A friend of mine wants to play Hearthstone but doesn't really want to blow money on expensive decks so we've decided to play together with printed cards. My question is if any of you know of a good way to track mana/health outside of the game, as I'm having some difficulty thinking of a way to do it. Thanks for any help
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"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
I haven't tried this with Hearthstone, but I have a bag of small, polished stones that I used for counters in Magic: The Gathering.
I would probably use those for mana tracking, and a 20-side and a 10-sided die for health, personally, if I were going to do something similar.
I had started to think of other ideas, but every time I tried to flesh the out more, it just ended up being a lot more work than what I said above - simple solution is the best one, in this case at least.
A friend of mine wants to play Hearthstone but doesn't really want to blow money on expensive decks so we've decided to play together with printed cards. My question is if any of you know of a good way to track mana/health outside of the game, as I'm having some difficulty thinking of a way to do it. Thanks for any help
Pen/Paper, dice, "counters" (little stone things like in fish tanks), calculator....
I've seen people use apps for MTG that could work for HS.
I can't say that I've tried it, but a quick google search returned this, which looks like it should work:
1) A triantakohedron die. 30 sides, the side facing up is your current life.
2) A cardboard (or paper) spinner. I'd probably make something that was two layers. First layer has the numbers 1 through 30. Second layers has a cutout so you can see one number. Pivot point in the middle, you rotate it as you gain / lose life.
Armor could be done with an additional die or spinner.
Roll a dice and apply a number to each card in hand. Say your roll for mind vision and your opponent has 6 cards, if you roll a 4 copy the fourth card from the left. Something like that.
Roll a dice and apply a number to each card in hand. Say your roll for mind vision and your opponent has 6 cards, if you roll a 4 copy the fourth card from the left. Something like that.
But your opponent shouldn't know what you copied, however they can't take your word for it that that was the card that you copied. You'd have to write down numbers in secret and reveal them after the game.
Far more difficult is making sure you never shuffle your hand... I'm sure there must be a pretty good reason you are keeping that same one card that you didn't mulligan away.
I'm just throwing out there that this sounds like you'll spend more on printer ink than electronic cards. <_<
Honestly though, Hearthstone is made to work in an electronic format. It really is going to be clunky and weird on a tabletop. Stuff like dropping a mad bomber is going to be messy dice rolling depending on how many creatures are on the board.
A card like the unstable portals or shredders are also going to be a nightmare to figure out.
I'm just throwing out there that this sounds like you'll spend more on printer ink than electronic cards. <_<
Honestly though, Hearthstone is made to work in an electronic format. It really is going to be clunky and weird on a tabletop. Stuff like dropping a mad bomber is going to be messy dice rolling depending on how many creatures are on the board.
A card like the unstable portals or shredders are also going to be a nightmare to figure out.
If you just avoid playing with those particularly awkward cards I would have thought it would be an enjoyable experience. Just play with a slightly reduced card pool.
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A friend of mine wants to play Hearthstone but doesn't really want to blow money on expensive decks so we've decided to play together with printed cards. My question is if any of you know of a good way to track mana/health outside of the game, as I'm having some difficulty thinking of a way to do it. Thanks for any help
"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
Gaming stores sell dice packs usually. I think that would work well. If you don't want to spend money at all, coins work as counters or tokens.
Use coins, everyone has some.
BTW, how do you Mind Vision?
This is statement is false.
That works perfectly, thanks
"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
I haven't tried this with Hearthstone, but I have a bag of small, polished stones that I used for counters in Magic: The Gathering.
I would probably use those for mana tracking, and a 20-side and a 10-sided die for health, personally, if I were going to do something similar.
I had started to think of other ideas, but every time I tried to flesh the out more, it just ended up being a lot more work than what I said above - simple solution is the best one, in this case at least.
Pen/Paper, dice, "counters" (little stone things like in fish tanks), calculator....
I've seen people use apps for MTG that could work for HS.
I can't say that I've tried it, but a quick google search returned this, which looks like it should work:
https://play.google.com/store/apps/details?id=se.stromvap.mtglifedicemana
Dice would work. You can also download a MTG life tracker app, just set it to 30 instead of 20.
Caution: Steep Incline (Ramp Druid)
Couple of options I can think of.
1) A triantakohedron die. 30 sides, the side facing up is your current life.
2) A cardboard (or paper) spinner. I'd probably make something that was two layers. First layer has the numbers 1 through 30. Second layers has a cutout so you can see one number. Pivot point in the middle, you rotate it as you gain / lose life.
Armor could be done with an additional die or spinner.
Roll a dice and apply a number to each card in hand. Say your roll for mind vision and your opponent has 6 cards, if you roll a 4 copy the fourth card from the left. Something like that.
Caution: Steep Incline (Ramp Druid)
But your opponent shouldn't know what you copied, however they can't take your word for it that that was the card that you copied. You'd have to write down numbers in secret and reveal them after the game.
Far more difficult is making sure you never shuffle your hand... I'm sure there must be a pretty good reason you are keeping that same one card that you didn't mulligan away.
I'm just throwing out there that this sounds like you'll spend more on printer ink than electronic cards. <_<
Honestly though, Hearthstone is made to work in an electronic format. It really is going to be clunky and weird on a tabletop. Stuff like dropping a mad bomber is going to be messy dice rolling depending on how many creatures are on the board.
A card like the unstable portals or shredders are also going to be a nightmare to figure out.
Just start playing the game, it's F2P, and you can play together with deck-building rarity limits if there's a big disparity.
If you just avoid playing with those particularly awkward cards I would have thought it would be an enjoyable experience. Just play with a slightly reduced card pool.