I’ve seen a lot of people complaining about the interaction in wild with summoning portal and mechwarper continually making sn1p-sn4p cost 0 mana. After looking at the card summoning portal, It seems pretty obvious that the interaction SHOULD’NT even be working that way in the first place. (based on the card text.) Summoning portal reads “ Your minions cost (2) less, but not less than (1).“.
Based on that text the card SHOULD ,whenever in play and not silenced, make ALL your minions cost 2 less BUT NO LESS THAN 1. Regardless of any further discounting effects being applied since “no less than 1” is also STILL in effect. Right? If summoning portal didn’t have that text than the interaction would make sense for sn1p-sn4p to cost 0. But it does. Am I missing something?
I’ve also seen suggestions of nerfs where people said mechwarper should read “your mechs cost 1 less but no less than 1” but that would be completely unnecessary if summoning portal worked the way IT’S text reads. So what do you guys think? Should mechwarper be nerfed or should summoning portal be fixed to do what it says!? Lol
It works just as intended. Aura effects overlap each other, meaning playing a mechwarper after a summoning portal overrides the "no less than (1)" part. If you play mechwarper before summoning portal, the portal overrides the mechwarper and snip won't cost 0.
But it shouldn’t override. Mechwarper ONLY states that it makes mechs cheaper by 1. If anything summoning portal should override mechwarper no matter what order they were played, since it has an extra effect that says so.
it may be intended. But the wording on the cards doesn’t line up with it. That’s what bugs me
No its been since the start of hearthstone history that the card that played first wil activeted first and the last card played wil over ride so no its just as it should be also its wild nobody cares
Leave poor mechwarper alone. He did nothing wrong.
How often is this deck played? I did saw him only if I played it. Never faced another warlock. And what about the weak winrate, huh?
SN1P-SN4P-Warlock is Rank S, it's so good that legendary is filled with it. No wonder you don#t see him, because his winrate is so consistant that everyone is in legendary already. The issue is also not only Warlock, Mech Paladin is insane too. Having an unconditional mana reduction aura that reduces things below 1 mana makes things insane. Blizzard knew it in vanilla and gave summoning portal a protection against it, but forget about it in Goblin vs. Gnomes.
For further balance changes, Mechwarper should get the same threatment as summoning portal, reducing nothing below 1 mana. That makes this card balanced again, still strong in most mech decks, but no longer insane.
The interaction makes perfect sense when you know what's going on. (I'm not saying I agree with it; I'm just saying it makes sense.)
You just have to understand the order in which the auras are applied. Before that, you have to understand that nothing -- absolutely NOTHING -- in the game happens simultaneously. It is impossible. For any two effects you care to name, one must be applied before the other, even if it seems like they should be happening at the same time.
For Summoning Portal and Mechwarper, you just need to know that Summoning Portal's effect is always applied first, before any other aura. I don't know why, but when Summoning Portal was created, it was decided that its effect should always come first.
The result is that Summoning Portal reduces all costs, but not less than 1. At that point, its job is done, and the game stops caring about Summoning Portal's "not less than (1)" clause. If another aura reduces mana costs, it is the additional aura, not Summoning Portal, that is further reducing the cost. So Summoning Portal is not breaking its own rule, and the additional aura doesn't care about the Portal's limitation.
Obviously, though, it's a problem that the interaction allows for an infinite combo. That's exactly the sort of thing that needs to be addressed when a card with infinite potential (e.g., any Echo card) is added to the game. But don't expect Blizzard to worry too much about anything that's happening in Wild. They can't even be bothered to fix the nightmare that is Standard ever since they brought Wild cards back to that format.
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I’ve seen a lot of people complaining about the interaction in wild with summoning portal and mechwarper continually making sn1p-sn4p cost 0 mana. After looking at the card summoning portal, It seems pretty obvious that the interaction SHOULD’NT even be working that way in the first place. (based on the card text.) Summoning portal reads “ Your minions cost (2) less, but not less than (1).“.
Based on that text the card SHOULD ,whenever in play and not silenced, make ALL your minions cost 2 less BUT NO LESS THAN 1. Regardless of any further discounting effects being applied since “no less than 1” is also STILL in effect. Right? If summoning portal didn’t have that text than the interaction would make sense for sn1p-sn4p to cost 0. But it does. Am I missing something?
I’ve also seen suggestions of nerfs where people said mechwarper should read “your mechs cost 1 less but no less than 1” but that would be completely unnecessary if summoning portal worked the way IT’S text reads. So what do you guys think? Should mechwarper be nerfed or should summoning portal be fixed to do what it says!? Lol
It works just as intended. Aura effects overlap each other, meaning playing a mechwarper after a summoning portal overrides the "no less than (1)" part. If you play mechwarper before summoning portal, the portal overrides the mechwarper and snip won't cost 0.
But it shouldn’t override. Mechwarper ONLY states that it makes mechs cheaper by 1. If anything summoning portal should override mechwarper no matter what order they were played, since it has an extra effect that says so.
it may be intended. But the wording on the cards doesn’t line up with it. That’s what bugs me
I agree with you, the interaction doesn't make sense.
No its been since the start of hearthstone history that the card that played first wil activeted first and the last card played wil over ride so no its just as it should be
also its wild nobody cares
This bot should be a forum staple for everyone time that someone whines about the game being too expensive
Leave poor mechwarper alone. He did nothing wrong.
How often is this deck played? I did saw him only if I played it. Never faced another warlock. And what about the weak winrate, huh?
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You don't see them because they aren't at your rank. Legend is filled with them.
SN1P-SN4P-Warlock is Rank S, it's so good that legendary is filled with it. No wonder you don#t see him, because his winrate is so consistant that everyone is in legendary already. The issue is also not only Warlock, Mech Paladin is insane too. Having an unconditional mana reduction aura that reduces things below 1 mana makes things insane. Blizzard knew it in vanilla and gave summoning portal a protection against it, but forget about it in Goblin vs. Gnomes.
For further balance changes, Mechwarper should get the same threatment as summoning portal, reducing nothing below 1 mana. That makes this card balanced again, still strong in most mech decks, but no longer insane.
The interaction makes perfect sense when you know what's going on. (I'm not saying I agree with it; I'm just saying it makes sense.)
You just have to understand the order in which the auras are applied. Before that, you have to understand that nothing -- absolutely NOTHING -- in the game happens simultaneously. It is impossible. For any two effects you care to name, one must be applied before the other, even if it seems like they should be happening at the same time.
For Summoning Portal and Mechwarper, you just need to know that Summoning Portal's effect is always applied first, before any other aura. I don't know why, but when Summoning Portal was created, it was decided that its effect should always come first.
The result is that Summoning Portal reduces all costs, but not less than 1. At that point, its job is done, and the game stops caring about Summoning Portal's "not less than (1)" clause. If another aura reduces mana costs, it is the additional aura, not Summoning Portal, that is further reducing the cost. So Summoning Portal is not breaking its own rule, and the additional aura doesn't care about the Portal's limitation.
Obviously, though, it's a problem that the interaction allows for an infinite combo. That's exactly the sort of thing that needs to be addressed when a card with infinite potential (e.g., any Echo card) is added to the game. But don't expect Blizzard to worry too much about anything that's happening in Wild. They can't even be bothered to fix the nightmare that is Standard ever since they brought Wild cards back to that format.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland