Wanted to give you guys my own review of the legendary cards of Rise Of Shadows from my point of view, before the release time that is nearly here!
druid:
keeper stalladris- great stats for a 2-drop with a powerful effect, which immediately makes it an amazing card. could be played for tempo on turn 2 and force an early removal or could be played later for a lot of value. i think this card is an auto include in every kind of druid deck (that has at least 4 copies of choose one spells) and as such, its a 5 star card.
lucentbark - very bad stats for an 8-drop but the effect is very strong with the amount of healing options druid now has. i think that in a meta with almost no silence this card can shine in a heal druid deck, but i don't think it can carry the deck to tier 1. at the end, this card might see a small amount of play but i don't believe it is strong enough. it's a 3 star card.
hunter:
oblivitron - the stats are very low for a 6-drop and in a heavy silence meta this card is trash - you really don't to invest so much in a card and it will most likely get silenced. this card is a lot worse with the rotation of hunters deathrattle core cards, such as play dead and kathrena winterwisp. i don't believe this card will find his place in the new meta but it might shine with the next expansion or even later. but for now - it's a 1 star card.
vereesa windrunner - low stats for a 7-drop but the 2/3 weapon and the spell damage possibilities (not even only combo wise) is making me believe that in the new expansion, hunter can only go in the spell/spell damage direction. so even though the power level of the card seems a bit weak, i think it will carry the hunter class with ROS release. and also, there might be some combos which have yet to be found. it's a 4 star card.
mage:
khadgar - even though this card can be played at turn 2 for tempo, you will never want to play so desperately. the power level of playing this card with another card that summon minions like janalai the dragonhawk is frightning. but there are two problems: one is that the card is fairly weak and easy to remove on it's own, and the second one is that you would rather have a big impactful minion in your deck or a good tempo early game card to deal with the board (assuming of course you are playing a control mage deck). all in all, it's a 4 star card.
kalecgos - this card is bonkers in a big spell mage deck. not even only in this expansion but in the past as well. the power level of this card is so amazing, you get a 4/12 body + a free spell + discover a spell = stats + tempo + value -> all in one card! although this card is not the strongest of the legendaries in the expansion and although dragon's fury and meteor have rotated out, i believe this card is going to be played, a lot! this card is a 5 star card.
paladin:
commander rhyssa - a 4/3 body on a 3-drop is a very good tempo, but the effect doesn't seem that strong. a secret triggering twice is not that harmful most of the times. but, i believe that secret paladin got a lot of great tools in this expansion and will be a very strong deck and this card is an auto include in it. this why it's a 4 star card.
nozari - the stats are very bad for a 10-drop and you would expect a very powerful effect. i personally don't see this card shining in ROS meta but it is very likely to shine in the next expansion or the last one of the year with more dragons and control tools for paladin. for now only, it's a 2 star card.
priest:
madame lazul - not terrible but bad stats for a 3-drop. the effect is strong for a control priest type of deck, but, and there is a big but here, priest is losing so many control tools with the rotation! and also when comparing this card to chameleos i think it is weaker because you have to spend 3 mana to discover your opponent's ysera (assuming he is not playing an aggro deck which is even worse) and you can only play it on future turns. chameleos lets you play a high cost card of your opponent right away to swing the game back in your favor. it's a 2 star card.
catrina muerte - this card screams big priest. but i don't think that in this expension big priest can happen without enough AOE removals and without enough big impactful minions such as lich king. i do believe this card will shine in a different type of deck such as wall priest or maybe in the next expensions with more removal spells and more cheat out spells it could shine in a deck with almost no minions. right now, it's a 4 star card.
rouge:
heistbaron togwaggle - the stats are low for a 6-drop but the effect is so overwhelming, especially when comparing this card with marin the fox who didn't see play because he was damn slow. with this card it seems so easy to pull the battlecry and pull so many combos and different shenanigans that this card is definitely the best card of the expansion (even if it ends up seeing not that much of a play because of an aggro oriented meta). it's a very easy 5 star card.
tak nozwhisker - the stats are bad for a 7-drop and the effect seems strong but very slow. i believe this card needs to be experimented with a lot to realize if it could be afford to play but at the end i think it will just miss the cut because of his high cost. i also think that rouge lacks survivability as a class and can't afford to play a 7 mana 6/6 most of the times. this card still deserves to be a 3 star card.
shaman:
swampqueen hagatha - very bad stats for a 7-drop and the effect is also not effecting the board at the same moment and not even at the same turn. shaman is not good enough at playing control and as such, i think this card won't see a competitive play. maybe it might be played only for experimentation purposes and maybe it will see play in the upcoming expansions, but for now, it just seems too slow. only for the powerful effect, it's a 2 star card.
scargil - this card is perfect for murloc shaman to shine and will definitely see a lot of play. it's a good turn 4 that has to be removed and it's great later in the game to dump your hand and fill your board with murlocs (of course if you play underbelly angler right after when you have 10 mana, you can fill your board and your hand at the same time! this card looks so powerful, mostly because murloc shaman got many powerful tools. i think it's one of the best legendaries this expansion. it's a 5 star card.
warlock:
fel lord betrug - low stats for an 8-drop. in combination with the new card plot twist can do a lot of harm in a control-big minion warlock deck but still, i don't think this card is strong enough to carry control warlock after losing some core cards as defile for example. and for that, this card is a 2 star card.
arch-villain rafaam - great stats for the cost and it also has taunt so can be played against aggro quite easily. the problem with the effect is the randomness of it, which is why i think that this card will see play only in zoolock decks as a late game finisher or in a meme deck that can benefit from the effect in a way of shuffling meaningless cards in the deck to turn them into random legendaries. this might also see play in control decks to counter bomb-warrior or hakkar decks. all in all, for it's randomness, it's only a 3 star card.
warrior:
the boom reaver - for me, this is the worst legendary of the expansion. it's ridiculously over-statted and the effect is not even that good in the way that standard mode shapes up to be with the new expansion and the rotation. i think this card can only be playable in a very heavy control meta that has a lot of big minions that are warriors/neutral and have powerful effects (not battlecries). even in wild (which i don't play) this card seems like trash because it will get over-shadowed with much better cards. it's a 1 star card.
blastmaster boom - this card can carry bomb warrior to great heights as it is so strong, when you compare this card with the famous dr. boom you can see it could be even better as it can summon 6! boom bots, and with dr. boom mad genius they can even have rush! bomb warrior seems to have a lot of potential and will shine sometime this year and for that, this is a 5 star card.
neutral:
archmage vargoth - this free legendary seems to be very powerful in priest deck but only there (in standard). i think this card will eventually fall short as there are better cards with more impact and i can't see where this card fit in in most decks. we might keep seeing this card in priest deck but those deck will be worse then now after the rotation because of the loss of cheap Resurrection cards like eternal servitude. for me, this is only a 3 cost card.
barista lynchen - this card has a lot of potential in a value oriented meta in a value deck but it's hard to say that this card is very strong. i think that there could be some hidden combos, that are yet to be discovered, maybe with shudderwock for example but at the end, this card seems weaker then zola the gorgon because it costs more and only targets battlecry minions. for this card unrevealed options, it's a 3 star card.
chef nomi - this card is one of the worst legendaries of the expansions, especially when we still have mechathun in standard that is a much better option when you finish your entire deck. for that, this card is a 1 star card.
jepetto joybuzz - this card combo possibilities are of the charts and i am sure that at least one good control deck will rise with this card starring in it. i still think the combo will be hard to pull off as the effect and mana cost of this card are both very slow. that is why this card is only a 4 star card.
archivist elysiana - bad stats for an 8-drop and not any immediate effect make this card look very slow and as such it can only shine in a very slow control meta. i personally have high hopes for this card and i feel that if the meta will be slow this will be played in almost every deck as an anti-fatigue tech card. this is a 4 star card.
to sum up, blizzard have released a lot of control oriented cards in this set but on the same time we are losing a lot of key cards for control in each class, and for that i think aggro decks can thrive with new expansion. personally, i don't like aggro decks as they are usually making the game more about the win and less about the fun. but still, i am very excited to play murloc shaman as it seems like a deck that can generate some value while crushing the opponent. i hope that with the next 2 sets this year we will receive more control tools so that control deck can shine with the new cards above. the power level of the expansion compared with previous ones seems very big and you can see that with the high rating of the legendary cards (many 5 star cards).
can't wait to play with the new cards and see where the new meta is going. i already theory crafted many decks which i really can't wait to try.
wish you all a lot of luck with your packs opening! and hope you will let me know what you think about my legendaries card review!
swampqueen hagatha - very bad stats for a 7-drop and the effect is also not effecting the board at the same moment and not even at the same turn. shaman is not good enough at playing control and as such, i think this card won't see a competitive play. maybe it might be played only for experimentation purposes and maybe it will see play in the upcoming expansions, but for now, it just seems too slow. only for the powerful effect, it's a 2 star card.
scargil - this card is perfect for murloc shaman to shine and will definitely see a lot of play. it's a good turn 4 that has to be removed and it's great later in the game to dump your hand and fill your board with murlocs (of course if you play underbelly angler right after when you have 10 mana, you can fill your board and your hand at the same time! this card looks so powerful, mostly because murloc shaman got many powerful tools. i think it's one of the best legendaries this expansion. it's a 5 star card.
Did you accidentally swap the rating between them? I think Scargill is the lowest impact legendary minion in the set, its a 4 mana 4/4 does nothing, and your hand will also run out of cards in midgame due to playing murlocs.
Swampqueen Hagatha is godlike, you're going to play the best 5-drop in the game after you receive Horror, even with two crappy spells, it's still 5 mana 5/5 do something. Of course you will need to cover her tempo to able to play her. If the game isn't slow, she may be bad, but her minion will able to swing the game for you at the cost of bad tempo.
i didn't accidentally switched between these cards ratings as i do think that scargil is going to be very strong in the new murloc shaman. you have 2 underbelly anglers in the deck which can generate value, as well as hagatha the witch that can generate some value in the late game as well (if you didn't win with pressure by then). if you want you can also play witch's calderon for even more value in the deck but i don't think it is necessary. swampqueen hagatha seems to me like a very slow card as it does nothing for 7 mana except for summoning a 5/5 and the effect can only be used on future turns which in the way that the meta shapes out to be - strong aggro deck and not enough removals, this card seems awfully weak for now. maybe it will be better in the future expansions.
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hello hearthpwners!
Wanted to give you guys my own review of the legendary cards of Rise Of Shadows from my point of view, before the release time that is nearly here!
druid:
keeper stalladris- great stats for a 2-drop with a powerful effect, which immediately makes it an amazing card. could be played for tempo on turn 2 and force an early removal or could be played later for a lot of value. i think this card is an auto include in every kind of druid deck (that has at least 4 copies of choose one spells) and as such, its a 5 star card.
lucentbark - very bad stats for an 8-drop but the effect is very strong with the amount of healing options druid now has. i think that in a meta with almost no silence this card can shine in a heal druid deck, but i don't think it can carry the deck to tier 1. at the end, this card might see a small amount of play but i don't believe it is strong enough. it's a 3 star card.
hunter:
oblivitron - the stats are very low for a 6-drop and in a heavy silence meta this card is trash - you really don't to invest so much in a card and it will most likely get silenced. this card is a lot worse with the rotation of hunters deathrattle core cards, such as play dead and kathrena winterwisp. i don't believe this card will find his place in the new meta but it might shine with the next expansion or even later. but for now - it's a 1 star card.
vereesa windrunner - low stats for a 7-drop but the 2/3 weapon and the spell damage possibilities (not even only combo wise) is making me believe that in the new expansion, hunter can only go in the spell/spell damage direction. so even though the power level of the card seems a bit weak, i think it will carry the hunter class with ROS release. and also, there might be some combos which have yet to be found. it's a 4 star card.
mage:
khadgar - even though this card can be played at turn 2 for tempo, you will never want to play so desperately. the power level of playing this card with another card that summon minions like janalai the dragonhawk is frightning. but there are two problems: one is that the card is fairly weak and easy to remove on it's own, and the second one is that you would rather have a big impactful minion in your deck or a good tempo early game card to deal with the board (assuming of course you are playing a control mage deck). all in all, it's a 4 star card.
kalecgos - this card is bonkers in a big spell mage deck. not even only in this expansion but in the past as well. the power level of this card is so amazing, you get a 4/12 body + a free spell + discover a spell = stats + tempo + value -> all in one card! although this card is not the strongest of the legendaries in the expansion and although dragon's fury and meteor have rotated out, i believe this card is going to be played, a lot! this card is a 5 star card.
paladin:
commander rhyssa - a 4/3 body on a 3-drop is a very good tempo, but the effect doesn't seem that strong. a secret triggering twice is not that harmful most of the times. but, i believe that secret paladin got a lot of great tools in this expansion and will be a very strong deck and this card is an auto include in it. this why it's a 4 star card.
nozari - the stats are very bad for a 10-drop and you would expect a very powerful effect. i personally don't see this card shining in ROS meta but it is very likely to shine in the next expansion or the last one of the year with more dragons and control tools for paladin. for now only, it's a 2 star card.
priest:
madame lazul - not terrible but bad stats for a 3-drop. the effect is strong for a control priest type of deck, but, and there is a big but here, priest is losing so many control tools with the rotation! and also when comparing this card to chameleos i think it is weaker because you have to spend 3 mana to discover your opponent's ysera (assuming he is not playing an aggro deck which is even worse) and you can only play it on future turns. chameleos lets you play a high cost card of your opponent right away to swing the game back in your favor. it's a 2 star card.
catrina muerte - this card screams big priest. but i don't think that in this expension big priest can happen without enough AOE removals and without enough big impactful minions such as lich king. i do believe this card will shine in a different type of deck such as wall priest or maybe in the next expensions with more removal spells and more cheat out spells it could shine in a deck with almost no minions. right now, it's a 4 star card.
rouge:
heistbaron togwaggle - the stats are low for a 6-drop but the effect is so overwhelming, especially when comparing this card with marin the fox who didn't see play because he was damn slow. with this card it seems so easy to pull the battlecry and pull so many combos and different shenanigans that this card is definitely the best card of the expansion (even if it ends up seeing not that much of a play because of an aggro oriented meta). it's a very easy 5 star card.
tak nozwhisker - the stats are bad for a 7-drop and the effect seems strong but very slow. i believe this card needs to be experimented with a lot to realize if it could be afford to play but at the end i think it will just miss the cut because of his high cost. i also think that rouge lacks survivability as a class and can't afford to play a 7 mana 6/6 most of the times. this card still deserves to be a 3 star card.
shaman:
swampqueen hagatha - very bad stats for a 7-drop and the effect is also not effecting the board at the same moment and not even at the same turn. shaman is not good enough at playing control and as such, i think this card won't see a competitive play. maybe it might be played only for experimentation purposes and maybe it will see play in the upcoming expansions, but for now, it just seems too slow. only for the powerful effect, it's a 2 star card.
scargil - this card is perfect for murloc shaman to shine and will definitely see a lot of play. it's a good turn 4 that has to be removed and it's great later in the game to dump your hand and fill your board with murlocs (of course if you play underbelly angler right after when you have 10 mana, you can fill your board and your hand at the same time! this card looks so powerful, mostly because murloc shaman got many powerful tools. i think it's one of the best legendaries this expansion. it's a 5 star card.
warlock:
fel lord betrug - low stats for an 8-drop. in combination with the new card plot twist can do a lot of harm in a control-big minion warlock deck but still, i don't think this card is strong enough to carry control warlock after losing some core cards as defile for example. and for that, this card is a 2 star card.
arch-villain rafaam - great stats for the cost and it also has taunt so can be played against aggro quite easily. the problem with the effect is the randomness of it, which is why i think that this card will see play only in zoolock decks as a late game finisher or in a meme deck that can benefit from the effect in a way of shuffling meaningless cards in the deck to turn them into random legendaries. this might also see play in control decks to counter bomb-warrior or hakkar decks. all in all, for it's randomness, it's only a 3 star card.
warrior:
the boom reaver - for me, this is the worst legendary of the expansion. it's ridiculously over-statted and the effect is not even that good in the way that standard mode shapes up to be with the new expansion and the rotation. i think this card can only be playable in a very heavy control meta that has a lot of big minions that are warriors/neutral and have powerful effects (not battlecries). even in wild (which i don't play) this card seems like trash because it will get over-shadowed with much better cards. it's a 1 star card.
blastmaster boom - this card can carry bomb warrior to great heights as it is so strong, when you compare this card with the famous dr. boom you can see it could be even better as it can summon 6! boom bots, and with dr. boom mad genius they can even have rush! bomb warrior seems to have a lot of potential and will shine sometime this year and for that, this is a 5 star card.
neutral:
archmage vargoth - this free legendary seems to be very powerful in priest deck but only there (in standard). i think this card will eventually fall short as there are better cards with more impact and i can't see where this card fit in in most decks. we might keep seeing this card in priest deck but those deck will be worse then now after the rotation because of the loss of cheap Resurrection cards like eternal servitude. for me, this is only a 3 cost card.
barista lynchen - this card has a lot of potential in a value oriented meta in a value deck but it's hard to say that this card is very strong. i think that there could be some hidden combos, that are yet to be discovered, maybe with shudderwock for example but at the end, this card seems weaker then zola the gorgon because it costs more and only targets battlecry minions. for this card unrevealed options, it's a 3 star card.
chef nomi - this card is one of the worst legendaries of the expansions, especially when we still have mechathun in standard that is a much better option when you finish your entire deck. for that, this card is a 1 star card.
jepetto joybuzz - this card combo possibilities are of the charts and i am sure that at least one good control deck will rise with this card starring in it. i still think the combo will be hard to pull off as the effect and mana cost of this card are both very slow. that is why this card is only a 4 star card.
archivist elysiana - bad stats for an 8-drop and not any immediate effect make this card look very slow and as such it can only shine in a very slow control meta. i personally have high hopes for this card and i feel that if the meta will be slow this will be played in almost every deck as an anti-fatigue tech card. this is a 4 star card.
to sum up, blizzard have released a lot of control oriented cards in this set but on the same time we are losing a lot of key cards for control in each class, and for that i think aggro decks can thrive with new expansion. personally, i don't like aggro decks as they are usually making the game more about the win and less about the fun. but still, i am very excited to play murloc shaman as it seems like a deck that can generate some value while crushing the opponent. i hope that with the next 2 sets this year we will receive more control tools so that control deck can shine with the new cards above. the power level of the expansion compared with previous ones seems very big and you can see that with the high rating of the legendary cards (many 5 star cards).
can't wait to play with the new cards and see where the new meta is going. i already theory crafted many decks which i really can't wait to try.
wish you all a lot of luck with your packs opening! and hope you will let me know what you think about my legendaries card review!
Thanks 🙏
Good Job.
Did you accidentally swap the rating between them? I think Scargill is the lowest impact legendary minion in the set, its a 4 mana 4/4 does nothing, and your hand will also run out of cards in midgame due to playing murlocs.
Swampqueen Hagatha is godlike, you're going to play the best 5-drop in the game after you receive Horror, even with two crappy spells, it's still 5 mana 5/5 do something. Of course you will need to cover her tempo to able to play her. If the game isn't slow, she may be bad, but her minion will able to swing the game for you at the cost of bad tempo.
I like elementals and totems.
Wow great job. All of them seem accurate enough. Thanks
i didn't accidentally switched between these cards ratings as i do think that scargil is going to be very strong in the new murloc shaman. you have 2 underbelly anglers in the deck which can generate value, as well as hagatha the witch that can generate some value in the late game as well (if you didn't win with pressure by then). if you want you can also play witch's calderon for even more value in the deck but i don't think it is necessary. swampqueen hagatha seems to me like a very slow card as it does nothing for 7 mana except for summoning a 5/5 and the effect can only be used on future turns which in the way that the meta shapes out to be - strong aggro deck and not enough removals, this card seems awfully weak for now. maybe it will be better in the future expansions.