Very informative, thanks.
Very informative, thanks.
I don't think this would be the end of the world. The first few weeks would be fun, anyway. Constantly shaking up any meta should be the goal.
More game modes would be great. I'm the kind of guy who hangs out 8 ranks higher in constructed than I should just to build my own decks and try them out, but I do get frustrated by losing to players making obvious mistakes with optimal decks. So anything sandboxy that rewarded deck construction would be cool, like playing series where you can swap in cards.
The bottom line is Blizzard wants people buying cards and having fun; I've never been sure of which order they prioritize those, however.
Thanks Justice, that was an interesting analysis. My deck is playing pretty funky right now. It seems to be trying to do everything and does nothing particularly well. It definitely needs better focus, but I'm still messing up playing the cards I'm dealt. So conclusion are hard to come by especially since games are so slow and I make mistakes. I'm at rank 12 and I have no idea what the meta is: the people I play and the decks are variable enough to seem random (old decks, new decks, good players, bad players). I'm growing suspicious of blademaster, circle of healing and Auchenai synergies for some reason. My deck seems to have 100 back-up plans, but no true plan. Which is challenging to play, at least, as teh decisions in every game still seems different to me. :)
Keeping in mind opponent removals is something I'm learning to do. I'll focus harder on forcing mistakes from my opponent.
Thanks, everyone, I'll reread that a few times. The shrinkmaster/cabal shadowpriest is a crazy combo.
Below is my current deck, more or less. Right now I'm just trying cards out to see how they work together. I keep changing things around and adding to it as I get dust. The legendaries are the only ones I have that aren't class specific. I'm making a second light of the naru, cabal shadowpriest and pyromancer asap. Cards I've also tried are silence, holy fire, mass dispel, smite, maybe a few others.
Basically, once I decide what works for me I'll double up on some of the cards (reduce or eliminate others) so the deck plays more consistently.
The sheep I'm just trying out to see how it goes. In terms of the Shades. I think they work fairly well. My only fear was they hurt early tempo, but this deck doesn't have much of that. I will keep at least one in the deck when it's done unless things change further into the ladder.
|Minion (16)||Ability (14)|
I'm playing a control priest for the first time (omg the games are slow!). Messing around with the deck and learning patience, but the one card I know I'm playing very badly is the Shade of Naxxramas. Does anybody have good tips for when to bring it out of stealth? I seem to do it too early.
Any tips on Shrinkmaster and Pyromancer would also be enjoyed.
Also is there a twitch stream showing any control priests in action?
That's pretty much the way of it. The biggest trick is to often hold off on the lightning storm don't just use it asap. if you don't get one sometimes its frustrating being overrun. Spirit wolves help or running any taunt cards. I'm over 50% versus Zoo but it doesn't *feel like it* because sometimes you just draw the wrong cards.
I'm currently dying over this issue. I seem to end up with big boards, even though I'm not running a bloodlust exclusive deck. I have it in and its a dead card. I have it out and I drool over the possibility of having one. Generally, though, unless you build a deck around it, it is too often a dead card or a quicker win you have locked down anyhow.
Thanks, I couldn't kill Anub with my normal three decks and came here for ideas. Ramp druid, even though I didn't have all the cards worked great (I disenchant all druid cards).
For the one guy all you need is Guardian of Kings, wolfrider and voodoo doctor in your hand. And make it so he jams his board with all one attack (or give them one attack). At that point every second turn you can attack with wolfrider... forever...really dumb (Guardian--doctor, Guardian wolf, alternate each turn only ever playing two cards which he kindly returns). Actual deck apart from that is irrelevant if it gets you there.
Zombie Chow is an incredible early card, but later on it is so terrible its not even playable under most normal circumstances. So unless your deck can absorb a card like that by having enough draw....
Thanks, the Yeti is so nice in other matchups, I haven't wanted to swap him for a Senjin. I think there is a problem with my feral spirit play, but I'm not sure what. I have a habit of jamming the board with them asap, no idea if that's always wise.
I'll play around with argent squire too, my deck always starts so slow. Pass, totem, most times.
Hi, I'm playing a deck similar to Trump's Free To Play deck. Mid range no real tricks to it. https://sites.google.com/site/trumpdecks/freetoplay#freeshaman
I'm doing terrible vs hunters and aggrolocks. Sometimes, even when I get the cards I want in my hand (relatively speaking.)
Vs hunters I don't put down totems very much and try to play patient, but they beat me even without hounds being effective. Vs locks I try to remove efficiently and run them out of steam. When it works its beautiful but largely its a fail even if I hit a nice storm.
I'm not saying I play this deck well (I don't) but I feel I'm missing something. Any cards you can think to add? My other matchups are good. Any advice in particular?