As silly as it sounds it feels to me like we're at the stage where we could do with something official. I'm getting fed up with all the new stuff at an expansion, and the only way to know how it works is to try it.
In my short time playing since the expansion dropped I've come across two scenarios which to me, a seasoned player who is not in my opinion an idiot, dont seem right.
Scenario 1 - I've had 1 deathrattle minion die and I cast Vectus . Only one whelp gets a deathrattle. The other does not. Personally, based on the text, I think both should get the same deathrattle but hey ho - At least this is consistent with Mass Resurrection
Scenario 2 - I've summoned Goody Two-Shields. He still has divine shield and I cast a spell. The spell triggers spellburst doing nothing at all. Compare this with secrets which can't trigger (full board, no targetable minions for example) - they do nothing when the trigger condition is met and remain active rather than fizzle.
The point of this is not to debate whether the effects described above are bugs, intended or otherwise, more that I shouldn't have to try something out to know how it works. In the heat of a game it can be the difference between wining or losing, particularly when an odd set of circumstances crop up that aren't easy to test. There have been plenty of other effects in the game which create some really non-obvious outcomes (the rogue quest springs to mind).
Surely it can't be that difficult to write a brief blurb for each card describing how the card should behave and interact in different scenarios? And for those who say I'm being silly and these things don't happen that often, Noxius and Disguised Toast's historical videos might disragree with you...
I actually think this is really interesting. Another example of a weird inconsistency in my opinion is how Dirty Tricks won't trigger if you hand is full.
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As silly as it sounds it feels to me like we're at the stage where we could do with something official. I'm getting fed up with all the new stuff at an expansion, and the only way to know how it works is to try it.
In my short time playing since the expansion dropped I've come across two scenarios which to me, a seasoned player who is not in my opinion an idiot, dont seem right.
Scenario 1 - I've had 1 deathrattle minion die and I cast Vectus . Only one whelp gets a deathrattle. The other does not. Personally, based on the text, I think both should get the same deathrattle but hey ho - At least this is consistent with Mass Resurrection
Scenario 2 - I've summoned Goody Two-Shields. He still has divine shield and I cast a spell. The spell triggers spellburst doing nothing at all. Compare this with secrets which can't trigger (full board, no targetable minions for example) - they do nothing when the trigger condition is met and remain active rather than fizzle.
The point of this is not to debate whether the effects described above are bugs, intended or otherwise, more that I shouldn't have to try something out to know how it works. In the heat of a game it can be the difference between wining or losing, particularly when an odd set of circumstances crop up that aren't easy to test. There have been plenty of other effects in the game which create some really non-obvious outcomes (the rogue quest springs to mind).
Surely it can't be that difficult to write a brief blurb for each card describing how the card should behave and interact in different scenarios? And for those who say I'm being silly and these things don't happen that often, Noxius and Disguised Toast's historical videos might disragree with you...
Not a bad idea to be honest. Could be something cool.
I actually think this is really interesting. Another example of a weird inconsistency in my opinion is how Dirty Tricks won't trigger if you hand is full.