“Or were you just being antagonistic because I was offering a player some help, for some unknown reason?”
You misunderstand.
I was taking to Anarchist, look at his previous reply. He was saying he reached legend with home brews and I asked him which one he used. No one is being antagonistic here.
My mistake - the notification said there was a reply to my message and I thought it was this one. No problem.
How would you determine which deck consistently hit legend and how varied they are on HS Replay? Back when Brann was still around, how often were you matched up which wasn’t Astalor OTK Druid combo? 10% of the time when you’d get the occasional aggro druid? How often were you matched with Warlock which wasn’t imp/curse warlock? 5% of the time?
I think there are perhaps a couple of important points to make about this, that perhaps are getting a little overlooked in the general discussion of this thread. The first revolves around neutral powerhouse cards, such as Brann and Astalor. These cards are (and always will be) very strong and fit in a swathe of decks that can make good use of them. But including them doesn't make the archetype itself. I wouldn't consider a Druid deck using Astalor to be the same as say, a Warlock deck using him, Or a Rogue comboing him, etc. And since cards like Astalor or Denethrius are often used as big finishers, they are often the last impression we have of the deck, so it naturally feels like "just another Astalor deck" etc, whereas the truth is that the deck mayhave done vastly different things during the game itself, which we forgot about in the heat of the finishing move.
The second point is you asked which decks I (or whomsoever the comment was directed at) determined to consistently hit legend on HSReplay. In the first instance, you are asking for a subjective anecdotal response from me (or anyone else) and so is likely to be something you might disagree with if you dont have the exact same understanding / opinion of it. That point aside, decks one would play at Gold ranks, or platinum, or Diamond, or even Legend itself are not necessarily going to remain the same and therefore there is always going to be variety involved. For me personally, I get bored of a deck after around 15-20 matches (sometimes less) so it's vital to have a few different decks to play with when I make the ladder climb to legend otherwise I will get tired of the game and put it down.
The first revolves around neutral powerhouse cards, such as Brann and Astalor. These cards are (and always will be) very strong and fit in a swathe of decks that can make good use of them. But including them doesn't make the archetype itself. I wouldn't consider a Druid deck using Astalor to be the same as say, a Warlock deck using him, Or a Rogue comboing him, etc. And since cards like Astalor or Denethrius are often used as big finishers, they are often the last impression we have of the deck, so it naturally feels like "just another Astalor deck" etc, whereas the truth is that the deck mayhave done vastly different things during the game itself, which we forgot about in the heat of the finishing move.
This is true but I think it’s a moot point. I’ve never seen Astalor in an Implock/Curselock deck, not even once. Druid’s whole shtick was to OTK with Brann+Astalor+Anub’. On turn 1, if it wasn’t aggro, you knew what you were in for. I wish I had could find to confirm my impression on Druid class variety in the previous expansion. In some cases, Astalor is sort of an ‘afterthought’ inclusion, but it wasn’t in Druid, it made the deck. ” The second point is you asked which decks I (or whomsoever the comment was directed at) determined to consistently hit legend on HSReplay. In the first instance, you are asking for a subjective anecdotal response from me (or anyone else) and so is likely to be something you might disagree with if you dont have the exact same understanding / opinion of it.”
What I was hoping for was for statistics which demonstrates that plenty of deck archetypes consistently reach legend for a given class. I’m bonding because that’s the crux of the issue. If, say, various Druid decks reach legend, it would mean that the game is actually fairly diverse. I’d use reaching legend as an arbitrary measuring stick. Which one do you think is more likely? That the vast majority of Druid decks were the Astalor OTK gimmick or that there were plenty of different Druid decks which made this far? If we’re both playing the same game, it’s fairly obvious Druid decks were almost exclusively Astalor+Brann+Anub’. If 80% of the time, that same deck reaches higher tiers, then clearly the game lacks diversity, wouldn’t you say that’s a reasonable thing to say?
”For me personally, I get bored of a deck after around 15-20 matches (sometimes less) so it's vital to have a few different decks to play with when I make the ladder climb to legend otherwise I will get tired of the game and put it down. ”
That’s fair and I command you for that and it *would* falsify the results somewhat. I guess we’d need data which exclusively target players who stick to the same deck to reach legend but it’d say that’s probably feasible. I might be jaded but it certainly *feels* like the userbase grabs whatever is rated at the top on HSReplay and stick with it until they reach legend.
I’ve never copy/pasted decks found on the net, not once. It feels weak to do so to me. I’ve managed to reach diamond through trial and error and avoiding using what’s “hot” in the meta and it’s excruciating to seldom meet other people who do. If they focused on deck variety instead of sticking to the same meta four months in a row, the game would be better for it. Resentment and anger comes from people being exposed to the same effing decks all the time. If every game was more unique, this would greatly alleviate the frustration. I’d say that’s undeniable.
This requires courage however. Hearthstone is extremely conservative, offering very minor alterations over time. The reward track was a fairly bold move, Renethal too. They need to make more chances and pioneer for game variety and diversity. I don’t know how to achieve this. Maybe every card game end up with a stale meta. But they should at least *try* some things: more cards in a deck, limit duplicates to common or rare cards, etc… There’s a crucial lack of drive to improve the very core of the game from Team 5 which is killing the whole thing. They’ll eventually need to wake the f’ up.
Going “But that’s the way it’s always been, therefore it’s always going to be that way” like that guy I blocked is a defeatist attitude. Innovation has always been about refusing to settle to how things used to be.
The question is also: do you want more diversity in your opponents decks? That’s difficult. Do you want to be able to play more stuff to moderate success? That’s already possible, at least at d5 or dumpster legend
These are all fair and reasonable points, and in an ideal world we would be able to (perhaps) specify the types of decks we woud like to see more / less in the game as a whole (to encourage more diverse gameplay).
However, in a game as competitive as Hearthstone, many players naturally want to win - since winning provides the requisite dopamine burst in the brain / Winning makes you feel good - and the shortest route to that feeling is to find a method or deck that works consistently. This is why people look for good decks. It's not about being right or wrong, it's just the psychological nature of it.
Lastly, (and in addition to the above), some people simply dont find as much fun and enjoyment in deck building, or find it frustrating, or even just suck at it. And that's also ok. As for me personally, I do like to homebrew it up now and then mostly due to the aforementioned boredom I get playing the same deck for too long. But that's just me. Everyone is different, and everyone has to find their fun somehow. :-)
My mistake - the notification said there was a reply to my message and I thought it was this one. No problem.
I think there are perhaps a couple of important points to make about this, that perhaps are getting a little overlooked in the general discussion of this thread.
The first revolves around neutral powerhouse cards, such as Brann and Astalor. These cards are (and always will be) very strong and fit in a swathe of decks that can make good use of them. But including them doesn't make the archetype itself. I wouldn't consider a Druid deck using Astalor to be the same as say, a Warlock deck using him, Or a Rogue comboing him, etc. And since cards like Astalor or Denethrius are often used as big finishers, they are often the last impression we have of the deck, so it naturally feels like "just another Astalor deck" etc, whereas the truth is that the deck mayhave done vastly different things during the game itself, which we forgot about in the heat of the finishing move.
The second point is you asked which decks I (or whomsoever the comment was directed at) determined to consistently hit legend on HSReplay. In the first instance, you are asking for a subjective anecdotal response from me (or anyone else) and so is likely to be something you might disagree with if you dont have the exact same understanding / opinion of it. That point aside, decks one would play at Gold ranks, or platinum, or Diamond, or even Legend itself are not necessarily going to remain the same and therefore there is always going to be variety involved. For me personally, I get bored of a deck after around 15-20 matches (sometimes less) so it's vital to have a few different decks to play with when I make the ladder climb to legend otherwise I will get tired of the game and put it down.
Just my thoughts on this.
Ah, my bad, I hit reply to the wrong comment.
This is true but I think it’s a moot point. I’ve never seen Astalor in an Implock/Curselock deck, not even once. Druid’s whole shtick was to OTK with Brann+Astalor+Anub’. On turn 1, if it wasn’t aggro, you knew what you were in for. I wish I had could find to confirm my impression on Druid class variety in the previous expansion. In some cases, Astalor is sort of an ‘afterthought’ inclusion, but it wasn’t in Druid, it made the deck.
” The second point is you asked which decks I (or whomsoever the comment was directed at) determined to consistently hit legend on HSReplay. In the first instance, you are asking for a subjective anecdotal response from me (or anyone else) and so is likely to be something you might disagree with if you dont have the exact same understanding / opinion of it.”
What I was hoping for was for statistics which demonstrates that plenty of deck archetypes consistently reach legend for a given class. I’m bonding because that’s the crux of the issue. If, say, various Druid decks reach legend, it would mean that the game is actually fairly diverse. I’d use reaching legend as an arbitrary measuring stick. Which one do you think is more likely? That the vast majority of Druid decks were the Astalor OTK gimmick or that there were plenty of different Druid decks which made this far? If we’re both playing the same game, it’s fairly obvious Druid decks were almost exclusively Astalor+Brann+Anub’. If 80% of the time, that same deck reaches higher tiers, then clearly the game lacks diversity, wouldn’t you say that’s a reasonable thing to say?
”For me personally, I get bored of a deck after around 15-20 matches (sometimes less) so it's vital to have a few different decks to play with when I make the ladder climb to legend otherwise I will get tired of the game and put it down. ”
That’s fair and I command you for that and it *would* falsify the results somewhat. I guess we’d need data which exclusively target players who stick to the same deck to reach legend but it’d say that’s probably feasible. I might be jaded but it certainly *feels* like the userbase grabs whatever is rated at the top on HSReplay and stick with it until they reach legend.
I’ve never copy/pasted decks found on the net, not once. It feels weak to do so to me. I’ve managed to reach diamond through trial and error and avoiding using what’s “hot” in the meta and it’s excruciating to seldom meet other people who do. If they focused on deck variety instead of sticking to the same meta four months in a row, the game would be better for it. Resentment and anger comes from people being exposed to the same effing decks all the time. If every game was more unique, this would greatly alleviate the frustration. I’d say that’s undeniable.
This requires courage however. Hearthstone is extremely conservative, offering very minor alterations over time. The reward track was a fairly bold move, Renethal too. They need to make more chances and pioneer for game variety and diversity. I don’t know how to achieve this. Maybe every card game end up with a stale meta. But they should at least *try* some things: more cards in a deck, limit duplicates to common or rare cards, etc… There’s a crucial lack of drive to improve the very core of the game from Team 5 which is killing the whole thing. They’ll eventually need to wake the f’ up.
Going “But that’s the way it’s always been, therefore it’s always going to be that way” like that guy I blocked is a defeatist attitude. Innovation has always been about refusing to settle to how things used to be.
The question is also: do you want more diversity in your opponents decks? That’s difficult. Do you want to be able to play more stuff to moderate success? That’s already possible, at least at d5 or dumpster legend
These are all fair and reasonable points, and in an ideal world we would be able to (perhaps) specify the types of decks we woud like to see more / less in the game as a whole (to encourage more diverse gameplay).
However, in a game as competitive as Hearthstone, many players naturally want to win - since winning provides the requisite dopamine burst in the brain / Winning makes you feel good - and the shortest route to that feeling is to find a method or deck that works consistently. This is why people look for good decks. It's not about being right or wrong, it's just the psychological nature of it.
Lastly, (and in addition to the above), some people simply dont find as much fun and enjoyment in deck building, or find it frustrating, or even just suck at it. And that's also ok.
As for me personally, I do like to homebrew it up now and then mostly due to the aforementioned boredom I get playing the same deck for too long. But that's just me. Everyone is different, and everyone has to find their fun somehow. :-)
Like roffle said
"You don't determinate what's fun to others, some people have fun by winning"