They are the only deck that can pull of most cards that cost 7+ mana, and the reason that the ramp deck is so strong is because they can just gain 16-30 armor for 2 mana. Strongest end game, strongest effective health pool, pretty much exclusive access to end game cards. Something need to be addressed. I’m not saying they are “unbeatable” but they DOMINATE games that last over 7 turns.
If i queue up against a druid, mage, or imp warlock i just concede. It’s a shame because the expac is really fun at its core and has a ton of great ideas to experiment with but some decklists are out of control
Having the same problem… but Druid is by far the worst to me personally, their “weakness” is suppose to be large minion removal and board clears…. But they can play scales on turn 4-5, then an 8/8 rush DR 8/8 Rush , or onyxia turns 6-8, and then they get more broken as the game continues.
They seriously have…. the best minions, card draw, armor up, probably the best board refill l, best card for infusing, best combo potential. They need more actual weakness’s.
If i queue up against a druid, mage, or imp warlock i just concede. It’s a shame because the expac is really fun at its core and has a ton of great ideas to experiment with but some decklists are out of control
Wait, so are you just conceiding all your games? Cause I literally don't see anything that's not those 3 decks.
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They are the only deck that can pull of most cards that cost 7+ mana, and the reason that the ramp deck is so strong is because they can just gain 16-30 armor for 2 mana. Strongest end game, strongest effective health pool, pretty much exclusive access to end game cards. Something need to be addressed. I’m not saying they are “unbeatable” but they DOMINATE games that last over 7 turns.
If i queue up against a druid, mage, or imp warlock i just concede. It’s a shame because the expac is really fun at its core and has a ton of great ideas to experiment with but some decklists are out of control
druid is fun but frankly the aggression keeps it in check
Having the same problem… but Druid is by far the worst to me personally, their “weakness” is suppose to be large minion removal and board clears…. But they can play scales on turn 4-5, then an 8/8 rush DR 8/8 Rush , or onyxia turns 6-8, and then they get more broken as the game continues.
They seriously have…. the best minions, card draw, armor up, probably the best board refill l, best card for infusing, best combo potential. They need more actual weakness’s.
Lost 10 games STRAIGHT to Denathrius + Brann"s combo only possible in Druid mana cheat. NERF ALREADY!
Wait, so are you just conceiding all your games? Cause I literally don't see anything that's not those 3 decks.