).
If a card would be good in your deck and you have the card, you should put it in your deck. It just happens that Sylv is good in a lot of decks just like harvest golem is good in a lot of decks. Does that make harvest golem OP? Or does it make murloc warleader a terrible card because it is used in only a few decks?
Polymorph is hard?
Oh for people wondering why 2/3 for defender of argus there is one decent argument for it because it does happen a lot . Turn 8 giant lock. 2 moltens 1 doa and then they shadowflame the doa for 3 to other board. The other reasoning is that 3 damage behind 2 taunts is less a worry for the other person than 2. That extra point of damage when behind 2 decent taunts can be the difference of losing 3+ life before you kill it and that can be the difference between a loss or a win.