Hey everyone, with the buffs and nerfs announced, I thought it would be interesting to predict the changes. And see how far off we will all be. I wonder who can get the most of them right!
Let me try my luck.
Nerfs:
Splish-Splash Whelp - 2 mana 1/1 (from 2/1)
Desert Nestmatron - Only refreshes 3 mana (from 4 mana)
Arcane Wyrm - 2 mana 1/3 (from 1 mana 1/2)
Doctor Holli'dae - 6 mana (up from 5)
Keeper's Strength - 5 mana (up from 4)
Prismatic Beam - 8 mana (up from 7)
Buffs:
Maw and Paw - reworked to "Battlecry: gain 5 corpses. At the end of your turn, spend 5 corpses to give your hero 5 health."
Corpse Bride - 5/5 (up from 4/4)
Climactic Necrotic Explosion - reworked to summon 5 1/1 souls. The number of souls stays the same, and the only stats that can improve are the stats of the souls and the damage from the spell.
Invasive Shadeleaf - 3 mana (down from 4)
Pip the Potent - 4/5 (up from 3/5)
Ra-den - 5 mana (down from 6)
Elise, Badlands Savior - 7 mana (down from 8)
Shell Game - The cards you get cost 1 less.
Velarok Windblade - Velarok's true form becomes 4/6 (instead of 3/6)
The Azerite Scorpion - You only need to have excavated 6 times to get 0 cost spells (down from 8)
Furnace Fuel - Draws 3 cards (up from 2)
Pop'gar the Putrid - 3/6 (up from 2/6)
Slagmaw the Slumbering - dormant for 6 turns only (down from 8)
Khaz'goroth - 5/5 (up from 4/4)
Horseshoe Slinger - 2/3 (up from 2/2)
Barrel of Sludge - 1 mana (down from 2)
Rework:
Pyrotechnician - Reworked to "At the end of the turn, get a random fire spell". If that is the case, it becomes a 4/5 (up from 2/5)
Probably a lot of wrong calls, but I will be happy to read what other players think.
Ok, so you were mostly correct about the nerfs. The majority of the changes are just stat adjustments though, where I'm not sure it will have an impact as the abilities are still the same.
Hey everyone, with the buffs and nerfs announced, I thought it would be interesting to predict the changes. And see how far off we will all be. I wonder who can get the most of them right!
Let me try my luck.
Nerfs:
Splish-Splash Whelp - 2 mana 1/1 (from 2/1)
Desert Nestmatron - Only refreshes 3 mana (from 4 mana)
Arcane Wyrm - 2 mana 1/3 (from 1 mana 1/2)
Doctor Holli'dae - 6 mana (up from 5)
Keeper's Strength - 5 mana (up from 4)
Prismatic Beam - 8 mana (up from 7) ** also no more hitting face
Buffs:
Maw and Paw - reworked to "Battlecry: gain 5 corpses. At the end of your turn, spend 5 corpses to give your hero 5 health."
Corpse Bride - 5/5 (up from 4/4)
Climactic Necrotic Explosion - reworked to summon 5 1/1 souls. The number of souls stays the same, and the only stats that can improve are the stats of the souls and the damage from the spell.
Invasive Shadeleaf - 3 mana (down from 4)
Pip the Potent - 4/5 (up from 3/5)
Ra-den - 5 mana (down from 6)
Elise, Badlands Savior - 7 mana (down from 8)
Shell Game - The cards you get cost 1 less.
Velarok Windblade - Velarok's true form becomes 4/6 (instead of 3/6)
The Azerite Scorpion - You only need to have excavated 6 times to get 0 cost spells (down from 8)
Furnace Fuel - Draws 3 cards (up from 2)
Pop'gar the Putrid - 3/6 (up from 2/6)
Slagmaw the Slumbering - dormant for 6 turns only (down from 8)
Khaz'goroth - 5/5 (up from 4/4)
Horseshoe Slinger - 2/3 (up from 2/2)
Barrel of Sludge - 1 mana (down from 2)
Rework:
Pyrotechnician - Reworked to "At the end of the turn, get a random fire spell". If that is the case, it becomes a 4/5 (up from 2/5)
Probably a lot of wrong calls, but I will be happy to read what other players think.
not very close but it was fun, they went the opposite way with a lot of them
Hey everyone, with the buffs and nerfs announced, I thought it would be interesting to predict the changes. And see how far off we will all be. I wonder who can get the most of them right!
Let me try my luck.
Nerfs:
Buffs:
Rework:
Probably a lot of wrong calls, but I will be happy to read what other players think.
I think Whelp will be 3 mana to slow down the ramp.
Is the Doc nerf hitting the minion or just his weapon? The teaser pic seams like it’ll be the weapon getting hit.
The pic is just to show the card that will be nerfed, can be the minion or the weapon.
Ok, so you were mostly correct about the nerfs. The majority of the changes are just stat adjustments though, where I'm not sure it will have an impact as the abilities are still the same.
not very close but it was fun, they went the opposite way with a lot of them
Looks like it was specifically the weapon, which was noted by using the weapon's art in the teaser image.
How so many wrong on buffs?
DJ