can you name any card game ever that isnt pay to win? no
Uno
Thats true ;)
Anyway, its better to w8 until release, then judge. Take a little time-off and play some sc2\d3\wow\lol\ etc ;)
There's no reason to think that they will make drastic overhauls to their business model or card balancing. It's one thing to hope for more viable archetypes and better class balance, which will obviously change (though I wouldn't be too naive given Blizzard's track record with class balancing), but this won't go away. You'll still have to either grind or pay.
Serious question, what is the incentive to play constructed?
Why do people always think there have to incentives to play something? If you need rewards to enjoy playing maybe you are playing the wrong games... I mean c'mon don't you just play to have fun?
Sorry I wasn't that clear I guess you misunderstood, when you play arena you pay gold (maybe cash on occasion) to play, and if you do well you get good prizes obviously (why else would you pay to enter). In constructed it is all free so there are obviously no good prizes you can win outside of accomplishing daily quests. When I play on magic online there is free constructed I can play for zero price or I can pay to enter a tournament and if I go 3-1 I will get 6 packs and if I go 4-0l I will get 11 packs, or even just a heads up game that is 2 dollars to enter and the winner gets a pack (mtg packs = about 4$). Draft is structured the same way, just with no option to play for free. What I meant was, without any option to pay to enter and play for real prizes there is very little incentive to play constructed over arena which does offer actual prizes (while draft is far more fun anyway imo).
Serious question, what is the incentive to play constructed?
Why do people always think there have to incentives to play something? If you need rewards to enjoy playing maybe you are playing the wrong games... I mean c'mon don't you just play to have fun?
Sorry I wasn't that clear I guess you misunderstood, when you play arena you pay gold (maybe cash on occasion) to play, and if you do well you get good prizes obviously (why else would you pay to enter). In constructed it is all free so there are obviously no good prizes you can win outside of accomplishing daily quests. When I play on magic online there is free constructed I can play for zero price or I can pay to enter a tournament and if I go 3-1 I will get 6 packs and if I go 4-0l I will get 11 packs, or even just a heads up game that is 2 dollars to enter and the winner gets a pack (mtg packs = about 4$). Draft is structured the same way, just with no option to play for free. What I meant was, without any option to pay to enter and play for real prizes there is very little incentive to play constructed over arena which does offer actual prizes (while draft is far more fun anyway imo).
That's basically what you said in the first post. Why does there have to be an incentive? I play for the game itself. It's fun.
It's not really pay-to-win but its pay to have fun for me. And I won't pay. Basically I'm locked into my two decks and playing arena for the time being. It gets a bit boring.
The thing that makes me want to quit is
1)the rock-paper-scissors aspects of decks. I see a few cards from the opponent or sometimes just their class and I know how the game will go and who will win. There is no tension.
2) the fact that you are locked into a few decks and after X hours of playing that deck the game is stale; all you're decision have been made previously and become automatic. There are very few times I need to stop and ponder apart from counting on my fingers. ;)
People are so silly. "How do you actually quit a f2p CARD game ???"
Do I quit Warhammer miniatures when the last time I played was 6 months ago ? How do I quit Poker ? How do I quit ANY game that is not an MMORPG.
Sure you can stop playing a game for a while, but you can't actually "quit" a game that sits there on your shelf or on your desktop isn 't ?
It shows a sickening mentality of ex WoW players. For the last time: you can't "quit" casual board, war, computer games. As such these post are useless.
According to you, once you start something you can never quit, which isn't quite true. I mean all quitting means is to stop playing it.
P2W is pretty much THE worst argument for quitting. The problem is, they give too much stuff for free to the point that players barely even give a damn about it. That's why so many players used to quit arena at 8 and just collect gold in hopes that Blizzard adds something new to the game.
I've gotten well over 100 free packs, have 2 gold legendaries, a few other legendaries, and over 5000 dust. I also have over 3k gold left. But that doesn't suddenly mean there's plenty of things to do. I mean back when 3star masters was the highest rank, it took all of 2 days to get all the cards needed to do a boring ~25 win grind to get the rank. Right now, there's 2 game modes: arena and ranked. The max wins arena even tracks, and I've already got 12-0 so there's no more progress there
Ranked just feels like a big grind, AND it isn't really fun. There are already players that hit like rank 5 with ~700 dust decks just from playing a ton of games. Ranked is also incredibly stale since it's mostly playing against the same decks. The variety of decks is simply too low. Ranked also gives nothing for rewards. So it's less fun AND gives less (pretty much none) rewards. So anytime you even play ranked just feels like time wasted when you can just arena, which at least gives rewards even if you don't care about the rewards. Which leads me to 2 solutions: fix ranked (rewards, balance - within classes, not just amongdifferent classes), or do something about arena rewards (at least at higher ranks) so it doesn't feel like just grinding packs.
I actually suggested multiple times for Blizzard to just flat out lower arena rewards, since less rewards will make rewards feel more valuable. When everything is just handouts, there simply isn't much enjoyment collecting things. While were still in beta I try to play when I actually have literally nothing else to do in hopes Blizzard makes things better. However, if the game actually releases the way it is now, I probably won't hang around for too long.
Serious question, what is the incentive to play constructed?
Why do people always think there have to incentives to play something? If you need rewards to enjoy playing maybe you are playing the wrong games... I mean c'mon don't you just play to have fun?
Sorry I wasn't that clear I guess you misunderstood, when you play arena you pay gold (maybe cash on occasion) to play, and if you do well you get good prizes obviously (why else would you pay to enter). In constructed it is all free so there are obviously no good prizes you can win outside of accomplishing daily quests. When I play on magic online there is free constructed I can play for zero price or I can pay to enter a tournament and if I go 3-1 I will get 6 packs and if I go 4-0l I will get 11 packs, or even just a heads up game that is 2 dollars to enter and the winner gets a pack (mtg packs = about 4$). Draft is structured the same way, just with no option to play for free. What I meant was, without any option to pay to enter and play for real prizes there is very little incentive to play constructed over arena which does offer actual prizes (while draft is far more fun anyway imo).
That's basically what you said in the first post. Why does there have to be an incentive? I play for the game itself. It's fun.
Sometimes it is hard to put yourself in the shoes of others but for some (obviosly myself) playing a game is not as fun if there is not a chance of risking something to win something. It is not so much the small gamble that is appealing, but how people have to play better , playwise and decks if there is something actually on the line. To me, it is not fun if someone is playing sloppily or a deck that is abysmal because then it is not really competitive. Not everyone is as casual as you and not everyone is competitive as me, most companies are smart enough to realize you have to cater to both. Also, this game is not that fun lol, it is the definition of mediocre.
ITT: It's much easier to complain about stuff than actually trying to figure out a solution.
I assume that was directed at someone else considering my complaint is lack of an incentive to play constructed and I proposed a solution which is to have a pay to enter constructed option like there is for arena.
The threads derails a bit too much. Please keep it civil, look for your language etc.
And happy holidays!
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
There's no reason to think that they will make drastic overhauls to their business model or card balancing. It's one thing to hope for more viable archetypes and better class balance, which will obviously change (though I wouldn't be too naive given Blizzard's track record with class balancing), but this won't go away. You'll still have to either grind or pay.
Sorry I wasn't that clear I guess you misunderstood, when you play arena you pay gold (maybe cash on occasion) to play, and if you do well you get good prizes obviously (why else would you pay to enter). In constructed it is all free so there are obviously no good prizes you can win outside of accomplishing daily quests. When I play on magic online there is free constructed I can play for zero price or I can pay to enter a tournament and if I go 3-1 I will get 6 packs and if I go 4-0l I will get 11 packs, or even just a heads up game that is 2 dollars to enter and the winner gets a pack (mtg packs = about 4$). Draft is structured the same way, just with no option to play for free. What I meant was, without any option to pay to enter and play for real prizes there is very little incentive to play constructed over arena which does offer actual prizes (while draft is far more fun anyway imo).
That's basically what you said in the first post. Why does there have to be an incentive? I play for the game itself. It's fun.
It's not really pay-to-win but its pay to have fun for me. And I won't pay. Basically I'm locked into my two decks and playing arena for the time being. It gets a bit boring.
The thing that makes me want to quit is
1)the rock-paper-scissors aspects of decks. I see a few cards from the opponent or sometimes just their class and I know how the game will go and who will win. There is no tension.
2) the fact that you are locked into a few decks and after X hours of playing that deck the game is stale; all you're decision have been made previously and become automatic. There are very few times I need to stop and ponder apart from counting on my fingers. ;)
According to you, once you start something you can never quit, which isn't quite true. I mean all quitting means is to stop playing it.
P2W is pretty much THE worst argument for quitting. The problem is, they give too much stuff for free to the point that players barely even give a damn about it. That's why so many players used to quit arena at 8 and just collect gold in hopes that Blizzard adds something new to the game.
I've gotten well over 100 free packs, have 2 gold legendaries, a few other legendaries, and over 5000 dust. I also have over 3k gold left. But that doesn't suddenly mean there's plenty of things to do. I mean back when 3star masters was the highest rank, it took all of 2 days to get all the cards needed to do a boring ~25 win grind to get the rank. Right now, there's 2 game modes: arena and ranked. The max wins arena even tracks, and I've already got 12-0 so there's no more progress there
Ranked just feels like a big grind, AND it isn't really fun. There are already players that hit like rank 5 with ~700 dust decks just from playing a ton of games. Ranked is also incredibly stale since it's mostly playing against the same decks. The variety of decks is simply too low. Ranked also gives nothing for rewards. So it's less fun AND gives less (pretty much none) rewards. So anytime you even play ranked just feels like time wasted when you can just arena, which at least gives rewards even if you don't care about the rewards. Which leads me to 2 solutions: fix ranked (rewards, balance - within classes, not just among different classes), or do something about arena rewards (at least at higher ranks) so it doesn't feel like just grinding packs.
I actually suggested multiple times for Blizzard to just flat out lower arena rewards, since less rewards will make rewards feel more valuable. When everything is just handouts, there simply isn't much enjoyment collecting things. While were still in beta I try to play when I actually have literally nothing else to do in hopes Blizzard makes things better. However, if the game actually releases the way it is now, I probably won't hang around for too long.
Sometimes it is hard to put yourself in the shoes of others but for some (obviosly myself) playing a game is not as fun if there is not a chance of risking something to win something. It is not so much the small gamble that is appealing, but how people have to play better , playwise and decks if there is something actually on the line. To me, it is not fun if someone is playing sloppily or a deck that is abysmal because then it is not really competitive. Not everyone is as casual as you and not everyone is competitive as me, most companies are smart enough to realize you have to cater to both. Also, this game is not that fun lol, it is the definition of mediocre.
ITT: It's much easier to complain about stuff than actually trying to figure out a solution.
I assume that was directed at someone else considering my complaint is lack of an incentive to play constructed and I proposed a solution which is to have a pay to enter constructed option like there is for arena.
quit then, you won't be missed :)